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CONTENTS
AIMS TO PROJECT 3D TV
INTRODUCTION
BASICS OF 3D TV
OVERVIEW OF THE SYSTEMS
ARCHITECTURE OF 3D TV
MUTIVEW AUTO STEREOSCOPIC DISPLAY
3D DISPLAY
APPLICATIONS OF 3D TV
ADVANTAGES AND DISADVANTAGES
CONCLUSION

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AIMS TO PROJECT 3DTV

To provide 3D picture with smell and touch

Virtual reality

Contribution of university research institute and


companies

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INTRODUCTION
Three dimensional TV is expected to be next revolution in the TV
history.

They implemented a 3D TV prototype system with real-time


acquisition, transmission and 3D display of dynamic scenes.

This is the first real-time end-to-end 3D TV system with enough views


and resolution to provide a truly immersive 3D experience.

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BASICS OF 3D TV
Binocular parallax-Binocular parallax defers to the
ability of the eyes to see a solid object and a continuous
surface behind that object even though the eyes see two
different views.

Motion parallax-It means information at the retina


caused by relative movement of objects as the observer
moves to the side (or his head moves sideways).

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CONTD…
Depth perception-It allows the
beholder to accurately gauge the
distance to an object. It is the
visual ability to perceive the world
in three dimensions.

Stereographic images- It means


two pictures taken with a spatial or
time separation that are then
arranged to be viewed
simultaneously.

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CONTD…
Stereoscope-It is an optical device for creating
stereoscopic (or three dimensional) effects from flat (two-
dimensional) images; D.Brewster first constructed the
stereoscope in 1844.

Holographic Images-A luminous, 3D, transparent,


colored and nonmaterial image appearing out of a 2D
medium, called a hologram. A holographic image cannot
be viewed without the proper lighting.

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OVERVIEW OF THE SYSTEM
Distributed architecture

Scalability

Multiview video rendering

High-resolution 3D display

Computational alignment for 3D display

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MODEL BASED SYSTEM

One approach to 3D TV is to
acquire multiview video from
sparsely arranged cameras and to
use some model of the scene for
view interpolation.

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LIGHT FIELD SYSTEM
A light field represents radiance as a function of position and direction in regions of
space free of occludes.

The light field describes the amount of light traveling through every point in 3D space in
every possible direction.

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ARCHITECTURE OF 3D TV

Acquisition
Transmission
Display unit
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ACQUISITION
The acquisition stage consist of an array of the hardware synchronized
cameras.

CCD image Sensors



MPEG-2 Encoding

PCI card

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TRANSMISSION

Gigabit Ethernet
A transmission technology, enables super net to deliver
enhanced network performance.
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DECODER & CONSUMER
PROCESSING

The receiver side is responsible for generating the

appropriate images to be displayed.


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MULTIVIEW AUTO
STEREOSCOPIC DISPLAY
Holographic Displays

Holographic Movie

Volumetric Displays

Parallax Displays

Multi Projector

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3D DISPLAY
16NEC LT-170 projector

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APPLICATION OF 3D TV
IMAX screen
OMNIMAX screen

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CONCLUSION
Most of the key ideas for 3D TV systems presented in this paper
have been known for decade, such as lenticular screens, multi
projector 3D displays, and camera array for acquisition. This
system is the first to provide enough view points and enough
pixels per view points to produce an immersive and convincing
3D experience. Another area of future research is precise color
reproduction of natural scenes on multiview display.

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