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Broadcast Fundamentals

esk Televize
Friday 12 December 2014
Tobias Habann
Broadcast Systems Engineer

Dolbys History of Innovation

noise
reduction

5.1-channel
digital audio

surround sound
for headphones

3D Digital Cinema

7.1-channel
cinema sound

Today

1965

home theater

real-time
5.1 broadcast

HD audio
for PCs

mobile entertainment

TM

Dolby Atmos
cinema sound

TM

Dolby Atmos
for the home

Redefining the Consumer Audio Experience

Accessible

Engaging

Immersive

Adaptable

Audio
Description,
Dialog
Enhancement

Perfect for sports,


live events,
movies and
interactive shows

Lifelike
experience

Optimal
playback on
every device

Dolby Technologies in
Broadcast

Dolby End to End Chain (Live Production)

Dolby Technologies in Broadcast


Contribution
Dolby E

Transmission
Lossless
True HD (for BluRay)
Lossy
Dolby Digital (AC-3)
Dolby Digital Plus (E-AC-3)

Dolby E
Dolby E
Support for Eight Channels
Multichannel Audio for Live Events
Frame-Accurate Audio
Multiple Encode and Decode
Carries Metadata

Dolby Digital Plus (E-AC-3)


Dolby Digital Plus (E-AC-3)
Bandwidth Savings (5.1 Surround Sound by 192 k/Bits)
Always Hear What the Director Intends (Through Metadata Support)
Used to deliver Surround Sound via OTT Services
Support of Audio Description Receiver Mixed
Most Future Proof Codec on the market
Decoders Implemented in almost all HD TVs on the Market in Europe

Dolby End to End Chain (Live Production)

Metadata
Metadata is a set of parameters which controls the encoding of PCM into a
multichannel compressed format such as Dolby Digital Plus (E-AC-3) and the
decoding back to PCM.
Operational metadata is any metadata parameter that is required for the
Dolby Digital Plus decoder to reconstruct the audio samples.
All other metadata parameters fall into the Informational metadata group.
Informational metadata parameters might provide an indication to the playback
system, or even to the end-user, but do not change the way the audio is
decoded.

Important Dolby Digital Plus (E-AC-3)


metadata parameters

ialnorm:

Indicates the long term A-weighted loudness level


Leq(A) of the associated audio.
Essential for proper loudness management.

RC:

Selects predefined compression mode based on


both the rendering equipment and the type of
content.
Essential for intelligibility and listening comfort

ownmix:

Controls how a multichannel surround program will


be rendered on Pro-logic, stereo or mono receivers.
The secret of the Multiscreen Advantage

hannel coding:

Specifies the number of channels in the program and


their physical arrangement.
Essential for proper multichannel sound reproduction

Dolby Digital Plus is Backwards Compatible


Device
Muxed A/V file/stream

S/PDIF

DD+ Decoder
Analog

Dolby Digital Plus Audio

demux

Video Stream

Video Decoder

HDMI

AV DSP

ATSC
A/52B,
Annex
E
Reference Specification:
ETSI TS 102 366, Annex E

Audio Description Broadcast Mixed


Typically Main 5.1 and a 2.0 + Audio Description
Bitrate and Spectrum Inefficient (similar to simulcast)
Described Service unlikely to be a 5.1 service

Main 5.1

2.0+AD

PID B

Main 5.1

DECODE

AD

PID B

DEMUX

2.0

Main 5.1

PID A

MUX
MUX

Downmix

ENCODE

PID A

Main 2.0+AD

Audio Description Receiver Mixed


Encoder and Receiver must be carefully matched
E-AC-3 Metadata update rate (timing) is sent in PID B Audio packets AD systems
based on other codecs use PES packets
Bitrate and Spectrum efficient (AD is a mono track)
5.1 mix capability with Dolby MS11 based receivers (2.0 in Dolby MS10)
Main 5.1

Mixing
Metadata

AD

PID B

Main 5.1

DECODE

PID B

DEMUX

Main

PID A

MUX
MUX

AD 1.0

ENCODE

PID A

Main 5.1+AD
+

Case-Studies

Dolby Digital Plus On-Air in Europe


On-Air HEVC Trials
DVB-T2 Berlin Germany UHD HEVC, Dolby Digital Plus
DVB-T2 Munich Germany HD, HEVC, Dolby Digital Plus

DVB-S2 Hispasat Spain 4K, HEVC, Dolby Digital Plus


DVB-T2 Spain 4k, HEBC, Dolby Digital Plus
DVB-S2 Astra France UHD HEVC Dolby Digital Plus

On-Air
DVB-T France, Spain, Poland, Serbia, Italy, Austria Monocast
Countries were Dolby Digital Plus is in the terrestrial specifications

Turkey, Austria, Slovenia, Slovakia, Czech Republic, Georgia, Poland, UK, South Africa,
Nigeria

Next Generation Audio supported by


Dolby Digital Plus
Objects in Movies and Broadcast

Dolby Atmos Object Based Audio

Base Audio Bed


Static audio elements, with
stirring base tones and rich
audio textures

Sound Objects
Moving around and above you in
multi-dimensional spaceadds a height
dimension not ever before present!

Real Sound Simulation


Multi-dimensional audio that fully
immerses you in the scene!

A new approach to Audio Mixing and Playback:


Combined approach of a channel-based audio bed and sound objects
Content creators mix in a 3D space

Listening: Properties of Audio Objects


What are Audio Objects:
(many, short) audio clips
Enriched with object-metadata
Object properties:
Number (ID)

Position (X, Y, Z)
Size (divergence, dimension)
path (automatable)

ProTools Plugin

Listening: Properties of Audio Objects

Dolby Atmos for the Home


Official Launch September 2014
Deliverable via BluRay (True HD) and OTT (Dolby Digital Plus) today
Dolby Atmos via Broadcast Dolby Digital Plus in the near Future
Home AVRs already on the Market

Object-oriented Audio - Possibilities


Static Rendering

Audio objects are rendered in a fixed


arrangement into a playback environment.

Enhanced audio experience through:


More creativity (precision & control)
Full ambience, stronger impact

Takes 3D surround into the room (away from the walls)


Scalable playback, optimized for any playback environment

Object-oriented Audio - Possibilities


Dynamic Rendering

Audio objects are rendered in a user-customizable


way into the playback environment.

Possibility for a personalized audio experience:


Barrier-free: audio-description, dialog intelligibility, multi-language
Playback customizable to personal preferences by the audience!

Pre-defined mixes (neutral atmosphere vs. in the fan block A/B, )


Activation/positioning of additional audio objects in living room
(e.g. UGC, Skype, )

Redefining the Consumer Audio Experience

Accessible

Personalized

Immersive

Adaptable

Audio
Description,
Dialog
Enhancement,
Multiple
Language

Modify the
presentation to
the listeners
preference

Put the consumer


in the action and
the venue

Optimal
playback on
every device

Lifelike
experience

Lets define the future of Entertainment


together

Links

http://www.dolby.com/atmos

http://www.dolby.com/us/en/professional/technology/dolby-digital-plus.html

http://www.dolby.com/us/en/professional/technology/home-theater/dolby-vision.html
http://blog.dolby.com/2013/12/tv-bright-enough/

http://www.dolby.com/us/en/professional/technology/dolby-3d-glasses-free-3d.html
www.dolbytheatre.com
Mai 2014

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