Unity is a fully integrated development engine that provides rich out-of-the-box functionality to create games and other interactive 3D content. You use Unity to assemble your art and assets into scenes and environments
3 UNITY3D GAMES/PROJECTS -> http://www.youtube.com/watch?feature=player_embedded&v=PzVRFSYakHw - movie - games made by teams of students - -> http://www.youtube.com/watch?v=cI50qQm5OiM - >http://www.youtube.com/watch?feature=player_embedded&v=BMCWVvuza _s#! ->http://www.youtube.com/watch?feature=player_embedded&v=YsCpDaSooWA - bad piggies,same as angry birds
4 5 UNITY ENVIRONMENT 6 PROJECT PANEL 7 Search through the all Objects of the project Assets all free and paid items from the Assets store all the elements that youll use to create GameObjects in your project. They can be sorted as you like and added in the Favourites so you can find them easier
8 SCENE VIEW You will use the Scene View to select and position environments, the player, the camera, enemies, and all other GameObject s. Scene View Navigation Gizmo Each of the coloured "arms" of the gizmo represents a geometric axis. Gizmo helps you switch between perspectives. SCENE VIEW NAVIGATION 9 Scale and resize the GameObject Rotate the GameObjec t Move the GameObject around the Scene View Move: Click- drag to drag the camera around. Orbit: Hold Alt a nd click-drag to orbit the camera around the current pivot point. 10 GAME VIEW shows what your players will see maximize on Play button tests your game in full-screen mode 11 HIERARCHY VIEW Contains every GameObject in the current Scene Game Objects : cameras,lights,models, and prefabs
tangible things: birds,people, bridge
intangible things :things that only the developer sees like lights, cameras -mouse over the Scene and press F on the keyboard and the Scene window will automatically pan and zoom directly to the Game Object selected from the Hierarchy Panel 12 INSPECTOR PANEL -context-sensitive panel, which means that it changes depending on what you select elsewhere in Unity
-here you can adjust the position, rotation and scale GameObjects listed in the Hierarcy panel
-displays controls to configure components that add functionality to GameObjects
-displays every single property of the selected GameObject