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LUTHERAN COUGAR

PISTOL OFFENSE
Doug Kuhlmann -- Head Football Coach
Lutheran High School, St. Charles
5100 Mexico Road St. Peters, MO 63376
(314) 497-3014
DKuhlmann@lhssc.org
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CHAPTERS
CLICK ON THE LINK TO VIEW CHAPTER
Chapter 1 - LHS Philosophy
Chapter 2 - Basics of the Pistol
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Chapter 3 - Pistol Terminology
Chapter 4 - Play Series
Chapter 5 - Formations
Chapter 6 - Run Blocking
Chapter 7 - Zone Blocking
Chapter 8 - Pass Blocking
Chapter 9 - Running Game
Chapter 10 - Option
Chapter 11 - Jet Sweep
Chapter 12 - Spinner Series
Chapter 13 - Passing Game
Chapter 14 - Quick Passing 90s
Chapter 15 - Special Passes
Chapter 16 - The Shallow Cross
Chapter 17 - Sprint Out Pass
Chapter 18 - Play Action Pass
Chapter 19 - Screen Package
Chapter 20 - QB/RB Mesh
Chapter 21 - No-Huddle
Chapter 22 - Trick Plays
Chapter 23 - QB Recognition
Chapter 24 - Conclusion
PART 1 - OFFENSIVE PHILOSOPHY
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LHS OFFENSIVE SCHEME
The LHS Offense is built on 3 Principles
Multiplicity
Attack with multiple personnel
groups, formations, and movement.
Gain leverage, create good
matchups and blocking angles.
Make full use of all skilled players,
showcase what they do best!
Moving the Chains
Control and dictate game tempo by
sustaining first down after first down
with consistent, relentless play.
Use a complete toolbox that allows
us to capitalize on any defensive
weakness and play downhill with
high-percentage plays
Understand each situation and play
smarter than our opponent.
Relentless Attack
Expect to score each time we take possession of the ball!
Dictate to the defense, make them uncomfortable!
Use all parts of the field, sideline to sideline, short and deep. Make use of a complete
arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and
Tricks.
WHY DO WE GUN THE RUN?
By forcing the defense to cover the entire field, ganging-up on the ball carrier is
reduced.
Line play is simplified by reducing the defensive front and limiting the number of
blocking schemes.
Blocks are delivered confidently, due to a concrete understanding of assignment.
Runs are varied through different backfield actions.
QB has easier pre and post snap reads.
QB already has depth in the pass game -- We are a dink and dunk passing offense.
QB will be able to see blitzes quicker and throw hot.
We get our athletes the football in open space.
Basketball on grass, with fast break potential.
Defenses have to account for the QB running the ball.
Every time QB meshes with the RB, both will be moving downhill towards the LOS.
By delivering the ball quickly in the passing game, the receivers can make a man miss
and use their athleticism to have good YAC.

LHS OFFENSIVE PHILOSOPHY
What it is that we are truly trying to achieve as an offense?

Attack the weakness of the defense (a specific player), not the
defensive scheme itself

Type of offense are we going to be (offensive philosophy)

Attacking with the foot on the pedal (for for it on 4th down)
Run to pass
Quick passing game -- 1 and 3 step drop (quick pass: dink and
dunk) & (pick one side of field pre-snap and attack)
Quarterback in pistol/gun with a 70/30 distribution in
run/pass
Our players will be PHYSICAL on the line of
scrimmage and while running/passing the ball
Our players will practice the offense year round
If the other team cant consistently stop a play,
we will keep running it
Our players will not be overcoached, we will
allow them to be players and make plays
Our coaches are prepared to prepare our players
WHAT MAKES THE LHS
OFFENSE WORK?
We are creative with formations in all aspects of the offense.
We use movement to change strength and create better blocking
angles.
We force the defense to play option responsibility, respect the
power game, and defend the pass on any given play.
We are multiple, so that allows our offense several avenues of
success in the course of a ball game.
We distribute the ball to several players.
We are unpredictable!
WHAT MAKES THE LHS PLAYERS
LOVE THE PISTOL OFFENSE?
The Gun Is A Pass Only Offense.
Similar to the Run-and-Shoot in the 80s, people perceive
the gun as pass first.
The Gun Is A Finesse Offense.
You can run a power offense from the gun!
The Snap Is Too Easy To Fumble.
Our center will be the constant in our offense. His
perfect snap will allow our offense to work and mesh.
Your line must be in a 2 point stance in the Gun.
You can operate from a 3 point stance.
You cant block the box if you spread the field.
We do not have to because of our misdirection and the
potential ballcarriers.
MYTHS OF THE GUN OFFENSE
Def Accounts For 4 WR and 1
Back
Defense Does Not Have To
Defend The QB As A Runner
Defense Can Defend The Box
With 6 vs. 6
T
M
S
W
E
R
E T
C
C
F
T
M S W
E
R
E T
C
C
F
Defense Must Account For The
QB AS The Second Back
Defense Must Account For Four
Wideouts
If D Account For 4 Wides, They
Are Left With 6 To Defend 7 In
The Box
GUN vs. UNDER CENTER
GUN vs. UNDER CENTER
Def Accounts For 3 WR and 2
Backs
Defense Does Not Have To
Defend The QB As A Runner
Defense Can Defend The Box
With 8 Men
T
M S W
E
R
E T
C
C
F
T
M S W
E
R
E T
C
C
F
Defense Must Account For The
QB AS The Third Back
Defense Must Account For Three
Receivers
The Defense Must Defend Three
Backs With Six or Seven Players
To Get 8 in the box, D must play
man
THE CENTER: THE MOST IMPORTANT ELEMENT
The feet parallel -- left foot should be slightly ahead of the right to facilitate a first choppy step to be used on blocking
assignments.

Heels -- will be slightly off the ground. As you reached for the ball, weight will be transferred to the balls of the feet.

Legs -- spread legs as far apart as is comfortable. Then, the center reaches for the ball, approximately one half of the
ball will be under his head. This will vary according to the length of the snapper's arms.

The Butt -- may be slightly higher than the shoulders and the back should be fairly straight. The tail should not be
inordinately high. As the season progresses work to get the tail of your center lower, this will aid him in not having the
high snap or bad pass.

The Head -- the head may be dropped enough to see the target between his legs.
Note: in high school, a center may never be hit around the head and should not be
hit in any spot until one second following the snap of the ball .
Q is Quarterback
A is Tailback (Primary ball carrier)
H is Fullback (#2 ball carrier, WR #4, TE #2)
Y is TE (Good blocker on LOS, possession)
X is Split End (Best WR)
Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)
OUR SYSTEM
PART 2 - ALIGNMENTS/BASICS
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How we conduct and break the huddle sets the tone for how we
will play once the ball is snappedit must be disciplined, focused,
and unified!
The Center sets the location of the huddle, then calls the business
meeting to order by giving the down and distance situation.
Sprint to it and out of it! Create TEMPO!
Once the quarterback enters the huddle, he assumes COMPLETE
control of the business meeting. NO ONE else talks!

THE HUDDLE:
A brief, efficient business meeting
THE HUDDLE
The huddle is 5 yards from the line of scrimmage. The Center is responsible for
calling the huddle. Once called, the huddle is silent. The quarterback is the only
one who will talk in the huddle. As the play is being called in or ran in by the
Quarterback, it is important for the quarterback to communicate the down and
distance to the other players. The offensive lineman should have hands on knees
with eyes and ears forward. The quarterback will call the play 2 times. After the
second time, the huddle will break! If you do not understand or hear the play, call
check and the play will be repeated. A player should not go to the line of
scrimmage if he does not know the play. After break, offensive line will sprint
to LOS and get set.
C RG RT
H
Q
A X
LT LG
Y Z
Line of Scrimmage

Our Sideline
HUDDLE TO THE LINE:
The six second rule
The most important six seconds of a football play happen BETWEEN the
huddle and the line of scrimmagehow you prepare yourself during this time
will determine the success of the play!
The Six Second Rule is a simple mental routine that each position has that
allows them to do their thinking before the play so that they can be prepared,
confident, and aggressive once the play begins, and be ready for anything that
might happen!
The actual routine varies by position, but its basic elements are:

--WHAT IS MY JOB (or basic assignment) on this play?
--What, if anything, should I do with my ALIGNMENT to help me do this job?
--What is the DEFENSEs basic alignment?
--Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?
--What ADJUSTMENTS might I have to make, based on the defense, to get my job done?
First Word = Formation and backfield (with any special adjustments)
Second Word = Motion
Third Word = 2 Digits
First Digit tells the series of the play
Second Digit tells the hole the play is going and the play itself
Fourth Word = tells you the play as well as the blocking rules and the
direction the play is being run
EXAMPLE
Pro Right Eye-- Zip -- 34 -- Zone Right
2 Back
run
series
The ball is
going to the 4
hole and is an
Zone
Formation
Motion
Tells you your blocking rules
As well as the direction of the play
HOW WE CALL PLAYS
THE SNAP COUNT
In order for us to keep the defense off balance we will use the following
varying snap count.

Black 85 -- Black 85 -- Set -- Go (first go) -- Go (second go) -- Go (third go)

Different snap counts
On first sound -- Get to the LOS and snap the ball on Go
On Set -- Plays with no motion can be on set (following color #, color #)
On one -- On the first go
On two -- On the second go
On three -- On the third go

We have to be able to use different snap counts to not let the defense tee off on
our snap counts. No snap count needs to be used or should be used more than
the others. This requires discipline from our team.
HOLES
The second number in the two number running plays
generally indicates the point of attack. We run all even
numbers to the right and odd numbers to the left.
1 2 3 4 5 6 7 8 9 0
Holes 8 and 9 are wide running plays to
the right and left respectively.
QB aligns 3 yards from the center
Feet are slightly staggered with throwing foot
slightly in front (by 4 inches)
Hands are comfortable, with fingers spread
Center will snap ball into hands of the QB
On snap, the QB executes the running play or
he checks his read on the passing play
QUARTERBACK ALIGNMENT
RB lines Up 3 to 4 yards behind QB. Or, if we
are in gun, he is behind the offensive guard
His eyes are straight ahead
He is balanced, with his hands on his hips
If his hands go to his knees, he goes to the
bench
We have some flexibility to his alignment with
tags on our plays (Rock, Eye, King, Queen etc.
explained later in the playbook.)
RUNNING BACK ALIGNMENT
All wide receivers will line up with the
inside foot up.
Hands should be up in a sprinters stance
or at their sides; weight should be over
the toes.
Knees should be slightly bent.
Eyes should be looking in at the ball to
know when it is snapped.
WIDE RECEIVER ALIGNMENT
The offensive line will line up in three
point stances. (Unless we are in 3rd and
10+, then we go to 2 point stances.)
O-Line splits are 2.5-4 feet.
Follow our adage: Check your feet,
Silverback, Stretch, Stance.
Avoid looking in at the ball. You must
KNOW the snap count.
OFFENSIVE LINE ALIGNMENT
H Z
X Y
T T E E
LB LB LB LB
C
C
FS
THE LINE OF SCRIMMAGE
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust
2a. Center calls basic front structure (even, odd) and blocking scheme
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
Q
A
ALIGNMENT
ALIGNMENT
ALIGNMENT
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OL:
Tracks on Board
Step and Punch(Outside
DLTech)-vary width
2 Man Combos
3 Man Combos

RB:
Climb Levels
Reads on Zone/Veer
Sideline YAC
Gauntlet
FB/TB Force Drills

WR:
Stalk Block
Crack Block
Blocking Force

QB:
Hand-off
Mesh Drill (Zone, Veer, Belly)

WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY!
RELENTLESS PURSUIT OF EXCELLENCE
DAILY PRACTICE
Kill - Hurry up to the LOS and get to the ball, get
set, and spike ball to stop clock. Cadence is
SetGo. QB will act like he is spiking the ball
as he is running up to the LOS.
Victory - Get to the line and take a snap and take
a knee to run out the clock.
Ice - Line up in Pro Right and try to draw the
defense offsides. We will call timeout from the
sideline as the play clock goes down.
SPECIAL SITUATIONS
Stampede - Every week, we will have a series of three
plays which we will use in order. We will not huddle up
and the formations will be the same. We want to get
those plays off as fast as possible.
Money - Every week, we will have our BEST play for
the opponents defense. When we call Money, everyone
will know where to line up and what play we will run.
Petey - Run the same playsame formation.
TEMPO SETTERS
Snap count will always be on go!
Nestle (Quick) - Quick route if DB is 8 yards off the
outside receiver or 6 yards off inside receiver and we
have a running play called. O-Line will cut.
Hawaii - Hitch route if DB is 10 yards off the outside
receiver or 6 yards off inside receiver.
Zone - We will run 34/35 zone to the right side.
Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2
on our outside edge. O-Line will zone block.
Noah - QB sneak (wedge call by offensive line).
BASIC AUDIBLES
PART 3 - TERMINOLOGY
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DEFINITIONS OF BASE PLAYS

BEFORE YOU CAN UNDERSTAND OUR
PLAYBOOK, YOU HAVE TO UNDERSTAND
FOOTBALL

MEANING, YOU NEED TO SEE WHY WE
RUN THE PLAYS THAT WE RUN AND HOW
WE RUN THEM.

