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Fuzzy Logic
Yes
Is water colorless?
Crisp
No
Is Mr. X honest?
Fuzzy
Short
Tall
History
Fuzzy, or multi-valued logic, was introduced in the
1930s by Jan Lukasiewicz, a Polish philosopher.
While classical logic operates with only two values 1
(true) and 0 (false), Lukasiewicz introduced logic that
extended the range of truth values to all real numbers
in the interval between 0 and 1.
In 1965 Lotfi Zadeh, published his famous paper
Fuzzy sets. Zadeh extended the work on possibility
theory into a formal system of mathematical logic,
and introduced a new concept for applying natural
language terms. This new logic for representing and
manipulating fuzzy terms was called fuzzy logic.
Fuzzy Applications
Theory of fuzzy sets and fuzzy logic has been
applied to problems in a variety of fields:
taxonomy; topology; linguistics; logic;
automata theory; game theory; pattern
recognition; medicine; law; decision support;
Information retrieval; etc.
And more recently fuzzy machines have been
developed including:
automatic train control; tunnel digging
machinery; washing machines; rice cookers;
vacuum cleaners; air conditioners, etc.
Fuzzy Applications
Fuzzy Logic detects the type and amount of laundry in the drum and allows
only as much water to enter the machine as is really needed for the loaded
amount. And less water will heat up quicker - which means less energy
consumption.
Foam detection
Too much foam is compensated by an additional rinse cycle: If Fuzzy Logic
detects the formation of too much foam in the rinsing spin cycle, it simply
activates an additional rinse cycle. Fantastic!
Imbalance compensation
In the event of imbalance, Fuzzy Logic immediately calculates the maximum
possible speed, sets this speed and starts spinning. This provides optimum
utilization of the spinning time at full speed Washing without wasting - with
automatic water level adjustment
Fuzzy automatic water level adjustment adapts water and energy
consumption to the individual requirements of each wash programme,
depending on the amount of laundry and type of fabric
Fuzzy Sets
Degree of Membership
Crisp
Fuzzy
Name
Height, cm
Chris
Mark
John
208
205
198
1
1
1
1.00
1.00
0.98
Tom
David
Mike
Bob
181
179
172
167
1
0
0
0
0.82
0.78
0.24
0.15
Steven
Bill
Peter
158
155
152
0
0
0
0.06
0.01
0.00
Degree of
Membership
1.0
Crisp Sets
0.8
Tall Men
0.6
0.4
0.2
0.0
150
160
170
Degree of
Membership
1.0
180
190
200
210
Height, cm
190
200
210
Height, cm
Fuzzy Sets
0.8
0.6
0.4
0.2
0.0
150
160
170
180
Crisp Sets
Short
0.8
Average
Short
Tall
Tall Men
0.6
0.4
0.2
0.0
150
160
170
180
190
200
210
Height, cm
Degree of
Membership
1.0
Fuzzy Sets
0.8
Short
0.6
Tall
Average
0.4
Tall
0.2
0.0
150
160
170
180
190
200
210
Fuzzy Rules
In 1973, Lotfi Zadeh published his second most influential
paper. This paper outlined a new approach to analysis of
complex systems, in which Zadeh suggested capturing
human knowledge in fuzzy rules.
A fuzzy rule can be defined as a conditional statement in
the form:
IF
THEN
x
y
is A
is B
Rule: 1
Rule: 2
IF
speed is fast
IF
speed is slow
THEN stop_distance is long THEN stop_distance is short
In fuzzy rules, the linguistic variable speed also has the range
(the universe of discourse) between 0 and 220 km/h, but this
range includes fuzzy sets, such as slow, medium and fast. The
universe of discourse of the linguistic variable stopping_distance
can be between 0 and 300 m and may include such fuzzy sets as
short, medium and long.
Degree of
Membership
1.0
Heavy men
0.8
Tall men
0.6
0.6
0.4
0.4
0.2
0.2
0.0
160
0.0
180
190
200
Height, cm
70
80
100
120
Weight, kg
Degree of
Membership
1.0
Tall men
0.8
0.8
0.6
0.6
0.4
0.4
0.2
0.2
0.0
0.0
160
180
190
200
Height, cm
Heavy men
70
80
100
120
Weight, kg
project_duration is long
project_staffing is large
project_funding is inadequate
risk is high
IF
service is excellent
OR
food is delicious
THEN tip is generous
RULE 2:
IF TEMP is COOL
RULE 3:
IF TEMP is PLEASANT
RULE 4:
IF TEMP is WARM
RULE 5:
IF TEMP is HOT
Truth Value
0.9
Cold
Cool
Pleasent
Warm
Hot
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
0
0
10
15
20
Temperature Degrees C
25
30
Truth Value
1
MINIMAL
SLOW
MEDIUM
FAST
BLAST
0.8
0.6
0.4
0.2
0
0
10
20
30
40
50
Speed
60
70
80
90 100