known as E-commerce or e Commerce 2 Definition of Commerce The exchange of goods and services for money Consists of: Buyers - these are people with money who want to purchase a good or service. Sellers - these are the people who offer goods and services to buyers. Producers - these are the people who create the products and services that sellers offer to buyers.
3 Elements of Commerce You need a Product or service to sell You need a Place from which to sell the products You need to figure out a way to get people to come to your place. You need a way to accept orders. You also need a way to accept money. You need a way to deliver the product or service, often known as fulfillment. Sometimes customers do not like what they buy, so you need a way to accept returns. You need a customer service and technical support department to assist customers with products. E-commerce can be specified as any form of economic activity conducted through computer-mediated networks.
E-commerce is a new and exciting technology, attracting much interest.
It has the power of fundamentally changing the ways in which companies do business.
It is having a profound effect on the management of the supply chain.
However, business-to-business (B2B) ecommerce is growing much more quickly than B2C forms of electronic trading. E-COMMERCE 6 History of E-commerce EC applications first developed in the early 1970s - Electronic funds transfer (EFT) Limited to: - Large corporations - Financial institutions - A few other daring businesses
Architecture of Web-based E-Commerce System Backend system Firewall
Internet Server side Intranet (Secure) Web Server Application Server Database Service system Client side Different types of E-Commerce
Business (organization)
Customer (individual)
Business (organization)
Customer (individual)
B2C (e.g Amazon)
C2B (e.g Priceline)
C2C (e.g eBay)
B2B (e.g TPN) The major different types of e-commerce are: business-to-business (B2B) - is defined as e-commerce between companies.
business to-consumer (B2C) is commerce between companies and consumers, involves customers gathering information; purchasing physical goods
business-to-government (B2G)
consumer-to-consumer (C2C) - is simply commerce between private individuals or consumers.
Mobile commerce (m-commerce). CATEGORIES OF ECOMMERCE 14 Setting up for E-Marketing Corporate websites Build goodwill and relationships; generate excitement Marketing websites Engage consumers and attempt to influence purchase Website design 7 Cs of effective website design
Options Creating websites Placing online ads and promotions Creating or using Web communities Using E-mail 15 Online forms of ads and promotions Banner ads/tickers Skyscrapers Interstitials Content sponsorships Microsites Viral marketing Future of online ads
Creating websites Placing online ads and promotions Creating or using Web communities Using E-mail Setting up for E-Marketing Options 16 Web communities allow members with special interests to exchange views Social communities Work-related communities Marketers find well-defined demographics and shared interests useful when marketing
Creating websites Placing online ads and promotions Creating or using Web communities Using E-mail Setting up for E-Marketing Options 17 E-mail marketing Key tool for B2B and B2C marketing Clutter is a problem Enriched forms of e-mail attempt to break through clutter Spam is a problem
Creating websites Placing online ads and promotions Creating or using Web communities Using E-mail Setting up for E-Marketing Options 1. Production processes: which include planning of raw materials, ordering, procurement and replenishment of stocks from time to time; processing of payments; links with suppliers through e-media; and production control processes. Three primary processes are enhanced in e- business 2. Customerfocused processes: which include promotional and marketing efforts, selling over the Internet, processing of customers purchase orders and payments, and customer support, among others, providing after sales support. Three primary processes are enhanced in e- business 3. Internal management processes: which include employee services, training, internal information-sharing, video-conferencing, and recruiting. Electronic applications enhance information flow between production and sales forces to improve sales force productivity. Three primary processes are enhanced in e- business E-Commerce in apparel industry
Exemplary concept in the future of textile and apparel industry. Major role in the present scenario of textile and apparel industry. Information and communication technologies (ICTs). Support electronic trading. Extravagant amounts of information available to users Facilitate rapid communication
Draping models used on the Internet Incorporated in internet websites for virtual shopping. Create their own model by submitting their body measurements and appearance details. Users can also rotate the model to view the outfit from different sides.
E-business in apparel retail industry
Apparel industry has traditionally been slow to adopt new business practices. Become the third-largest retail sales category on the Internet. Forrester Research - online sales of apparel to reach $20.2 billion in 2003. New technologies, such as 3-dimensional browsing and virtual fitting rooms. Seeing the physical product and making the purchase decision easier for the consumers.
Traditionally - apparel retail industry was defined - purchased brand labels from manufacturers and then sold those brand labels to consumers. Rapid globalization - apparel retail industry who are creating brands. Creation of the World Wide Web is another factor - increased the globalization of the retail industry. Major retailers such as Wal-Mart, Nordstrom, JC Penney (USA) and Marks and Spencers (UK)
Scope of E-commerce in apparel sector
Improve the efficiency and effectiveness of marketing. Provide customers access to information about products and their availability. Build brand value. Offer customers a convenient medium to make purchases online. Competitive pricing. One-source shopping. Convenience and time-savings. Increasing brand loyalty among consumers.
27 Benefits of E-commerce To consumers: 24/7 access, more choices, price comparisons, improved delivery, competition To organizations: International marketplace (global reach), cost savings, customization, reduced inventories, digitization of products/services To society: flexible working practices, connects people, delivery of public services 28 Benefits to Consumers Convenience Buying is easy and private Provides greater product access and selection Provides access to comparative information Buying is interactive and immediate 29 Benefits to Organizations Powerful tool for building customer relationships Can reduce costs Can increase speed and efficiency Offers greater flexibility in offers and programs Is a truly global medium 30 Benefits to Society More individuals can work from home Benefits less affluent people Third world countries gain access Facilitates delivery of public services 31 Key Drivers of E-commerce Technological degree of advancement of telecommunications infrastructure Political role of government, creating legislation, funding and support Social IT skills, education and training of users Economic general wealth and commercial health of the nation 32 Key Drivers of E-business Organizational culture- attitudes to R&D, willingness to innovate and use technology Commercial benefits- impact on financial performance of the firm Skilled/committed workforce- willing and able to implement and use new technology Requirements of customers/suppliers- in terms of product and service Competition- stay ahead of or keep up with competitors 33 Appeal of E-commerce Lower transaction costs - if an e-commerce site is implemented well, the web can significantly lower both order-taking costs up front and customer service costs Larger purchases per transaction - Amazon offers a feature that no normal store offers Integration into the business cycle People can shop in different ways. The ability to build an order over several days The ability to configure products and see actual prices The ability to easily build complicated custom orders The ability to compare prices between multiple vendors easily The ability to search large catalogs easily Larger catalogs Improved customer interactions - company.
34 Limitations of E-commerce To organizations: lack of security, reliability, standards, changing technology, pressure to innovate, competition, old vs. new technology To consumers: equipment costs, access costs, knowledge, lack of privacy for personal data, relationship replacement To society: less human interaction, social division, reliance on technology, wasted resources, JIT manufacturing 35 Technical limitations There is a lack of universally accepted standards for quality, security, and reliability The telecommunications bandwidth is insufficient Software development tools are still evolving There are difficulties in integrating the Internet and EC software with some existing (especially legacy) applications and databases. Special Web servers in addition to the network servers are needed (added cost). Internet accessibility is still expensive and/or inconvenient