FOLLOWING ARE DEFINITIONS OF THE
PLAYS THAT WE LIKE TO RUN.
TERMINOLOGY I

Belly - Quarterback comes downhill and hands ball off to the fullback (H).
Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball)
or an option off of the fake to the H-back.

Counter - A running play designed to get the defense going in one direction
while the running back goes back against the intended pursuit of the defense.
We generally fake to the H-Back and come back with a handoff to the A-Back.
The guard on the backside pulls across and opens up the hole.

Dart - Running back fakes as if he is running across the formation on the mesh
with the QB. Then, he reverses his field and runs to the side he was initially
line up on. Offensive line blocking is like the toss (kick out block).

Zone - H-Back makes a lead block on the inside linebacker (isolation block 1
on 1) and the quarterback gives ball to the Tailback (A) through the hole. This
is our base play. Zone blocking by the offensive line.
TERMINOLOGY II

Jet - A play when one of the wide receivers or slotback comes in motion as fast
as he can towards the quarterback. On the snap, the QB meshes with the
motion man and either gives him the ball or runs a counter play. This is our 50
series.

Option - A play when the quarterback has the choice of giving to the first man
or running the ball himself with a second running back. This is our 40 series.

Power - Quarterback meshes with the A or H going across the formation. We
will pull the backside guard and block down with the playside line.

Play-Action Pass - A passing play after the quarterback has faked a hand-off.

Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.

TERMINOLOGY III

Stretch - Quarterback takes snap and hands ball to back going wide (outside
tackle) to the running back. Handoff should be made behind the QB. The play
is designed to hit real wide.

Toss - Quarterback opens and tosses the ball back to the running back who cuts
upfield inside the tackle. Play looks like the pitch, but should hit more inside.

Veer - Quarterback meshes playside with the playside running back. Backside
back comes behind as the pitch back.

Waggle - The quarterback fakes a handoff one way and then rolls out the other
way. This is used to fake out the defense.

Wedge - Back takes ball and lowers his head and runs straight ahead.
Generally a short yardage play designed to get a yard or two. Wedge
blocking by the offensive line.
PART 4 - PLAY SERIES
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PLAY SERIES
00 - Spinner Series
10 - QB Runs
20 - RB Runs
30 - RB Runs
40 - Option Series
50 - Jet Sweep
60 - Play Action Passes
70 - Screen Passes
80 - Sprint Out Passing Plays
90 - Passing Plays (1, 3, and 5 step)
00s -- Spinner Series
00/01 - Spinner wedge
04/05 - Spinner Zone
08/09 - Spinner Stretch

10s -- QB Series
10/11 - QB Wedge
12/13 - QB Trap
14/15 - QB Power
16/17 - QB Counter
18/19 - QB Stretch

20s -- RB Run Series
20/21 - Wedge
22/23 - Trap
24/25 - Power
26/27 - Counter
28/29 - Outside Zone

30s -- RB Run Series
30/31 - Midline
32/33 - Dart
34/35 - Zone
36/37 - belly
38/39 - Pitch
40s -- Option Series
40/41 - Triple Option
42/43 - Load Option
44/45 - Veer Option
46/47 - Shovel Option
48/49 - Speed Option

50s -- Jet Sweep Series
50/51 - Jet Wedge
52/53 - Jet Stretch
54/55 - Jet Zone
56/57 - Jet Rocket
58/59 - Jet Sweep

60s -- Play Action Series
60/61 - Wedge Pass
62/63 - Veer Pass
64/65 - Waggle
66/67 - Bootleg
68/69 - Jet

70s -- Screen Series
70/71 - Flair Screen
72/73 - Slip Screen
74/75 - Middle Screen
76/77 - Funnel Screen
78/79 - Bubble Screen

80s -- Sprint Out Passing Series
80/81
82/82 -
84/85 -
86/87 -
88/89 -

90s -- Quick Passing Series
90 - Read
91 - hitch
92 - Slant -- Slant and Out
93 - Sling -- Slant and Swing
94 - Short -- Slant and Slip
95 - Cross -- Post and Drag
96 - Smash -- Hitch and Flag
97 - Delta -- Drag and Dig
98 - Flat -- Fade and Out
99 - Go

PART 5 - FORMATIONS
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We want to dictate how the defense lines up
We want to cause confusion
Create mismatches
Work to get great run looks
Be able to put any player any where
Verbiage is simple to learn and follow for our offense and
our defense
Disguise our best plays/players by using shifts and motions
Once we find a good run look, we will stay with it until the
defense stops it
VARYING FORMATIONS
Q is Quarterback
A is Tailback (Primary ball carrier)
H is Fullback (#2 ball carrier, WR #4, TE #2)
Y is TE (Good blocker on LOS, possession)
X is Split End (Best WR)
Z is our Flanker (Jet Sweep ball carrier, quick
routes, lots of motion)
OUR SYSTEM
Y and Z always go to the call side of the
formation, unless there is a TE, then the Y goes
to TE and the X and Z stay go to twins look.
When we are in 2 back sets, Queen tells H to go
to away from the Y and King tells him to line
up on the same side as the Y.
When we are in 1 back sets, Eye tells the A
back to be behind the QB. Rock tells the A
back to align to the QBs side.
OUR RULES
Y
H Q
Z
X
A
Y
H Q
Z
X
A
Pro Right Queen
Pro Right King
Y
H Q
Z
X
A
Y
H Q
Z
X
A
Deuce Right Queen
Deuce Right King
Y
H Q
Z
X
A
Y
H Q
Z
X
A
Tight Right King
Slot Right Queen
Y
H Q
Z
X
A
Y
H Q
Z
X
A
Twins Right Queen
Nasty Right king
Y
H Q
Z
X
A
Y
H Q
Z
X
A
Wing Right King
Trio Right Queen
H
Z
Q
X
Y
A
Y
H
Q
Z
X
A
Ace Right Eye
Spread Right Eye
Y
H
Q
Z
X
A
Y
H
Q
Z
X
A
Cougar Right Rock
Trey Right Eye
X Y
Q
H Z
A
Y
H X
Z
Q
A
Navy (Always run this way)
Tebow
Y
H
Q
Z
X
A
Y
H
Q
Z
X
B
Open Right Eye
Trips Right
Z
H
Q
Y
X
A
Y
H
Q
Z
X
A
Trips Right Invert Rock
Bunch Right Eye
Y
H
Q
Z
X
A
Y
H
Q
Z
X
A
Joker (Always run this way)
Cluster (Always run this way)
X
H Q Z
Y
A
X
H
Q
A
Y
Z
Magnum
Hammer
X
H
Q
Y
A
X
H
Q
A
Y
Z
Circus (Always run this way)
Gator
Z
T T G G
T
T G G
SPECIAL ADJUSTMENTS
LIGHT
Only talks to the Tackles.
Puts both tackles away from the TE (Y) side.



HEAVY
Only talks to the Tackles.
Puts both tackles on the same side as the TE (Y) side.
G G T Y T
G G T Y T
SPECIAL ADJUSTMENTS
FLEX
Only talks to the TE (Y) and sometimes to the X/H when lined as TE.
TE flexes out from the offensive tackle 7 feet.



RAZER AND LAZER
Only talks to the Tackles.
Tackle flexes out from the guard 7 feet.
G G T T Y
G T G T Y
SPECIAL ADJUSTMENTS
INVERT
Talks to the Wide Receivers (X, Y, Z, and H)
Players align in the called formation and switch who is on the LOS
Y
H
Q
Z
X
A
Y
H
Q
Z
X
A
We use motion to gain an advantage at
the point of attack
We want to remove a defender
We want to gain leverage
We want to change the strength
We want to make a coverage
determination
MOTION PRINCIPLES
MOTION


H motion
HIP = Into formation
HOOP = Over or through formation
HAP = Away from formation

Z motion
ZIP = Into formation
ZOOM = Over or through formation
ZAP = Away from formation

Special Motions
Orbit- Motions the H or A
back into the backfield
Crazy - Motions a slot or a
WR into the backfield
Hover - Slot or WR to
option playside runs
bubble and then becomes
pitch man on QB option.
Ram/Lam - A back
motions to the Right (Ram)
or the Left (Lam).
Adding RE to any motion makes the
motion man come across and then go
back to where he started.
Y
H
Q
Z
X
A
The Z will motion into the formation.
EXAMPLE OF ZIP
Y
H
Q
X
Z
A
The ball will be snapped when the X is 2 yards outside
the Y.
EXAMPLE OF ZIP
The Z will motion into the formation.
H
Q
Z
X
A
Y
EXAMPLE OF ORBIT TO QUEEN
H will motion into the backfield for the
Queen formation
H
Y
Q
Z
X
A
EXAMPLE OF ZOOM
The Z will motion across the formation.
Y
H Q
Z
X
A
EXAMPLE OF ZAP
The Z will motion away the formation.
Y
H
Q
Z X
A
The ball will be snapped when the H is 2 yards outside
the tackle.
EXAMPLE OF HOOP
The H will motion away the formation.
Z H
Q
Y X
A
EXAMPLE OF HIP FROM SPREAD
The H will motion in the formation.
H
Y
Q
Z
X
A
EXAMPLE OF RAM FROM KING PRO
A goes in motion to the right outside the Y.
PART 6 - RUN BLOCKING
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LINE SPLITS
Our line splits will vary depending upon the play call. However,
we will remain consistently spread out on the OL.
G G T T C
Line splits are 1-1.5 yards.
That is 2.5-4 feet.
UNDERSTANDING DEFENSIVE
FRONTS
It is imperative that our offensive linemen learn and understand
the different fronts that they will be facing throughout the season.
As we learn blocking schemes and apply them to each front, we
will eventually evolve into categorizing our plays with defensive
fronts. You have to be able to ask yourself the following
questions and understand the following points:

1. Is the front a 3, 4, or 5 man?
2. Is the man across from me head up, inside eye, or outside eye?
3. What linebackers in their defense like to blitz?
4. Can I see what I am blocking prior to the play(is my head up)?
DEFENSIVE FRONTS
We will identify the following fronts that we will see from our
opponents.
3 Man Front 4 Man Front 5 Man Front
E E N
W M S
E E T
W M S
Typically known as a 4-3 or a 4-4 Defense Typically known as a 3-5or a stack Defense
T E E T
W M S
Typically known as a 5-3 or a 5-2 Defense
T N
DEFENSIVE TECHNIQUES
We will identify the following defensive line techniques that we
will see from our opponents.
Inside Eye Head Up Outside Eye
T T
Both defensive tackles are shaded to
the inside of the offensive guards
T T
Both defensive tackles are lined head
up on the offensive guards
T T
Both defensive tackles are shaded to
the outside of the offensive guards
Base/Zone Block Down Block Reach or Hook Block Fan Block
Pull Block Kick Out Block Trap Block Chip/Combo Block
BLOCKING TERMINOLOGY
UNDERSTANDING PLAY CALLS:
THE OFFENSIVE LINE
When the quarterback calls the play in the huddle, the offensive line must listen to
the number as well as the name of the play.

The first number will give them the backfield series, the second number the hole
the play is being run and the wording following the number is what the play is
called with its direction. Listen and think before approaching the line of
scrimmage. Also, review the snap count (first sound, set, one, two, or three.)
2 Back
run
series
The ball is going
to the 4 hole and
is Zone
Formation
Motion
Tells you your blocking rules
As well as the direction of the play
Pro Right King-- Zip -- 34 -- Zone Right
KNOW YOUR ASSIGNMENTS
After the offensive line gets the number and play call (with direction), each
player has got to know what blocking scheme we will use.

Because of this, we have 8 main blocking schemes that employ the types of
blocks on the previous pages.

The 8 types of blocks are
Power/Counter/Dart -- Center and playside guard
and tackle down block and the backside guard trap
blocks the EMLOS backside tackle reach blocks.
Zone - Line drive blocks the man in front of them
(DL or LB). Worked like a combo block. Double
team DL on playside (G/T). Backside T or TE does
not block the EMLOS. Get to second level/cut.
Wedge -- Line reach blocks to the inside
Trap -- Center and playside guard down block and
the backside guard trap blocks the defensive
tackle.
Belly -- Playside guard kick blocks EMLOS
underneath the down block of the playside
tackle
Option -- Line drive blocks the man in front of
them (DL or LB) HoweverDO NOT BLOCK
EMLOS to the playside (who will be DE or
OLB, depending on the front.)
Jet -- Line reach blocks the man in front of
them (DL or LB) to the playside (best cut block)
Stretch/Pitch -- Playside and Backside guard
pull block around reach block of the playside
tackle/Center
OFFENSIVE LINE TERMINOLOGY
When the plays are drawn up on the following pages, you must know how your blocking scheme is
set up as well as what position you play.

Backside refers to the part of the OL away from the play. Playside is the side the play is run.

PSG - Playside Guard
PST - Playside Tackle
C - Center
BSG - Backside Guard
BST - Backside Tackle
G G T T C
Q B
Playside Backside
TIGHT END BLOCKING
1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming
hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm
and shoulder through the DE working from low to high. You should almost be scrambling upfield
with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to
the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of
the time on short yardage, goal line or keep.

