Professional Documents
Culture Documents
SEVEN
Consumer Learning
Learning Objectives
1. To Understand the Process and Four
Elements of Consumer Learning.
2. To Study Behavioral Learning and Understand
Its Applications to Consumption Behavior.
3. To Study Information Processing and
Cognitive Learning and Understand Their
Strategic Applications to Consumer Behavior.
Learning
The process by which individuals acquire the
purchase and consumption knowledge and
experience that they apply to future related
behavior
Response
Reinforcement
Cognitive Learning
Based on
observable
behaviors
(responses) that
occur as the result
of exposure to
stimuli
Learning based on
mental
information
processing
Often in response
to problem solving
Behavioral Learning
Classical Conditioning
Instrumental (Operant) Conditioning
Classical
Conditioning
A behavioral learning theory
according to which a stimulus is
paired with another stimulus that
elicits a known response that serves
to produce the same response when
used alone.
Copyright 2010 Pearson Education, Inc. Publishing as Prentice Hall
Figure 7-2b
Discussion Questions
For Coca-Cola or
another beverage
company:
How have they used
classical conditioning
in their marketing?
Identify the
unconditioned and
conditioned stimuli,
the conditioned and
unconditioned
response.
Copyright 2010 Pearson Education, Inc. Publishing as Prentice Hall
Strategic Applications of
Classical Conditioning
Basic Concepts
Repetition
Stimulus
generalization
Stimulus
discrimination
Increases the
association between the
conditioned and
unconditioned stimulus
Slows the pace of
forgetting
Advertising wearout is a
problem
Strategic Applications of
Classical Conditioning
Basic Concepts
Repetition
Stimulus
generalization
Stimulus
discrimination
product extensions
family branding
licensing
Discussion Questions
Stimulus Generalization
How does a pharmacy like CVS or Rite Aid
use stimulus generalization for their private
brands?
Do you think it is effective?
Should this be allowable?
Stimulus Generalization
Strategic Applications of
Classical Conditioning
Basic Concepts
Repetition
Stimulus
generalization
Stimulus
discrimination
Selection of a specific
stimulus from similar
stimuli
Opposite of stimulus
generalization
This discrimination is
the basis of positioning
which looks for unique
ways to fill needs
Stimulus Discrimination
Product Differentiation
Instrumental (Operant)
Conditioning
A behavioral theory of learning
based on a trial-and-error
process, with habits forced as the
result of positive experiences
(reinforcement) resulting from
certain responses or behaviors.
Copyright 2010 Pearson Education, Inc. Publishing as Prentice Hall
Reinforcement of Behavior
Positive
Negative
Positive
outcome
Strengthen
likelihood
Negative
outcome
Encourages
behavior
Reinforcement of Behavior
Extinction
A learned
response is no
longer reinforced
The link is
eliminated
between
stimulus and
reward
Forgetting
The
reinforcement is
forgotten
Strategic Applications of
Instrumental Conditioning
Observational Learning
(modeling or vicarious
learning)
A process by which individuals
learn behavior by observing the
behavior of others and the
consequences of such behavior
Copyright 2010 Pearson Education, Inc. Publishing as Prentice Hall
Discussion Questions
How do advertisers drive consumers to
rehearse information?
When does this work against the advertiser?
Can you think of examples of advertisements
which drive you to rehearse?
Knowledge
Evaluation
Behavior
Attention
Interest
Desire
Action
Cognitive
Affective
Conative
DecisionMaking
Model
Innovation
Adoption
Model
Awareness
Knowledge
Awareness
Innovation
Decision
Process
Knowledge
Interest
Evaluation Evaluation Persuasion
Purchase
Trial
Decision
Postpurchase Adoption Confirmation
Evaluation
Involvement
Degree of personal relevance that the
product or purchase holds for that
customer.
High involvement purchases are very
important to the consumer
Low-involvement hold little relevance,
have little perceived risk, and have
limited information processing
Copyright 2010 Pearson Education, Inc. Publishing as Prentice Hall
Marketing Applications of
Involvement
Ads in video games
Avatars
Sensory appeals in ads to get more
attention
Forging bonds and relationships with
consumers
Left Brain
Rational
Active
Realistic
Right Brain
Emotional
Metaphoric
Impulsive
Intuitive
Hemispheric Lateralization
Both Sides of the Brain are Involved in Decision
No loyalty
Covetous loyalty
Inertia loyalty
Premium loyalty