Professional Documents
Culture Documents
Training Games
January 17, 2015
Game 1
Timing Of Activity :
Activity
Ask the participants to stand facing the wall at an arms length. Now, ask
them to close their eyes & push the wall with full strength.
The trainer here should generate excitement ,motivating the participants
to keep pushing the wall with all their strength.
The trainer can also add humor to the entire activity by telling every one
that the wall is actually moving.
After 2-3 minutes the trainer asks the participants to relax & open their
eyes. Once the participants are back to their respective seats, the trainer
now takes the feedback whether the wall has actually moved or not.
The answer here would be obviously NO". The trainer now takes the
participants to the importance of focusing on the Areas of Influence.
The wall here denotes the Area Of Concern/Area of Non-Influence.
Trainer here should state that one should try to focus on Area of Control
& Influence rather than spending time on issues on which we have no
control.
Game 2
Timing Of Activity :
Activity
The trainer divides the entire batch into groups( 4 5 per group)
Each group is asked to select a song of their choice.
Once each group has finalized their song, all of them are asked to start singing the
song very loudly at the same go.
Their will be total chaos in the training room since every one is singing their own song.
After 2 min. the trainer requests every one to stop singing & ask the participants
randomly if they were able to identify the songs sung by the other group.
Result : Probably no one will be able to do that.
Step 2 : The trainer now gives a common song to all the participants / groups
(preferably a motivational one) & now ask them to start singing once again for a
minute or so.
The groups will be much organizes this time.
The trainer should now ask the participants to analyze both the situations.
Result : Participants will themselves understand that every one should be on a single
thought or platform while performing a common task.
The trainer here also need to built upon the need for every one to be focused on one
goal of the organization since otherwise it will become a Khichdi
Game 3
Timing Of Activity :
Requirements :
Activity
Call for 3 volunteers & ask them to put their initials at a comfortable height on the
chart.
Once every one is through ask them once again to put their initials higher than the
earlier attempt. This time the trainer should motivate the volunteers to stretch
themselves a bit.
The activity will be repeated the third time with the trainer still motivating them to
reach still higher.
At the end of the third attempt the trainer will now ask the audience to judge the
winner out of the three.
Majority of the people will vote for the volunteer as a winner who has put his initials
at the highest level.
However, the trainer will announce all the three as winners focusing on each persons
quest to go still higher with each passing attempt.
Learning : At the first instance many people dont realize their actual potential
but when they put the efforts , nothing can stop them from delivering the best.
Game 4
Activity
Ask for 4- 5 volunteers & have them take a good look of the entire room.
Give them a destination to be reached at the end of the room.
Now, blind fold them & ask them to reach the assigned destination without
touching/colliding with the chairs.
Meanwhile, silently remove half of the chairs from the room.
The volunteers will try to reach the assigned destination taking every effort
not to touch the chairs as per the arrangement shown to them.
Once every one has reached the assigned destination ask them to open their
eyes & have a re look of the entire room. They will be surprised to find that
there are just half of the chairs in the room to which they had taken
precaution of not colliding with them.
Learning : Obstructions are all in the mind.We perceive lot of obstructions
in our mind before getting on to the actual job,However, most of the
obstacles are baseless.
Game 5
10
Activity
Remove one part of the picture & lay the other parts of the puzzle in front
of the group/the person coming late.
Ask them/him to arrange the picture.
The group/late comer will be able to arrange the entire picture with one
part missing Which has been intentionally removed by the trainer).
Learning: The trainer will now emphasize the importance of each &
every part to complete a picture and relate it to the late comer as a
missing link.
The message can also be pass across the group on the first day of the
workshop ( through this activity) that every one needs to come on time &
actively participate in the session being conducted.
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Game 6
4 Squares
Duration : 5 Minutes.
Objective : Think out of the box.
Timing Of Activity : Any time during the workshop.
Requirements : Note pads/Pens with each participant
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4 SQUARES
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Remember
Too much
PowerPoint
not enough
PowerYou
14
Remember
Hook them
in the
first
minute
15
Remember
Dont do
anything for
more than 20
minutes
16
Remember
There are
people in those
chairs
January 17, 2015
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Remember
Begin at
the end
18
Remember
Stop speaking
when they
stop listening
19
Bad delivery
Remember
kills
good
content
January 17, 2015
20
Remember
Dont speak if
you cant
improve the
silence
21
Top 8
Presentation
Qualities
22
23
Thank You
January 17, 2015
24