2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming
the LB with your OT. When executing this block, the TE MUST get outside leverage. As you
make contact, maintain this outside leverage, keep the LB and get movement. The OT is your
backside partner, it is his responsibility to step to you so the double team doesnt get split.

3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue
to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH -
NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside
leverage on the defender and hook him by attacking his outside armpit. We want this block to
occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the
defenders outside armpit; attack the defender high and run over him by accelerating your feet.
(Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT
allow him to go over the top of you.
WIDE RECEIVER BLOCKING
1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped
inside. Take your man as deep as he will go. When he reads run, he will stop. STOP
WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should
breakdown and backpedal 3 steps. Stay square to the defender and mirror him by
shuffling from side to side. Wait for the DB to close on you, then attack him and stay
high.

Keys:
Come off the line hard - sell the fly pattern
Stop when the defense stops - breakdown
Make the DB come to you

2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were
running a fly pattern. Then take a sharp angle to the inside, and head for the outside
armpit of the outside LB or strong safety. As soon as he turns to face your direction, put
your shoulder into his stomach, and accelerate through him. Do NOT hit him in the
back. If you miss him, make him go underneath you, recover, and find someone
else to block.
PART 7 - ZONE BLOCKING
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
WHAT IS ZONE BLOCKING?
Zone blocking is simply a style of blocking
that allows for those blocking to block an area
and not be specifically tied to a particular
defender.
Two or three players work in unison to block
an area for the ball carrier, rather than working
alone.
Our offensive line rules begin with the playside gap
Our landmark is the playside jersey number of the defensive lineman
Our offensive line takes a six inch zone step to the play side at a 45 degree
angle, depending on the technique of the defensive lineman
On our first step, our offensive lineman will grab their guns (This term tells
our lineman to get their hands cocked)
The second step is through the crotch of the defender
The offensive lineman is trying to punch through the playside jersey number
We keep our feet moving to get our head across the midpoint of the defender
We must keep our feet moving to get to the playside
OUR BREAD AND BUTTER:
ZONE BLOCKING
TE T G C G T TE
Play Direction
GAP RESPONSILITY
FIRST TWO STEPS
The initial movement of the lineman begins
with two steps. If a lineman is covered, there
is a jab step and a gather step
If a lineman is uncovered, there is a scoop
step and a gather step.

Note -- Players must know if they are going
to come off the combo block or stay on it.
COVERED LINEMEN
1st step is a six inch
playside jab step, drawing
elbows back
2nd step brings the trailing
foot up field in between
defenders feet, explode arms
forward at the defenders #s
Shoulders square to LOS
UNCOVERED LINEMEN
1st step is a playside scoop
step, drawing elbows back
2nd step brings the trailing
foot up field in a sweeping
manner, explode arms
forward
Shoulders square to LOS
98
Play Direction
Step at 45 degrees with
The outside foot at the
DLs outside #.
Most likely he is outside
Gap responsible, so we
Want a hat on his outside #.
STEPPING PLAYSIDE
PUNCHING THE NUMBERS
98
Step is straight ahead with the
Outside foot at the outside #.
The DL has a 2-way go, but the
OL is outside gap responsible.
If he comes outside the OL will
Still have outside leverage.
If he goes inside, it is not the OLs
Gap responsibility. He will punch
& go to level 2.
Play Direction
STEPPING PLAYSIDE
STRAIGHT UP TECHNIQUE BY DL
THE SCOOP STEP
Used for the 34/35 zone and some midline plays
Each lineman zone scoop steps playside
Blocking an area, not necessarily a set defender
ZONE BLOCKING: THE COMBO
Basis for all zone
blocking
Covered man posts up
Uncovered scoop steps
towards DL
Used with Combo block
Use double team to LB
Let the defenders decide who you will block
STAY ON YOUR BLOCK
LET THE DEFENDERS COME TO YOU
DT NG DE DT DE
T G T G Y
C
LB
LB LB
A
H
QB
X
Z
CB
FS
CB
PRO RIGHT QUEEN 34 ZONE
Z
RB Read 1
RB Read 2
EXAMPLE
ZONE BLOCKING PRINCIPLES
USED FOR FOR PASS PRO: BOB
When the defensive line stunts, our lineman must
understand their first responsibility is playside
gap
They must have their heads up and eyes open
T
M S W
E
R
E T
C
C
F
DEALING WITH STUNTS
L
B
T E
B
T E
B
This is a two-on-two drill
working two offensive lineman
vs. a defensive lineman and a
backer. This is a generic drill
where we will put guards with
tackles and centers with guards.
We want this to be a game
speed drill once the initial
teaching is done.
You must work against twists
and loops
This is our three on three drill we do a lot
because of stacked fronts. We get head up
tackles that will slant. We work this drill with
the frontside, then the backside. We get our
eyes up and this teaches the kids to be able to
work an inside threat. We teach patience in this
drill and we follow a very strict rule, Dont
Chase Backers.
HANDLING STUNTS
PART 8 - PASS BLOCKING
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Any discussion of the passing game has to start with how you are going to block your
opponent.

All of our pass protection schemes are rule oriented. The lineman need to learn their rules
and not what man they are blocking, this becomes very important when defenses begin to
stem and stunt. For our diagrams on pass protection, we will diagram all plays with a TE (Y)
as well as without. The pass pro is easily changed with or without a TE.

We use few as protections as possible to make the OL learning curve very easy. Linemen
that do not have to think are more aggressive.

Below are the 4 different LHS pass protection schemes:

--1 Step Drop -- Cutblock Protection Scheme
--3 Step Drop -- Big on Big Protection Scheme
--Sprint Out -- Hip-Hinge/Reach Protection Scheme
--Play Action -- Waggle Protection Scheme
PASS BLOCKING SCHEMES
When we call a one step passing play, the offensive line will be alerted that we will
use cutblock protection. The QB should receive the snap and deliver the ball
right away to the open receiver. He should know where he is going to throw the
ball BEFORE the snap.

Here are the rules for the protection:

--Tackles: Aim for the thigh pads of the DL. If you are not covered, then stay low
to give the QB a good throwing lane.
--Guards: Aim for the thigh pads of the DL. If you are not covered, then stay low
to give the QB a good throwing lane.
--Center: If covered, aim for the thigh pads of the DL. If not, keep your head on a
swivel for the MLB blitzing. With only one running back, look to the right side of
the ball, because the RB will align on the left.
--RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for
MLB to come shooting and block first color that shows. Step to rush; do not wait
for him to get to the QB.
THE QUICK GAME - 1 STEP
E T T E
Come of the line hard
into the DL knees. The
defenders hands must
be down.
Center check the
blitzing linebacker
then continue drop
M S W
Cutblock Protection
Running Backs will also step up into the A gaps
CUT BLOCK DIAGRAM
The 90 protection series is to be used with the quick throw portion of the offense.
This is known as Big on Big protection. We use this protection with our quick
game in order to open up throwing lanes for the QB and invite that rush end up
field and keep him from swatting the ball down.

Here are the rules for the protection:

--Tackles: Kick slide protection. You are blocking the EMLOS. In a 4 man front,
this is the DE. In a 3 or a 5 man front, it will be the OLB. Block whoever is
OUTSIDE of your alignment.
--Guards: Kick slide protection. You are blocking the defensive tackle.
--Center: After securing the snap the QB, step up to immediately punch the nose
guard vs. an odd front or a blitzing LB vs. an even front. With only one running
back, look to the right side of the ball, because the RB will align on the left.
--RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for
MLB to come shooting and block first color that shows. Step to rush; do not wait
for him to get to the QB.
THE QUICK GAME - 3 STEP
M
E T T E
Cup Protection
Center Must check for
Backer while giving A
gap support
QB must make Hot
Read off of outside
pressure.
S W
BIG ON BIG DIAGRAM
Running Backs will also step up into the A gaps
The ability to move the pocket or adjust launch points for the QB gives you another
weapon to attack the defense as well as slow down the rush.

Here are the rules for the protection:

--Backside Tackle: Turn and Hip-Hinge
--Backside Guard: Turn and Hip-Hinge
--Center: If covered or shade to call side, reach. If uncovered with no shade to call side,
turn and hinge.
--Play side Guard: Reach
--Play side Tackle: Reach
--RB: Take two steps to call side, looking at outside rusher. Look for OLB or outside
rusher to come shooting, block first color that shows. If none show, check middle and
then backside. You are QBs bodyguard. Step to rush; do not wait for him to get to the
QB.

Note: On any reach block, if you are unable to reach, ride your man out to the sideline.
Don't get beat outside trying to hopeless reach. A man pushed out of bounds and kept on
the LOS is just as effective.
SPRINT OUT PASS
S M
E T T E
W
SPRINT OUT PASS DIAGRAM
Pre-snap look is key. QB will go at a 45-degree angle to a
depth of 7 yards and then will level off. He will need to
get his eyes up, and look downfield. He can continue
moving parallel to the LOS, but he must know when he
must stop and step up in the pocket and deliver the ball.
If he breaks contain he can continue out, he does not
have a set place he has to be, but he must be smart. This
is a protection reliant on the QB. He must help his
blockers by not getting into trouble, thinking he can
outrun everyone, and he must have a good sense of
timing.
SPRINT OUT PASS: THE QB
Our play action pass series is known as the waggle. We will pull the backside
lineman (guard) and fill with the RB after his mesh with the QB. QB will stay
inside the pocket and NOT roll outside of the log block by the pulling guard.

Here are the rules for the protection:

--Backside Tackle: Turn and Hip-Hinge (protect the playside gap until the RB
can fill for the pulling lineman. Then, get depth and kick slide to your drop.
--Backside Guard: Belly pull down the LOS until you get 1 yard outside of the
tackle box. Block the first man who shows. Try to push the EMLOS outside
and let the QB set up inside your block. RB fills for your pull.
--Center: Protect backside then get to the playside on a reach.
--Play side Guard: Block straight up. Do not give up any ground.
--Play side Tackle: Block straight up. Do not give up any ground.
--RB: Take the mesh fake from the QB. Get up to the LOS to fill for the pulling
lineman.
PLAY ACTION WAGGLE PASS
WAGGLE PASS DIAGRAM
S M
W
E T T E
QB must stay inside the
pocket and inside the block
of the pulling guard
In all the routes that we use, we will designate a blitz control
receiver. When the defense goes Cover 0 or no safety in the
middle of the field, then we will check to hitch route against
loose corners and 4 verticals against press corners.. The screen
is also a great weapon against the blitz. Since we run the gun
then we have to develop the mentality of Recognize, React,
and Destroy when it comes to the blitz. We must force teams
into stop blitzing or make them pay dearly on the scoreboard if
they continue.
PASSING GAME AND THE BLITZ
Recognize, React, and Destroy
PART 9 - BASE RUNNING GAME
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
10 Series -- QB Runs 20 Series -- 2 Back Runs 30 Series -- 2 Back Runs
QB HANDOFFS = IMPORTANT
QB will take the football through the 3
rd
hand, open
at 45 to the call side, and reach the ball deep.
The QB is responsible for the handoff reaching the
navel of the running back.
The handoff must be 2 inches below the sternum.
We tell the QB to step at 45 and roll it back.
The QB will either boot fake after giving the
football or he will attack the playside DE.

