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Introduction

Basic Concept
Manual and Computerized


PDS - apparel design and production
Simple and precise
Alterations/modifications
efficient and interactive marker and costing
layout
Material optimization
Lead time minimization
Enhanced storage and quick retrieval
Production planning
Costing analysis

Change outline of pattern
Draw lines, straight, curved or freehand
Erase, cancel
Measure
Call up one or more pieces
Move patterns on screen
Join patterns, fuse together
Copy patterns
Pairing and mirroring
Scaling
Arcs and circles
Pivot darts
Add and subtract seams
Manipulate points using x and y coordinates
Text

Menus get so large - long learning period
Each part of the menu has its own procedure
Sometimes the menu item has a sub-menu
Various makers of systems devise their own menus
Different in wording and operation

Pattern styling directly from the block patterns
Style alteration from existing styled patterns
Other functions, such as lay planning and grading

2D - two measurements (x and y coordinates)
3D - it takes three (x, y and z) - be filled in to make
a solid form.
can be viewed from any angle by rotation
model the garment, with computer-generated cloth, on
the model form, as if it were the actual full-size stand.
Accurate handling of the material.
Accurately marked the seams, pockets and suppression
areas, plus manipulating the amount of flare needed
Open up the darts, pleats or whatever is representing
Input pattern to the computer
large adjustable table area
Under its surface is a very fine electrified matrix in
a longitude and latitude configuration of x and y
coordinates.

Video
Automatic
Semi-automatic
1. 'manual/digitizer'
2. 'grade rule/digitizer
3. 'keyboard/monitor'

Exact determination of the cutting efficiency
'lay planner' or 'marker maker'


Video1 Video2

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