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The Two parts of INFORMATION

TECHNOLOGY

COMPUTERS
COMMUNICATION
A computer is a programmable,
multiuse machine that accepts data raw
facts and figures and processes, or
manipulates, it into information we can use,
such as summaries, totals, or reports. Its
purpose is to speed up problem solving
and increase productivity.
Communications technology, also
called telecommunication technology, consists of
electromagnetic devices and systems for
communicating over long distance. The principal
examples are telephone, radio, broadcast
television, and cable TV. In more recent times
there has been the addition of communication
among computers which is what happens when
people go online on the internet.

A network is a communications system
connecting two or more computers; the internet is
the largest such network.
EDUCATION: The promise of more
interactive and individualized learning.

How is Information Technology being
used in education?


E-mail or electronic mail

- messages transmitted over a
computer network, most often the internet.
presentation graphic software, ex.
PowerPoint Presentation
distance learning or e-learning, the
name given to online education
program.

Intelligent tutoring system, gives students
individualized instruction when personnel
attention is scarce.
ex. Software Cognitive Tutor- helps
students to improve their performance in
math but also sparks them to enjoy a
subject they might have once hated.

Avatars, computer depictions of humans
often found in online videogames that
represents imaginary customers and co-
workers combining the best parts of
computer-based learning with face to
face instructions.
HEALTH: High Tech for Wellness

How are computers being used in
health and medicine?
Telemedicine medical care delivered
via telecommunications.
Teleradiology exchange computerized
images such as X-rays via telephone-
linked networks.

Robots automatic devices that perform
functions ordinarily performed by human
beings.




a. b.
c.
a. A humanoid robot, HRP 2 Promet, developed by
the National Institute of Advanced Industrial Science
and Technology and Kawada Industries, Inc. Five
feet tall, it performs traditional Japanese dancing.
Priced at 365,000 dollars, the robot can help workers
at construction sites and also drive a car.
b. This robot sea bream is about 5.5 pounds and can
swim up to 38 minutes before recharging. This robot
fish, created by Mitsubishi, looks and swims exactly
like the real thing.
c. Humanoid robot KOBIAN displays an emotion of
shock. This robot can express seven programmed
emotions by using its entire body, including facial
expressions. It has been developed by researchers at
Wasedas Graduate School of Advanced Science
and Engineering.
LEISURE: Infotech in Entertainment and the
Arts

How will leisure activities be affected
by Information Technology
Information Technology is being used
for all kinds of entertainment, ranging from
videogames to telegambling. It is also
being used in the arts, from painting to
photography, music and film.
DOWNLOADING
- transferring data from a remote
computer to ones own computer
ANIMATION






COMPUTER
GENERATED
IMAGERY
Computer Generated Imagery

(CGI) (Pronounced "See Gee
Eye") is the application of
computer graphics to create
or contribute to images in art,
printed media, video games,
films, television programs,
commercials, and simulators.
The visual scenes may be
dynamic or static, and may
be 2D, though the term "CGI"
is most commonly used to
refer to 3D computer graphics
used for creating scenes or
special effects in films and
television.

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