The Tailback will take a false step to the playside
and ensure the QB secures the snap.
The tailback will rollover his outside foot and make
a deep soft pocket with his top palm out.
The tailbacks eyes are reading the flow of the first
frontside combo block on the DT or NG.
TB must read the gaps from A to B, but with
patience.
The tailback must burst to first daylight.
RB FOOTWORK
Tailback takes a hard downhill step with his playside foot.
Her works downhill to the Void
TB must be prepared to win a 1 on 1 battle with the LB (if the
H back is not in the game and we are in EYE.
E
W
M
E T T
A
Q
We can have the QB fake
frontside or backside.
RUNNING DOWNHILL
Keep -- If we tag a play with Keep, the QB will execute the
running play, but keep the ball.
Give -- If we tag a play with Give, the QB will give the ball
to the first back and then run the fake with the second back.
(Normally given to H and fake with A).
Pull -- If we tag a play with Pull, the QB will execute the
running play, but keep the ball. (Normally faked to H and given
to A or option).
When we are in 2 back sets, Queen tells H to go to away from
the Y and King tells him to line up on the same side.
When we are in 1 back sets, Eye tells the A back to be behind
the QB. Rock tells the A back to align to the QBs side.
RUNNING GAME RULES
ALL OF THE FOLLOWING PLAYS
WILL BE ILLUSTRATED IN THE
DEUCE RIGHT FORMATION AND
WITH THE A AND H BACKS
ALIGNED IN ROCK BACKFIELD
ALIGNMENT.
Y
H
Q
Z
X
A
10/11 QB WEDGE
W
E E
M
N
S
R B
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Take the snap and look for the open hole (B/H lead) (Get a pre-snap read on the DL)
H - Lead block up the middle. Double team DE or DT depending on the front. QB follows.
A - Lead block up the middle. Double team DE or DT depending on the front. QB follows.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
B
12/13 QB DRAW TRAP
W
E E
M
N
S
R B
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG down, PST is base)
QB - Take the snap and hesitate a second (show pass) and follow the BSG trap block
H - Replace pulling guard. If no DL slant, go to second level.
A - Lead block for QB to second level. Attack Sam LB.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
A
Y
H
Q
Z
X
A
14/15 QB POWER
W
E E
M
N
S
R B
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
16/17 QB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with the A across your face then plant and follow trap block of BSG
H - Lead block (like an iso) to second level. Help on backside.
A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
18/19 QB STRETCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Take ball and run to daylight. Then plant and follow lead blocks of A & H.
H - Lead around for QB and seal the edge
A - Block off the edge and allow no penetration from the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
20/21 WEDGE
W
E E
M
N
S
R B
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Take the snap and reverse pivot and give ball to RB. Fade back and run PA
H - Lead block up the middle. Double team DE or DT depending on the front.
A - Mesh with the QB and gun up the centers backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
22/23 RB TRAP
W
E E
M
N
S
R B
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Mesh with the QB and gun up the centers backside find the hole block
A - Become option man with QB after giving ball to H on the trap
X - Stalk
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with RB (A or H) and then roll out (like a bootleg)
H - Take a settle step, allow BSG to pull and create running lane. Mesh with QB.
A - Immediately attack the LOS and block EMLOS or first man who shows
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Y
H
Q
Z
X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with the A across your face then give to H to the other side
H - On snap, jab step away then plant and come across and mesh with QB
A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
28/29 OUTSIDE ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Reverse pivot and give to the RB then attack the backside
H - Take fake from the QB and then lead around for him and seal the edge
A - Block off the edge and allow no penetration from the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
N
Y
H
Q
Z
X
A
30/31 MIDLINE
W
E E
M
N
S
R B
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole
H - Option fake to the backside
A - Mesh with the QB and gun up the centers backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
32/33 RB DART
R B
OL - Dart Scheme (be sure to reach inside as you come off the snap)
QB - Secure the snap and attack backside two steps. Mesh with RB then attack
H - On snap, crossover step (3) then plant and mesh with QB. Find the PSG and follow him
A - Crossover step then plant and become option man with the QB. 5 X 1 relationship
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Y
H
Q
Z
X
A
34/35 RB ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE.
H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB
A - Mesh with the QB and get downhill following the block from H
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Keep tag alerts QB that we are faking the
zone and QB keeps it. No change in
blocking scheme.
Y
H
Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
A - Attack backside on swing route.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Y
H
Q
Z
X
A
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A plant and attack backside on option with H
H - Settle step and then attack the outside flank with Q on option.
A - Go in motion towards the sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
THE FOLLOWING EXAMPLES ARE OUR PRIMARY BASE
RUN PLAYS.

THEY ARE IN DIFFERENT FORMATIONS AND
ALIGNMENTS.

ALL OF THE FOLLOWING BASE PLAYS CAN BE TAGGED
WITH KEY WORDS TO ALERT THE BACKS THAT THE
BALLCARRIER IS DIFFERENT. THE BLOCKING SCHEMES
WILL NOT CHANGE!!!
34/35 ZONE
Y
H Q
Z
X
A
34/35 ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
Y
H Q
Z
X
A
34/35 ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Block second level when away from the call side.
Z - Stalk block
C C
F
Pro Right Queen
Y
H
Q
Z
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Motion inside and then lead block on the outside linebacker.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Block second level when away from the call side.
Z - Stalk block
C C
F
Cougar Right Eye
34/35 ZONE
Hip Motion
Y
H
Q
Z
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Block second level when away from the call side.
Z - Stalk block
C C
F
Cougar Right Eye
34/35 ZONE
X
H Q
Z
Y
A
34/35 ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Block second level when away from the call side.
Y - Double down on the playside.
Z - Stalk block
C C
F
Tight Left King
X
H Q
Z
Y
A
34/35 ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Keep ball to the playside.
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Block second level when away from the call side.
Y - Double down on the playside.
Z - Stalk block
C C
F
Tight Left King Keep
Y
H
Q
Z
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Catch bubble screen and get to sideline
A - Mesh with QB and read block of the H.
X - Crack for bubble over H
Y - Block second level
Z - Stalk block
C C
F
Cougar Right Eye
34/35 ZONE
Zone Bubble -- Fake Zone, throw bubble
Y
H
Q
Z
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with H in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Mesh with QB and follow A back
A - Lead block for H back in motion
X - Stalk block
Y - Block second level when away from the call side.
Z - Stalk block
C C
F
Cougar Right Eye
34/35 ZONE
Hop Motion
28/29 OUTSIDE ZONE
Y
H Q
Z
X
A
28/29 OUTSIDE ZONE
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.
H - Lead block off the edge
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
Z
Y
Q
H
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.
H - Lead block off the edge
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Cougar Right Eye
28/29 OUTSIDE ZONE
Z
Y
Q
H
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.
H - Lead block off the edge
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Cougar Right Eye
28/29 OUTSIDE ZONE
Z
Y
Q
H
X
A
W
E E
M
N
S
R B
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.
H - Lead block off the edge
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Right Eye
28/29 OUTSIDE ZONE
22/23 TRAP
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)
A - Option Route to the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
Y
H Q
Z
X
A
W
E E
M
N
S
R B
C C
F
Deuce Right King
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)
A - Option Route to the playside
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
Y
H Q
Z
X
A
R B
C C
F
Pro Right King
E E N
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Block off the edge and allow no penetration from the backside
A - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
Y
H
Q
Z
X
A
W
E E
M
N
S
R B
C C
F
Cougar Left Rock
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the playside
H - Come straight ahead and run off the block of the BSG pull
A - Option Route to the playside
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
H Q
Z
X
A
R B
C C
F
Pro Right King Keep
Y
E E N
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the playside
H - Stalk block
A - Come straight ahead and run off the block of the BSG pull.
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
Y
H
Q
X
Z
A
W
E E
M
N
S
R B
C C
F
Tite Trips Right Rock
22/23 TRAP
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Come straight ahead and run off the block of the BSG pull
A - Option Route to the backside
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
Y
H Q
Z
X
A
W
E E
M
N
S
R B
C C
F
Pro Right King Keep
36/37 BELLY
Y
H Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
A- Attack backside on swing route.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
X
H
Q
Y
Z
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Down block on the WLB
A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Ace Left Rock
Y
H
Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Stalk block
A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Right Rock
Y
H Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Attack the LOS immediately and lead block for the A back (Give means second man)
A- Because of the Give call, you get the ball (Give means second man)
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen Give
Belly Iso -- Give to A back on Iso
Y
H Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
A- Attack backside on swing route.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
Belly Toss -- Toss to A back
Y
H Q
Z
X
A
36/37 BELLY
W
E E
M
N
S
R B
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Follow H up the hole.
H - Attack the LOS immediately. Mesh with QB and then lead block for QB iso.
A- Option route to the playside.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
Belly Q -- QB follows after fake to H
20/21 WEDGE
X
H Q
Z
Y
20/21 WEDGE
W
E E
M
N
S
R B
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Block second level when away from the call side.
Y - Zone step inside and get to second level
Z - Stalk block
C C
F
Tight Left King
Q
A
Z
X
Q
H
Y
20/21 WEDGE
W
E E
M
N
S
R B
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Stalk block
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
C C
F
Tite Left Open Right
Q
A
X
H Q
Z
Y
20/21 WEDGE
W
E E
M
N
S
R B
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
C C
F
Pro Left King
Q
A
X
H
Q
Z
Y
20/21 WEDGE
W
E E
M
N
S
R B
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Motion and then bubble
A - Mesh with QB and up the middle
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
C C
F
Cougar Left Hoop
Q
A
26/27 COUNTER
Z
H Q
Y X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give, roll
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB.
Z - Stalk block
C C
F
Pro Right Queen
Z
H Q
Y X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB.
Z - Stalk block
C C
F
Pro Right King
Z
H Q
Y X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Pro Right Flex King
Z
H
Q
Y X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - Stalk block
A - Three jab steps away then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB
Z - Stalk block
C C
F
Cougar Right Eye
Z
H
Q
Y X
A
26/27 RB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - Stalk block
A - Three jab steps away then cut back and mesh in front of QB
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Invert Right Rock
30/31 MIDLINE
Y
H Q
Z
X
A
30/31 MIDLINE
W
E E
M
N
S
R B
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole
H - Option fake to the backside
A - Mesh with the QB and run up the centers backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen Give
X
H Q
Z
Y
A
30/31 MIDLINE
W
E E
M
N
S
R B
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole and keep ball
H - Option fake to the backside
A - Mesh with the QB and run up the centers backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Left King Keep
X
A
Q
Z
Y
H
30/31 MIDLINE
W
E E
M
N
S
R B
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole
H - Stalk block
A - Mesh with the QB and run up the centers backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Left Rock Give
24/25 POWER
Y
H Q
Z
X
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Deuce Right King
Q
X Y
Q
H
Z
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Stalk block
A - Downhill and mesh with QB. No lead block, make your own hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Cougar Left Eye
Q
X Y
Q
H
Z
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Come in Hip motion and lead block up the 4 hole
A - Downhill and mesh with QB. No lead block, make your own hole
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Cougar Left Eye Hip
Q
Y
H Q
Z
X
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Deuce Right King
Q
Power Boot -- Fake Power, QB Naked Boot
Y
H Q
Z
X
A
24/25 RB POWER
R B
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then plant and keep up the middle
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H. Get tackled on the fake.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
W
E E
M
N
S
Deuce Right King
Q
Power Wedge -- Fake Power, QB wedge
38/39 PITCH
Y
H Q
Z
X
A
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right King
Z
H Q
Y X
A
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A. Get there fast because of alignment.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Pro Right Queen
Y
H
Q
Z
X
A
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A. Get there fast because of alignment.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Tite Trips Left Hop Eye
Y
A Q
Z
X
H
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Stalk block
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Right Rock
Z
H Q
Y X
A
38/39 RB PITCH
W
E E
M
N
S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Take two jab steps to the pitch side. Plant and take ball underneath on the counter.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Pro Right King Dive
Pitch Wedge -- Fake pitch dive to H
16/17 COUNTER
Y
H Q
Z
X
A
16/17 QB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right King
Z
H Q
Y X
A
16/17 QB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on a zone. Mesh with QB and get tackled.
X - Stalk block
Y - Down block on the OLB
Z - Stalk block
C C
F
Tite Twins Left Eye
Z
Q
Y X
A
16/17 QB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Split Trio Right Eye
H
Y
Q
H
X
A
16/17 QB COUNTER
W
E E
M
N
S
R B
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Spread Right Rock
Z
14/15 POWER
Y
H Q
Z
X
A
14/15 QB POWER
W
E E
M
N
S
R B
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right Queen
Y
H Q
Z
X
A
14/15 QB POWER
W
E E
M
N
S
R B
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Deuce Right King
Z
H Q
Y X
A
14/15 QB POWER
W
E E
M
N
S
R B
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Reach to second level
Z - Stalk block
C C
F
Pro Right Queen
Z
H
Q
Y
X
A
14/15 QB POWER
W
E E
M
N
S
R B
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
C C
F
Ace Right Rock
PART 10 - RUNNING THE OPTION
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are needed to see this picture.
40 Series -- Option
Forces The Defense To Play Assignment
Football
Slows Down Blitzing Linebackers
Gets The Ball To Your Athletes On The
Perimeter
Creates Opportunities For The Big Play
Slows Down Pursuit of Front Seven
Allows You To Account For More Defenders
QB Makes Reads While Working Downhill
WHY ADD THE OPTION PACKAGE?
WHAT TYPES OF OPTION?
Triple Option -- QB meshes with playside RB across the center.
Backside RB comes behind QB after he fakes to first RB. Has a 5
x 1 pitch relationship with the QB.

Load Option -- Playside RB lead blocks on EMLOS, allows QB
to attack downhill and read the next level defender. Backside RB
comes behind QB and has 5 x 1 pitch relationship.

Veer Option -- Playside RB dives through hole. QB meshes with
him and the runs option with backside RB.

Speed Option (Speedo) -- QB secures snap and runs immediately
downhill on option route with playside RB.
Y
H
Q
Z
X
A
40/41 TRIPLE OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE
B - Take path behind the QB option mesh and maintain 5 x 1 relationship
A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
A
42/43 LOAD OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
B - Take path behind the QB and maintain 5 x 1 relationship
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
A
44/45 VEER
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and give ball to A then continue on option path
H - Take path behind the QB mesh with A and maintain 5 x 1 relationship
A - Take ball straight ahead inside of the EMLOS and lower your head
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
B
46/47 SHOVEL
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, get depth like a sprint out pass. Read DE. If he crashes, shovel.
H - Attack LOS then bend around behind the DE. Expect pitch when DE crashes
A - Get depth on the snap. Run swing route. Expect pitch if DE stays at home on option.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
B
48/49 SPEED OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap and run downhill at outside hip of PST. Make decision on option key: DE
H - Block off the edge and allow no penetration from the backside
B - Take drop step and maintain 5 x 1 pitch relationship with the QB
X - Stalk block
Y - Stalk block
Z - Stalk block (Do not let the defender cross your face)
C C
F
SPECIAL OPTIONS
We will use a variety of formations, motions, and personnel
groupings in order to gain an advantage with our option series.

Because of this, we will run ONLY a couple of special options
like the ones detailed on the following pages.

They will ALL be the same blocking schemes for the OL and WR.
The general difference is the pitch man for the QB.

The tag CRAZY will be used if we want to have a back in a
funky pattern in order to gain an advantage in the option game. It
will be called in the huddle.
Y
H
Q
Z
X
A
42/43 LOAD OPTION -- SPREAD
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by A. Read second level key
H - Stalk block (Do not let the defender cross your face)
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Open your stance and then become the pitch man with the QB.
C C
F
Y
H
Q
Z
X
A
44/45 VEER -- SPREAD
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill, mesh with A. After fake, run to daylight
H - Stalk block (Do not let the defender cross your face)
A - Give a good fake straight ahead inside of the EMLOS and lower your head
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
E T T E
B B
S S
F
C C
Option Reads
40/41 TRIPLE OPTION -- COUGAR
E T T E
B B
S
S
F
C
C
Option Reads
40/41 TRIPLE OPTION -- OPEN
E T T E
B B
S S
F
C C
48/49 SPEED SHOVEL OPTION -- JOKER
Read end, if he sits
run speed option, if
he chases shuffle
under him.
B B
E T T E
S
S
F
C
C
48/49 SPEED SHOVEL REVERSE -- OPEN
THE FOLLOWING EXAMPLES ARE
OUR PRIMARY OPTION RUN
PLAYS.

THEY ARE IN DIFFERENT
FORMATIONS AND ALIGNMENTS.
40/41 TRIPLE
Y
H
Q
Z
X
A
40/41 TRIPLE OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read key: DE
H - Stalk block (Do not let the defender cross your face)
A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio
C C
F
Spread Right Rock Hover
Y H
Q
Y X
A
40/41 TRIPLE OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE
H - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio
A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Split Trio Right Eye Hover
42/43 LOAD
Y
H Q
X
A
42/43 LOAD OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
B - Take path behind the QB and maintain 5 x 1 relationship
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Z
Deuce Right King Hover
Y
H Q
X
A
42/43 LOAD OPTION
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
A - Get out in front of the QB and lead block
H - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Z
Deuce Right King Keep
44/45 VEER
X
A
Q
Y
Z
H
44/45 VEER
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and mesh with H and ride and decide
A - Take path behind the QB mesh with H and maintain 5 x 1 relationship
H - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
C C
F
Pro Left Queen
X
A
Q
Y
Z
H
44/45 VEER
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and fake ball to H then continue on option path
A - Take path behind the QB mesh with H and maintain 5 x 1 relationship
H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) Get tackled
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
C C
F
Pro Left Queen Pull
X
H
Q
Y
Z
A
44/45 VEER
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and fake ball to H then continue on option path
A - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
H - Stalk block (Do not let the defender cross your face)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
C C
F
Cougar Left Rock Give
48/49 SPEEDO
X
H
Q
Y
Z
A
48/49 SPEEDO
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run immediately downhill. Option with A.
A - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
H - Stalk block (Do not let the defender cross your face)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
C C
F
Cougar Left Rock
Y
H Q
X
A
48/49 SPEEDO
W
E E
M
N
S
R B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
A - Get to 5 x 1 pitch relationship
H - On snap, attack the backside and pull LBs away from QB and A
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Z
Deuce Right King
PART 11 - THE JET SWEEP
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
50 Series -- Jet Sweep
Jet Sweep is run from the gun in order to gain the
advantage of seeing the motion man and not
having any problems with the mesh
The Jet sweep is combined with our existing trap,
option, and shovel schemes to make a complete
package
In our offense, we run the Jet series from two
back, one back or no back sets
Jet is run with the same blocking rules for the base
play as well as the counter plays as the 10, 20 and
30 series.
THE GUN JET SWEEP
Y
H
Q
Z
X
A
50/51 JET WEDGE
W
E E
M
N
S
R B
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Secure the snap when Z is over tackle. Give good fake mesh then keep up the middle
H - Block off the edge and allow no penetration from the playside fake
A - Push QB after he meshes with the Jet sweep by Z
X - Run off your defensive back.
Y - Stalk block
Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
C C
F
Y
H
Q
Z
X
A
52/53 JET STRETCH
W M S
R B
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Secure the snap when Z is over tackle. Give good mesh, then follow lead block
H - Block off the edge and allow no penetration from the backside
A - Lead block for the QB away from the fake
X - Run off your defensive back.
Y - Stalk block
Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
C C
F
E E N N
Y
H
Q
Z
X
A
54/55 JET ZONE
W M S
R B
OL - Iso Scheme
QB - Secure the snap when Z is over tackle. Give good mesh, then give to H across center
H - Mesh with the QB after he fakes to Z on Jet sweep. Follow block of BSG and BST
A - Run behind H and fake option with QB
X - Run off your defensive back.
Y - Stalk block
Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run
C C
F
E E N
Y
H
Q
Z
X
A
56/57 JET ROCKET
W M S
R B
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best
QB - Secure the snap when Z is over tackle. Reverse pivot and pitch to playside. Option.
H - Block off the edge and allow no penetration from the backside
A - Jab step then run option route path to the backside 5 X 1 pitch relationship
X - Run off your defensive back.
Y - Stalk block
Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
C C
F
E E N
Y
H
Q
Z
X
A
58/59 JET SWEEP
W
E E
M
N
S
R B
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best
QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9
H - Block off the edge and allow no penetration from the playside. You are lead block
A - Mesh with QB up the middle after he gives to Z on Jet.
X - Crack to playside and allow Z to get outside.
Y - Stalk block
Z - On set spring down the LOS to one foot in front of the QB. Mesh with QB.
C C
F
PART 12 - SPINNER BACK
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
00 Series -- Spinner
Upon receiving the snap the QB should bring the ball close to his body to aid in hiding the ball.
This will help the deception and misdirection.
The snap is very important for the spin to work, it must be low and on target. It must be accurate
and low (between the knee and thigh) this is how the QB can conceal the ball, which freezes the
defense.
The motioning back will receive the 1
st
hand off or hand off fake. The 2
nd
back will take the 2
nd

hand off or the 2
nd
fake. The timing must be practiced to perfection.
Z
H
L R
TEACHING THE QB SPIN & MESH
A
Its not really a spin but a series of small steps.
To start the toes should be pointing at 12 oclock.
The 1
st
step is with the inside leg (side of 1
st
ball career), as he sets this foot
down, that foot should be parallel to the line of scrimmage. This position will
make the rest of the spin simpler. The next steps simply follow in a
coordinated pattern.
The 2
nd
step is with the outside foot. How far the QBs steps depends on where
he is going after he comes out of his spin.
Upon receiving the snap The QB should be moving slightly toward the line of
scrimmage so as to have a better mesh with the back. This will also aid in
misdirection and deception.


L R
L
R
L R
L
R
R L
R
L
Full 360 Spin Half 190 Spin
TEACHING THE QB SPIN
Y
H
Q
Z
X
A
00/01 SPINNER WEDGE
W
E E
M
N
S
R B
OL - Wedge Scheme
QB - Secure snap, reverse pivot and mesh with Hthen A. Keep ball up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight
B - Jab step then come in front of QB. Give good fake and run to daylight.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
A
04/05 SPINNER ISO
W
E E
M
N
S
R B
OL - Iso Scheme
QB - Secure snap, reverse pivot and mesh with Hthen give to A. Fake keep up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight
A - Jab step then come in front of QB. Take ball and find the hole.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
Y
H
Q
Z
X
A
08/09 SPINNER STRETCH
W M S
R B
OL - Stretch Scheme
QB - Secure snap, reverse pivot and give to Hthen mesh to A. Fake keep up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take ball and run to daylight
A - Jab step then come in front of QB. Take fake and run to daylight.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
C C
F
E E N N
PART 13 - PASSING GAME BASICS
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
PASSING GAME PHILOSOPHY
We have five basic tenants in our passing game philosophy

1. We must protect the quarterback (Pass Pro)
2. We want to control the pace of the game with the pass (run to pass)
3. We will incorporate an effective play action game and screen game to
complement our power running game (Be multi-faceted)
4. We will take what the defense gives us (pre-snap read by the QB)
5. Coaches must constantly KISS the offense (Keep It Simple Silly!)
By doing these things we can still be a ball control offense and
take advantage of what the defense is giving us. Big plays come
from misalignments or mismatches that we are able to create with
formations, personnel groups, and motions. Big plays also occur
with the receiver's ability to run with the ball after the catch.
Quick
Out
Slant
Hitch
Comeback Dig
Post Flag
Go/Seam
In
PASSING TREE
Fade
Drag
Swing
Wheel
Chair
Dart
Arrow
Comeback
Hitch 8-7
Fade
Slide
X
Slant
Curl
Go
Z
Delay

H

Drag
Trail
Q
A
Y
Option
Corner
Bubble
Screen
Chair
Out
Slip
Break
Wheel
Post
Post Corner
PASSING TREE: PART 2
Hitch Slant
Vertical release at defender
working to his outside. Plant
outside foot on 5th step. Do
not work back to ball. QB
will deliver ball to the
shoulder away from defender.
5 steps 2 steps
Quick release vertically 2
steps, plant outside foot and
make cut to open grass.
Anticipate ball at the break.
Get up field immediately to
avoid inside defenders.
Anticipate contact.
Quick Game
Quick
2 steps
Come off the ball with 2 hard
steps. Sell vertical route to
DB. On second step, take 1
step inside and look for the
ball. QB is throwing based on
pre-snap read of DB cushion.
Hugo (Hitch & G0) Hitch Whip
Execute the HITCH route,
flash hands to QB as if to
catch the ball. Pivot to the
outside to avoid contact and
get vertical and leave 4-5
yards from sideline for QB to
drop ball in over outside
shoulder.
5 steps 5 steps
Take best release and run 5
step hitch route and work
back outside and sit in the
open grass. Vs. man keep
working to the sidelines.
Outside Receivers will sit in
open windows and not work
outside.
Quick Game
Fade
4 steps
Vertical push towards inside
shoulder of defender. On
forth step shift gears as you
break outside. Maintain 4-5
yards from sidelines, look
over inside shoulder and
follow ball in with your eyes.
Flag Go
TE/Slot Route. Best release 5
steps, give little head fake
inside like youre about to sit
on a stick route. Run to open
grass. Split the difference
between the safety and
cornerback.
5 steps
Best release and push vertical
staying on the hash vs. a 1
safety look. Vs a 2 safety look
split the safeties.
Quick Game
Vs. 2 safety
Vs. 1 safety
Vs. 1 safety
Post
Vertical release to a depth of
10 yards. Make cornerback
think corner route by
leaning to outside shoulder
before you plant and break
inside to post. Run to open
grass between FS and
Cornerback.
Comeback
Out
Dig
Work best release and make it
look like a fade pushing to a
depth of 12 yards. Plant
inside foot and turn outside
by pulling back on inside
elbow. Work inside to find a
window or open grass.
12 yards
Vertical push towards inside
shoulder of defender. On forth
step shift gears and sell the
fade. At 5 yards plant inside
foot and work out.
10 Yards
Inside release, push vertical
10 yards and break inside.
Find the open window or
grass and settle vs zone or
continue to run across the
field vs. man.
5 Yards
Deep Game
Wheel Get Open Slugo
Quick outside release and sell
the arrow route. Once you get
to 5-6 yards from the
sidelines, turn downfield
pressing vertically and
maintain 4-5 yards from
sidelines so QB can drop ball
in over outside shoulder.
6 yards
Inside release and sit under the
linebacker drops. Find open
grass and square up to QB.
You must try and stay over the
ball between the guards.
3 steps
Deep Game
Sell the slant, plant outside
foot and pivot back flat to
the outside accelerating to
the sidelines.
Drag Post/Corner
5 yards
Inside release for 3-4 yards
gaining depth and work across
the field under the linebacker
drops no deeper than 5 yards.
10 yards
Vertical release to a depth of
10 yards. Plant outside foot
make a post move for 1-2
steps and then break to the
deep outside finding open
grass. Locate ball and adjust.
Deep Game
Hunt
Inside release and avoid
linebackers. Work to 6-8
yards and gradually gain
depth working into the
opposite hook to curl area.
Arrow Swing
Release outside. If you would
run the route all the way to
the sideline you would never
be deeper than 3 yards. Look
over inside shoulder for ball.
Lose a close to 2-3 yards
depth. Continue to get width
to original WR position.
RB Routes
Bubble
Do not lose any ground.
Aiming point is alignment of
outside receiver. Get head
turned around and catch the
ball going forward. Stay
outside and get to down the
sidelines.
WHAT MAKES OUR PASSING
GAME SUCCESSFUL?
In order to move the ball with the pass, both the quarterback and the receivers have
to be on the same page and understand the adjustments and changes that must be
made in the course of a game.

For instance, the QB must be able to read a two deep safety vs. a man free scheme.
Or the receiver must be aware of the difference between man and zone coverage.

Via the scouting report and game plan, these things will be evident and allow us to
capitalize on the defenses weak spots during the game.

The following pages have the different defensive fronts and coverages that we will
see.

Our coaches will assume that offensive skill players understand these schemes.
E T T E E T T E
E T N T E E T E
E T T E E T E
E T E E T E B
B B
M
B M B
B B
B
B B
B M B
B B
4-2 (5 DBs)
5-1 (5 DBs)
4-3 (4 DBs)
3-2 (6 DBs)
4-1 (6 DBs)
3-4 (4 DBs)
3-3 (5 DBs)
3-3 Eagle (5 DBs)
B B
FRONT IDENTIFICATION
Cover 0 0 Deep with Man Under. Usually BLITZING other 6 defenders

Cover 1 1 Deep with Man Under. Drop, bring, or spy with extra defender

Cover 2 2 Deep with Man or Zone Under. Weak zone if bring more than 4

Cover 3 3 Deep with Zone Under. Weak zone if bring more than 4

Cover 4 4 Deep with Zone Under. Weak zone if bring more than 3
Types of Coverage
RECOGNIZING COVERAGE
SCHEMES AND RUNNING ROUTES
Cover 0
B B
S
S
F
C C
E T T E
Cover 1
E T T E
B B
S S
F
C C
Cover 2
E T T E
B
S S
F F
C C
Cover 3
E T T E
B B
S S
F
C C
Cover 4
E T T E
S S
C C
F F
B
PART 14 - 90 SERIES
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Basic and Simple to protect
Gets the ball to your best athletes quickly
Allows you to complete passes at a high
percentage
Takes advantage of blitzing defenses
Gives you the potential for big plays
INSTALATION OF THE QUICK
PASSING GAME
Work your quick game everyday
Receivers must be able to sell the vertical
High Percentage Throws to give your QB
confidence
You get your best athletes the football in open
space
Simple to pass protect
Great versus the blitz
HOW THE 90S ARE SUCCESSFUL
90 - Read
91 - Hitch
92 - Slant
93 - Sling -- Slant and Swing
94 - Trail -- Post and Wheel
95 - Leak -- Comeback and Post
96 - Smash -- Hitch and Flag
97 - Delta -- Dig and Drag
98 - Flat -- Fade and Out
99 - Go
THE 90 SERIES
1 step
1 step
3 step
3 step
5 step
5 step
3 step
3 step
3 step
3 step
Cutblock
Big on Big
Big on Big
Big on Big
Big on Big
Big on Big
Big on Big
Big on Big
Big on Big
Cutblock
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will
run a get open route to the middle of the field. He should take six vertical steps upfield and
then stop and look for the ball.

Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers
switch their routes.

X, Y, Z Rule -- If we tag the route call with a new route for a particular receiver, it will be
called as such: Pro Right 96 Smash X In

Release Rule -- If we tag the 90 series with a release call, the RB on the call side runs the
route for the #2 receiver (or a get open route to the 2 receiver side). He does not block up
the middle A gap. The offensive line must be aware that they are losing the protection up
the middle.

Swing/Scat Rule -- If we tag the 90 series with a swing call, the RB on the call side
swings and immediately looks for the ball. QB option to throw vs. presnap look.

Hold Rule -- If we tag the 90 series with a hold call, the TE (or both TEs in ace) will stay
in and block and not release. TE will normally release on any 90 pass.
90 SERIES RULES
The outside receivers run the
appropriate route depending on the
coverage of the DB. The QB will throw
the ball in the following progression.
DB off more than 5 yards Quick
DB in outside squat Slant
DB in inside squat Flat
DB in press Fade
THE 90 READ ROUTE
The quick is
run to a WR in
which the DB
is more than 5
yards off the
WR.
O
C
A Slant is run
when the DB is
in a head up
press look or an
outside squat
position on the
WR. This is a 2
step slant.
O
C
An out is
run when
the DB is
sitting off
taking
away the
slant.
O
C
The Fade is thrown
when the DB is in a
press position taking
away the slant. The
WR runs straight up
the field for 5 yards
and then angles to the
sideline, always
looking for the ball.
The ball is thrown 6
yards down the field.
O
C
Y
H
Q
Z
X
A
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Throw the ball to one of the outside receivers, throw quick because the corners are off
Outside Receivers -- Quick (Take two steps vertical and then look inside for the ball)
Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ QUICK
C C
Y
H
Q
Z
X
B
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Throw the ball to one of the outside receivers, throw slant because the corners are
outside squat (playing at 5 yards in a cover 2 look)
Outside Receivers -- Slant (Take two steps vertical and then look inside for the ball)
Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ SLANT
C
C
A
Y
H
Q
Z
X
A
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Throw the ball to one of the outside receivers, throw the out because the corners are
inside squat (playing at 5 yards in a cover 2 look)
Outside Receivers -- Out (Take two steps vertical and then look inside for the ball)
Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ OUT
C C
Y
H
Q
Z
X
A
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Throw the ball to one of the outside receivers, throw the fade because the corners are
playing press. Ball will come at 6 yards downfield.
Outside Receivers -- Fade (Take two steps vertical and then look inside for the ball)
Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ FADE
C C
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
Y H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
Spread Right Invert Left
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
Trips Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!)
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
Cougar Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 SLANT
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 SLANT
Spread Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 SLANT
Pro Right Flex Hop
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Out (Sell the vertical release and then plant on 3 steps and look for ball.)
92 RELEASE LEFT
Pro Right Flex Hop Z Arrow
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
93 SLING
X Y
Q
H
Z
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
93 SLING
Cougar Left Hold Eye
Z
H
Q
Y X
A
O-Line -- Big on Big Protection
RB -- B has a get open route. H has a swing
QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing.
Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
93 SLING
Joker
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.
Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)
94 TRAIL
Z
H
Q
Y
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.
Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)
94 TRAIL
Ace Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.
Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)
Inside Receivers -- Post (Sell the vertical release then run the post.)
95 LEAK
Z H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.
Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)
Inside Receivers -- Post (Sell the vertical release then run the post.)
95 LEAK
Open Right Tight
X Y
Q
H
Z
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag.
QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant.
Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.)
Inside Receivers -- Post (Sell the vertical release then run the post.)
95 LEAK
Cougar Left Hold
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
The quarterback has a progression read: (1) corner, (2) hitch underneath.
In his progression read he will "key" the cornerback: If the cornerback
sinks back to stop the corner route, throw the hitch; if he comes up for
the hitch, throw the corner. The best way to describe this to a QB is that
you have a progression read and you "read" your receivers. You simply
"progress" from one to two. In doing this though you have to understand
what guys you are "keying," as their reactions should determine your
progression. A Quarterback must understand defenses and defender
reactions, but at the same time there is no telling where those 11 guys on
defense will go, and as long as he knows where his receivers are and if
the QB and the receivers are all on the same page we can run a
successful play. We tell him his general rule is to throw the corner route
until they take it away (though by gameplan or defense you can tell him
to always throw the hitch until they come up for it).
96 SMASH
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
Spread
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Swing right
QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
Spread Swing Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- B steps up into A gap. H has a flag route because of the RELEASE tag.
QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
Release Left
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- H steps up into A gap. B has a swing route because of the SWING tag.
QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag.
Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
Swing Right
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.)
Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
97 DELTA
Y
Y
Q
H
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.)
Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
97 DELTA
Split Trey Right
Z
Y
Q
H
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.)
Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
97 DELTA
Ace Left Hold Right Release
Y
H
Q
Z
X
A
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.)
Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)
98 FLAT
Z
O-Line -- Big on Big Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.)
Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)
98 FLAT
H
X Y
Q
A
Split Trey Right
Y
H
Q
Z
X
A
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Go
Inside Receivers -- Go
99 GO
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage.
Outside Receivers -- Go
Inside Receivers -- Go
99 GO
Z
H
Q
Y
X
A
Ace Right Hold Left
O-Line -- Cut Protection
RB -- Step up into the A gaps and block the blitzing linebacker
QB -- Read the safety. Throw to the side of the weakest safety and corner in press.
Outside Receivers -- Go
Inside Receivers -- Go
99 GO
Z
H
Q
Y X
A
Joker
PART 15 - SPECIAL PASSES
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
X
F
Y
Z
R
1 1
2
2
3
Seam "Tag"
QB-
Best match-up - Corner to hitch to R
Tag R on Seam
versus C # 2
PITTSBURGH
X
F
Y
Z
R
1
2
3
QB-
Read is Z-Y-R / F-X
SEATTLE
X
F
Y
Z
R
1
2
3
QB-
Read is hi-lo with Z-Y-R Great versus c # 2 puts a bind on MLB and deep safety
INDIANAPOLIS
F
Y
Z
R
Peek
1
2
3
X
QB-
Read is Y-H-R
CLEVELAND
X
F
Y
Z
R
1
2
3
Read is Hi-Lo Z-X-R or F-Y QB-
MIAMI
X
F
Y
Z
R
C#2 C#2
C#2
QB-
Read is X-F-Y. We can change read by tagging receiver after call.
Ex. "Carolina Y"
CAROLINA
X
F
Y
Z
R
1
2
3
Peek
QB-
Read is H-X combination back to Y-R
WASHINGTON
X
F
Y
Z
R
vs- man
vs- blitz
1
2
3
4
5
QB-
Read is X-Y-F / Z-R
PHOENIX
PART 16 - THE SHALLOW CROSS
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
This package is designed to take advantage of the
blitzing LB and the soft cover 3 coverage.
This simple package allows for the QB to have two
reads on the playside. It will always be run to a 2
receiver side.
There are several tags that we can give the route in
order to make simple changes and allow for big gains.
Pass pro is BOB. QB is taking a three step drop (in
the pistol which is equivalent to a five step under
center.)
SHALLOW CROSS PACKAGE
Y
H
Q
Z
X
A
Playside (X) - Run a 10 yard dig. Find the open spot in the zone.
Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Backside (Y) - Fade Route. Beat your corner down the field.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
SHALLOW CROSS LEFT
Y
H
Q
Z
X
A
Playside (X) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Playside (H) - Run a 10 yard dig. Find the open spot in the zone.
Backside (Y) - Fade Route. Beat your corner down the field.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
SHALLOW CROSS LEFT SWITCH
Y
H
Q
Z
X
A
Playside (X) - Run a 10 yard dig. Find the open spot in the zone.
Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Backside (Y) - Hitch Route. Five steps and turn and look for the ball.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
SHALLOW CROSS LEFT Y HITCH
PART 17 - THE SPRINTOUT GAME
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
80 Series - Sprintout Passing
QB Works to gain depth- Get to 7 yards and attack
LOS
Read the Force Defender for run option
Receivers must find the voids in the defense
Versus Man Coverage personnel change to create a
mismatch on the backer
Our rollover series stretches half the field horizontally.
We are getting high percentage passes with the
potential for a consistent 5-7 yard gain.
All Sprint-Out passes will be sprint out protection.
SPRINT OUT PASS
#1 #2
80/81 - Post Corner Comeback
82/83 - Whip Flag
84/85 - Comeback Out
86/87 - Hitch Flag
88/89 - Hugo Whip
THE 80 SERIES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside
receiver will run a get open route to the middle of the field. He should take six
vertical steps upfield and then roll to the side of the sprint out on an underneath
rule.

Switch Rule -- If we tag the route call with a switch call, the inside and outside
receivers switch their routes.

Backside Rule -- Backside receivers will always run the same routes. #1
(farthest man from the QB) will run a deep post/dart route. #2 (man closest to
the QB) will run a shallow cross. If there is only 1 receiver to the backside, run a
shallow drag at 4-6 yards.

#3 Rule -- If we are in a formation where there are 3 receivers to the sprint out
side, that man runs an out route.
80 SERIES RULES
Y
H Q
Z
X
A
80/81 POST CORNER--COMEBACK
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Post Corner
Z -- Comeback
Y
H Q
Z
X
A
82/83 WHIP--FLAG
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y --Whip
Z -- Flag
Y
H Q
Z
X
A
84/85 COMEBACK--OUT
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Comeback
Z -- Out
Y
H Q
Z
X
A
86/87 HITCH--FLAG
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Hitch
Z -- Flag
Y
H Q
Z
X
A
88/89 HUGO--WHIP
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Hugo
Z -- Whip
PART 18 - PLAY ACTION PASSING
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
60 Series - Play Action Passing
WHY USE PLAY ACTION PASS?
We have to use our top running plays and then design play action
passes off of them.

We will use simple routes that we employ in our 90 series.

Our blocking scheme will be waggle or big on big protection.

We will use this package in order to back the safeties out of the
box and open up the running game.

We can use this package when we are on the goaline when the
defense thinks that we going to ram it down their throats.
60/61 - Veer Pass -- Read is TE
62/63 - Veer Pass -- Read is RB
64/65 - Zone Bootleg -- Read is TE
66/67 - Zone Bootleg -- Read is
68/69 - Jet -- Read is Motion Man
THE 60 SERIES
60/61 Wedge Pass (Post, Dart, Speed Out, Post) example Cougar Right 60: Z-post, Y-Dart, H-Speed Out, X-Post
62/63 Veer Pass (Slant or Dart, Seem or Speed Out) example Spread Left 63 Yseam (Y is always tagged)
66/67 Zone Pass (Dig, Seam, Drag, Post) example Ace Right 66: Z-dig, Y-seam, H-Drag, X-Post
68/69 Jet Pass (In, Seam, Arrow, Read) example Cougar Left 69: Z-in, Y-seam, H (jet back) arrow, X read
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside
receiver will run a get open route to the middle of the field. He should take six
vertical steps upfield and then stop and look for the ball.

Switch Rule -- If we tag the route call with a switch call, the inside and outside
receivers switch their routes.

Backside Rule -- Backside receivers will always run the same routes. #1
(farthest man from the QB) will run a deep post. #2 (man closest to the QB) will
run a shallow cross. If there is only 1 receiver, he will run a shallow drag at 4-6
yards.

60 SERIES RULES
Y
H Q
Z
X
A
O-Line -- Big on Big protection
H -- Take mesh fake from the QB.
A -- Swing Route. You are the outlet receiver.
QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.
X -- Drag across the field
Y -- Pop Pass (Look for ball once you clear the LBs)
Z -- Post
60/61 VEER POP PASS
Pro Right King
Y
H Q
Z
X
A
O-Line -- Big on Big protection
H -- Take mesh fake from the QB.
A -- Swing Route. You are the primary receiver.
QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.
X -- Drag across the field
Y -- Pop Pass (Look for ball once you clear the LBs)
Z -- Post
62/63 VEER SWING PASS
Pro Right King



B
B
T E
B B
T E

X Y

H
A
Z
Q
C C
CHARACTERISTICS OF THE
BOOT PASS
It is a pass executed off a run fake
After the QB fakes a handoff, he rolls opposite
the flow (ex:fake run left, roll right)
It is usually designed to create a hi/lo on the
playside flat defender after the corner has been
run deep by the playside wide out


B
B
C
T E
B B
T E

X Y

H
A
Z
Q
C
Receiver
High
Receiver
Low
?
Fake
BOOTLEG: THE READ
Usually the play is designed to place a fourth
receiver in the deep middle third to keep the
free safety from cheating to the playside


B
B
C
T E
B B
T E

X
Y

H
A
Z
Q
C
Receiver
High
Receiver
Low
?
Fake
Receiver
Middle Third
F
Receiver
Deep
*There are many formations
from which to get receivers
To these spots
BOOTLEG: THE READ


B
B
C
T E
B B
T E

X
Y

H
A
Z
Q
C
Fake
F
Post
Drag
Arrow
Go or
Deep Comeback
*There are many formations
from which to get receivers
to these spots
BOOTLEG: THE ROUTES
Y
H Q
Z
X
A
O-Line -- Waggle protection
H -- Step up into the gap for the pulling guard.
A -- Block the weakside C gaps.
QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.
X -- Drag across the field
Y -- Arrow (Look for ball once you clear the OLB)
Z -- Comeback
64/65 ZONE BOOTLEG
Pro Right Queen
Y
H
Q
Z
X
A
O-Line -- Waggle protection
H -- Drag across the field
A -- Step up into the A gaps for the pulling lineman.
QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.
X -- Drag across the field
Y -- Arrow (Look for ball once you clear the OLB)
Z -- Comeback
66/67 ZONE BOOTLEG
Spread Eye
Y
H
Q
Z
X
A
68/69 JET PLAYACTION
O-Line -- Big on Big Protection
H -- Lead block as if we are running jet.
B -- Swing route away from jet motion. Look for ball outside tackle box.
QB -- Mesh with Z. Immediately look at him. If uncovered, throw ball. If not, throw A or Y.
X -- Crack down as if running jet.
Y -- Post route. If FS bites on jet motion, look for the ball from the QB.
Z -- Good mesh with QB. Run a swing route. You are the primary receiver.
Deuce Right Rock
PART 19 - THE SCREEN GAME
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
70 Series - Screens
Flair Screen Slip Screen
Running Back Screens
Middle Screen
TE/Slot Screen
Funnel Screen Bubble Screen Middle Screen
Wide Receiver Screen
Screen Package
70/71 RB Flair Screen (Thunder)
72/73 RB Slip Screen (Slip)
74/75 TE/Slot Middle Screen (Midland)
76/77 WR Funnel Screen (Alcatraz)
78/79 WR Bubble Screen (Wyoming)
1. Slow Down the D-linemens
Rush
2. Hurt the Blitz
3. NO Read Play For QB
4. High Percentage Pass With Big
Play Potential
WHY USE THE SCREEN PACKAGE?
X, Y, Z Rule -- We have a lot if different screens we can throw. It is important to
pay attention to the letter of the position before the Bubble call.

Vertical Rule -- If we tag the route call with a vertical call, the number and
play call are faked and then the other receivers run go routes.

Midline Rule -- If we tag the route call with a midline call, the running back
and the QB will mesh on a play action fake and then the QB will throw the called
screen.

--WR opposite screen call always run hitch. You are the outlet receiver for the
QB if the screen man is not open. If there is a #2 and he is not involved in the
call, he runs a deep post to pull coverage.

--Receivers on the playside (including TE) should run off the defensive
secondary. They should block if the scheme calls for that.
70 SERIES RULES
Y
H
Q
Z
X
B
FLAIR SCREEN
W
E E
M
N
S
R B
OL - OL with man on cut. No man, reach to second level. Playside DE must be cut.
QB - Look downfield for a split second, then throw flair to RB.
H - Block up the middle A gap and protect from the blitz.
B - Flair route. Look for ball once you have cleared the tackle box.
X - Hitch (you are the outlet receiver)
Y - Crack
Z - Crack second level
C C
F
Y
H
Q
Z
X
B
70/71 FLAIR VERTICAL
W M S
R B
OL - Sprint Out blocking
QB - Look downfield for a split second, then throw flair to RB. Roll to wheel.
H - Sprint Out blocking.
B - Flair route. Look for ball once you have cleared the tackle box. Look deep, throw short.
X - Hitch (you are the outlet receiver)
Y - Slant and Go
Z - Slant/Whip
C C
F
E E N
R
E
T
E
T
#
C
B B
PST -- Invite Outside Rush, Set for 2, Then Cut
PSG -- Pass Set for 1, Release Outside and Hit First Opposite Color
C -- Pass Set for 1, Release Outside and Hit First Opposite Color
BSG -- Pass Set for 1, Release Outside and Hit First Opposite Color
BST -- Pass Set and Lock On, Can Release Down Field Late
X Crack the 1
st
linebacker inside of you
Attack the Outside Hip of the FG
Hide in the OL (Sell the Block)
Open Hips to
Sideline
Catch the ball 1-2
yards behind the LOS
Run to Daylight
WRs - Block man over, Against man run him off
Z
X
72/73 SLIP SCREEN
Y
H
Q
Z
X
B
74/75 MIDDLE SCREEN
W
E E
M
N
S
R B
OL - Pass set for two counts, then go to the second level and provide a wall for WR
QB - Look at flair route, then backpedal and get ball to WR just outside tackle box
H - Receiver, run a go RB, block up the middle A gap and protect from the blitz.
B - Flair route. Look for ball once you have cleared the tackle box.
X - Hitch (you are the outlet receiver)
Y - Go route
Z - One step upfield and then come down the LOS (BEHIND) and catch right outside tackle
C C
F
#
X
E
T
E
T
B
R
W
B C
FS
Z -- Must See Both the C and LB. Push at LB, Peel off to C
FT -- Pass Set for 2 Inviting the Outside Rush, Then
Club Him By, Find the OLB
FG -- Pass Set for 2, Release Down Field, Look for FS
C -- Pass Set for 2, Find the MLB
BG -- Pass Set for 2, Release down field, Find the SS
BT -- Invite Outside Rush, Lock on
B -- Flair Away
QB -- Look to the Flair, Come back to X
X -- Stand up , Bounce, Sprint Straight to the Tackle Box
Get up Field
B
Z
H
76/77 FUNNEL SCREEN
# #
B
E
T
E
T
C
FS SS
X
W R Y
Z
B B
C
20 yds.
Break at 8-10
Show Your Hands
Get Into the QBs View
4 Yds. From Sideline
1
2
3
76/77 FUNNEL VERTICAL
Y
Z B H
X
We can get the football to our best athlete in
open space
We can run the bubble from several formations
We install complimentary plays to expose
defensive adjustments designed to stop the
bubble
The Bubble is a high percentage pass
78/79 BUBBLE SCREEN
Deuce Right 78 Z Bubble
Z
Y
H
Q
A
C
R S
C
F
The bubble player will drop step with his inside foot, then step
with his outside foot and work parallel to the LOS.
The throw must be a forward pass.
The QB is throwing a sharp ball through the outside shoulder
of the receiver.
W M
X
Trips Right Split 78 Z Bubble
H
Y
Z
X
Q
A
C
R
S
C
F
From Trips, we can throw the bubble to #2 or #3.
Vs. Cover 2 we can throw to 2 if the OLB is inside our Z.
The H will take an angle working to maintain leverage on the
OLB.
In the picture above, he must not let the S get outside.
W M
Trips Right Split 78 H Bubble
H
Y
Z
X
Q
A
C
R
S
C
F
We are looking leverage on the #3 defender.
The Z now works to get outside the OLB.
In the picture above, he must not let the S get outside.
W
M
X
Trips Right Split Midline Bubble
H
Y
Z
Q
A
C
R
S
C
F
We are going to use midline action to hold the number 3
defender.
The QB and running back will execute their fast fake
mechanics.
The QB will flash and throw.
You must run the midline with bubble action to complement
the Midline Bubble.
W
M
X
Deuce Right 78 Bubble Slant
Y
Z
H
Q
A
R S
C
F
QB must read the number 2 defender.
If number two runs with the bubble, throw the slant.
If number two sinks under the slant, throw the bubble.

W M
X
C
Deuce Right Bubble Go
Z
Y
H
Q
A
C
R S
C
F
When we call the bubble vertical, we are throwing the vertical.
We call this vs. Cover 2, and Cover 0, and Man Free.
The QB will short-pump the bubble, and throw the vertical.

W M
X
Trips Right H Bubble Slant Wheel
H
Y
Z
Q
A
C
R
S
C
F
The H will run the bubble working off the butt of the slant of
the Z.
The Z will work his slant at 5 yard, looking to step on the toes
of a squat corner.
The Y will work his bubble route.
The QB reads Slant to Wheel to Bubble.
W
M
X
PART 20 - THE QB/RB MESH
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Same Side Mesh (Veer Give)
Backside Give (Zone)
Designed QB Pull Play (Zone Keep)
Option (Mesh with RB then option)
Play Action Mesh
Jet Sweep (Mesh with Motion Man)
WAYS WE MESH
A mesh is when the RB comes downhill on the snap and receives or fakes a
handoff with the QB. This can also happen on the jet sweep.
If The Running Back is crossing the QB, the QB
will take a flat step toward the back. We call this
Flat Step, Short Step.
He reaches the ball deep and feels the belly of the
back, snapping his eyes to the LOS and his read,
(the DE).
He rides the Running Back through while making
his read.
Squeeze and Chase or Pull and Replace
QB FOOTWORK FOR THE MESH
QB FOOTWORK ON THE MESH
The Running Back aligns 1.5 to 2 yards behind the
QB, straddling the inside leg of the tackle in the rock
formation.
If the Running Back is crossing the QB, on the snap,
he will immediately come downhill with the QB.
He must make a deep pocket, with the top palm up.
The Running back must feel the QB handoff, and not
snatch at the football from him.
If he takes the ball or not, he must have TWO hands
on the ball.
RB FOOTWORK FOR THE MESH
If the DE squeezes and chases, the QB will pull
and replace

The QB will give the ball to the RB if
If the DE slow plays, give the football
If the DE comes upfield, give the ball
If the DE comes at the QB, give the ball

We get one more blocker to the second level
SQUEEZE AND CHASE
PULL AND REPLACE
Diagram Of The Mesh
The QB Takes A Flat Step To The Back, then a short step. His
feet should face the Sideline, in a heel toe relationship at the
mesh point. His weight should be slightly right
E
Read Key
READING THE DE ON THE MESH
If the DE comes upfield, give the football to
the back and carry out your run fake.
E
Read Key
READING THE DE ON THE MESH
Diagram Of The Mesh
If the DE squeezes and chases, the QB will pull and
replace.
The QB must get downhill
E
Read Key
READING THE DE ON THE MESH
Diagram Of The Mesh
This is a great view of the quarterbacks footwork on the
mesh. You can see the angle of his feet allowing the
back to cross in front.
QB gets his eyes to his read
The QB is giving the
football as the DE is
coming up field.
Always simulate a
snap
READING THE DE ON THE MESH
The QB must secure the snap first!
The QB MUST get his eyes to his read
The RB must make a deep soft pocket
The RB must be patient, dont rush
The QB must be soft with the football
KEYS TO A GOOD MESH
PART 21 - NO HUDDLE OFFENSE
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
The no-huddle offense causes the defenses to cover
the entire field, not just a portion of it.
It can be a big play offense as well as an offense
that can control the ball.
The defense will be required to be very disciplined
against the no-huddle offense.
We can control the tempo of the game.
The defense will not be able to huddle up.
Therefore, opponents are limited to substitutions
and making adjustments.
NO-HUDDLE: THE CHANGE-UP
HOW WE CALL PLAYS
We will have three coaches and/or quarterbacks
on the sidelines that will signal in the
Formation (Pro, Ace, Spread, Twins, etc.)
Play (Three digit number)
Motion
All players look at the sideline for these signals.
All plays will have three digits (that tells what
the series and play is) and a word (such as a
state, name, color, or animal) that tells when the
ball is to be snapped.
QUARTERBACK CADENCE
If a state or a name is called: the snap is on 1

If a color is called: the snap is on 2

If an animal is called: the snap is on set

If a special word is used: the snap is dependent
on the word
THE CADENCE
The quarterback will call plays using a
word followed by a three digit number. For
example, a Missouri 345 will be a 34 zone.
A Nebraska 489 will be a 48 speed option.
A Washington 648 will be a 64 zone
Waggle.
PART 22 - TRICK PLAYS
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Momentum shifter, creates a big play
Adds another dimension to LHS Pistol
Offense
Simple preparation for our team, takes time
away from the defense to prepare for your
base attack
WHY USE TRICK PLAYS?
1. Compliments a part of your base package.
2. Simple for your kids to learn.
3. Timing of the play call (i.e. when to use).
4. Preparation.
5. The ability to create your own LUCK!
KEYS TO SUCCESSFUL
TRICK PLAYS
# #
X
W
R
Y
Z
QB
T G
T
G
R R QB
QB
CIRCUS DUMP
# #
X
W
R
Y
Z
QB
T G
T
G
R R QB
QB
CIRCUS BUBBLE
# #
X
W
R
Y
Z
QB
T G T G
FS
SS
C
B
C
E T
E
T
B
B
GATOR ZONE
# #
X
W
R
Y
Z
QB
T G T G
FS
SS C
B
C
E T E T
B
B
Z
Z
GATOR BUBBLE
# #
X
W
R
Y
Z
QB
T G T G
FS SS
C B C
E
T E T
B B
3 on 3
Man to Man
GATOR VERTICAL
X
X
X X
X
X
Eligible Receivers are marked with an X.
POLECAT FORMATION
POLECAT OPTION
POLECAT PASS
POLECAT BUBBLE
PART 23 - QB RECOGNITION
QuickTime and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Look at the defenders leverage.
Leverage refers to the defenders relationship
to the receiver, or the area of the field the
defender must cover.
Know where all the routes are going to be run.
Look for possible blitzes.
Know where your hot routes are.
At his point the QB will have a pretty good idea
of where he is going to go with the ball this is
extremely important.
WHY IS THE PRE-SNAP IMPORTANT?
Realize you are making the final decision on where to
go with the ball on your way back -- not at the end of
your drop.
If you havent made a decision by the time you get
to the end of your drop, go to the contingency plan
right away.
With the exception of a quick 3-step drop, take
two shuffle-steps up in the pocket max, before
going to the contingency plan.
For example; youve made a decision on where to go with the ball
and youre waiting for the receiver to break away from the
defender.
DURING THE DROPBACK
One important thing a good passing quarterback needs to know is how to
read defensive coverages.

Identify the coverages using the following numerical terms:

0 -- Man to Man-- Coverage by all LBs, Corners and Safeties. (Expect a
multiple blitz in zero coverage).
1 -- Man/Safety Free -- Man by both Corners and the Strong Safety and
LBs but the Free Safety is in a zone coverage.
2 -- Two Deep Zone -- Strong Safety and Free Safety are both deep in
deep halves. Corners play the flats and LBs play hook/curl.
3 -- Three Deep Zone -- Both Corners and the FS are deep with zone
coverage underneath by the LBs.
4 -- Four Deep Zone -- Both corners and both safeties split the field into
deep fourths. Underneath coverage is three LBs.
5 -- Two Deep Zone/Man Under Deep zone by the Safeties and man to
man by the LBs and the Corners.
UNDERSTANDING COVERAGES
To tell the difference between these coverages
we will use a phrase call "Box D.E.A.", which
stands for

Men in the Box
Depth of corners
Eyes of the Defensive Backs
Alignment of Defensive Backs
UNDERSTANDING COVERAGES
BOX: The Box is tackle to tackle, 10 yards from the L.O.S. and back. But it can shift
right or left depending on whether the ball is in the middle of the field or on the
hashes.
If there is a safety in the box, then you know that the defense is either cover 1 or 3.
If there is not a safety in the box, the defense is either cover 0, 2, 4, or 5.
5
10
BOX
THE BOX
DEPTH:
If the corners are 7 or more yards deep their
coverage, it is most likely a type of zone.
EYES:
If the DBs eyes are on the quarterback, it is
most likely a type of zone coverage.
ALIGNMENT:
An outside alignment by the DBs on a
receiver points to zone coverage.


5
10
BOX
DEPTH:
If the corners are within 6 yards it is most
likely a type of man coverage.
EYES:
If the DBs have their eyes on the receiver, it
is most likely some type of man coverage.
ALIGNMENT:
An inside or head_up alignment by the DBs
points to man.


7
5
DEPTH, EYES & ALIGNMENT
Man to Man -- Coverage by all LBs, Corners and Safeties. No deep help.
Expect the blitz. You must get rid of the ball quickly.
10
5
MAN TO MAN NO SAFETY
COVER 0
COVER 0 MAN
STRENGTHS
1. Pass rush.
2. Can rush six.
3. Tight coverage.
4. Good run support.
1. No underneath help;
a. crossing routes,
b. breaking routes,
c. pick routes.
2. Nobody in the middle of the field -
deep post route.
WEAKNESSES
T N T W
M
M
S
QB
C
C
FS
SS
Man/Safety Free -- Man by both Corners and the Strong Safety and
LBs but the Free Safety is in a zone coverage.
5
10
FS
MAN TO MAN SAFETY FREE
COVER 1
STRENGTHS
COVER 1 FREE
Zone Deep Middle
1. Help in the deep middle.
2. Tight coverage.
3. Good run support to SS.
4. Can rush five.
WEAKNESSES
1. No underneath help;
a. crossing routes,
b. breaking routes,
c. pick routes.
2. Play action passes.
3. Out routes.
T N T W
M M
S
QB
C
C
FS
SS
Two Deep Zone -- Strong Safety and Free Safety are both deep in deep
halves. Corners play the flats and LBs play hook/curl.
10
5
2 DEEP & 5 UNDERNEATH
COVER 2
COVER 2 ZONE
STRENGTHS
Flat
Flat
Hash Hash Middle
Zone 1/2 Zone 1/2
WEAKNESSES
1. Deep coverages;
a. fade area,
b. deep middle.
2. Strong-side curl.
3. Run support off-tackle.
1. Five underneath coverage.
2. Ability to disrupt timing of outside receivers with 'jam'.
3. Can rush four.
4. Flat areas.
E
T
T
W M S
E
QB
C C
FS SS
Three Deep Zone -- Both Corners and the FS are deep with zone
coverage underneath by the LBs and SS.
3 DEEP & 4 UNDERNEATH
5
10
FS
COVER 3
COVER 3 ZONE
Zone 1/3
Zone 1/3
Zone 1/3
Curl / flat
Hook Hook
Curl / flat
1. Three-deep secondary.
2. Four man rush.
3. Run support to SS.
WEAKNESSES
1. Weakside curl / flat.
2. Strong-side curl.
3. Limited fronts.
4. Flood routes.
5. Run support away from SS.
6. Dig routes. (Square-in routes)
7. Four verticals.
STRENGTHS
T N T W
M M
S
QB
C
C
FS
SS
Four Deep Zone -- Both corners and both safeties split the field into
deep fourths. Underneath coverage is three LBs.
4 DEEP & 3 UNDERNEATH
10
5
COVER 4
Read # 2; if # 2 goes flat or
drag, dbl #1. If # 2 goes
vertical, man-up # 2.
Read # 2; if # 2 goes flat or
drag, dbl #1. If # 2 goes
vertical, man-up # 2.
Responsible for flat
coverage.
Responsible for flat
coverage.
Wall off
anything
that comes
underneath.
STRENGTHS
1. Four-deep coverage.
2. Run support from safeties.
3. Ability to double cover outside receivers.
4. Allows corners to play aggresive technique on
outside receivers because they have help
over-the-top from safeties.
WEAKNESSES
1. Flat coverage.
2. Safeties are very susceptible
to play-action.
3. Double coverage on # 1 can be
nullified by having # 2 attack
the coverage of safety.
QUARTERS COVERAGE
Man # 1. Possible help from
FS. Be aggressive on all out
routes by # 1.
Man # 1. Possible help from
SS. Be aggressive on all out
routes by # 1.
E
T
T
W M S
E
QB
C
C
FS SS
Two Deep Zone/Man Under Deep zone by the Safeties and man to
man by the LBs and the Corners.
MAN #1 & #2 AND DEEP HALVES
5
10
COVER 5
QUARTERBACKS MUST REMEMBER THEIR PRE-SNAP READS
These are only pre-snap reads. A pre-snap read may
indicate a certain coverage only to have it change right
after the snap of the ball.
Changes in coverage are performed by a rotation in the
secondary coverage personnel.
A common coverage change-up is to align in a cover 2
and rotate to a cover 1.
As the quarterback takes his drop, he needs to keep his
eyes down field and recognize any alignment changes
after the snap of the ball. Movement of the Free Safety
and Strong Safety are usually the best indicators.
BASIC REMINDERS
QB pre-read best side.
Always take 1 on 1.
QB catch and throw from gun.
3 Step Route under center.
POP, POP, POP -- THROWno hesitation
Cant take a sack.
THREE STEP ROUTES
Individual routes within each pattern are assigned based on
where you are aligned within the formation.


Q
C G T G T


Receivers are numbered from the outside-in: - #1, #2 or #3 on
both sides.
Note: many of our formations will not have a #2 or #3 receiver
on both sides.


#1
#1
#2
#2
#3 #3
QUICK PASSING BASICS
QBs pre-snap
read will dictate
the side hell be
throwing to.
QUICK PASSING BASICS
HITCH
Z
T N E E
B
SS
H
B
C
Y
C
T
FS
X
B
Anytime you can throw the hitch, make the
easy throw. Easy throw vs. cover 3.


Q
C G T G T
#1
#2 #3
QBs pre-snap read: hell choose the side with
the softest Cornerback, being sure a LB is not in
his passing lane.
At the snap the QB will look at his key, the flat
defender, and throw opposite his coverage


B
B K
K
= QB key
C
C
S
#1
B
HITCH
Quick Hitch:
The receiver to the right would be the correct throw due to the
defenders leverage and depth. He would have to go through the
receiver to make the play. The left corner has inside leverage and
is in a better position to make the play.
QB
C
C
FS
WHICH HITCH IS BETTER?
SLANT
WR must not run through coverages.
Should run away from safeties and
corners.
Z
T N E E
B
SS
H
B
C
Y
C
T
FS
X
B


Q
C G T G T
#1
#2 #3
QBs pre-snap read: hell always choose the
single side 1
st
, if the throwing lane is open.
When throwing to a multiple receiver side, the
QB will look at his key, the flat defender, and
throw opposite his coverage.


B
B K
K
= QB key
C
C
S
#1
B
Lane NOT open
SLANT
Quick Slant:
The receiver to the left would be the correct throw. Although the
corners have equal leverage, the strong safety has a better angle
to get into the passing lane. There is a much better throwing lane on the left.
B
QB
C
C
FS
SS
WHICH SLANT IS BETTER?
FADE
We throw this when the opponent shows
us cover 0 with no safety help. QB must
give WR room to make the play.
Z
T N E E
B
SS
H
B
C
Y
C
T
FS
X
B

Q
C G T G T
#1
#2 #3
#1
#2
#1 - Fade route tight split - 4 steps,
then fade to 5 yards from the sideline and
20 yards deep
FADE
FADE

Q
C G T G T
#1
#3
#1
#2
If the key defender drops to the
flat, well throw the Fade over him
in a hole about 18-22 yards deep.


B
B
SS
B
FS
K C
K
= QB key

THIS ENTIRE PLAYBOOK MEANS
NOTHING UNLESS.
1. We work hard.
2. We believe in the team concept.
3. We execute.
4. We get better every day.
5. We listen to our coaches.
6. We have the will to prepare.
7. We arent selfish.
8. We are willing to learn.
9. We arent worried about our own personal glory.
10. We care.
LUTHERAN COUGAR
PISTOL OFFENSE
Doug Kuhlmann -- Head Football Coach
Lutheran High School, St. Charles
5100 Mexico Road St. Peters, MO 63376
(314) 497-3014
DKuhlmann@lhssc.org
Qui ckTi me and a
TIFF (Uncompressed) decompressor
are needed to see this pi cture.

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