Professional Documents
Culture Documents
What is E-learning?
E-learning is Internet-enabled
learning
Truth of e-learning
Internet has started reshaping education.
Education will not be the same in the next decade
There is no going back. The traditional classroom
has to be transformed
Number of
Users
3,460,000
Indonesia
400,000
0.18%
China
17,000,000
1.3%
India
4,500,000
0.45%
Japan
38,000,000
30%
Malaysia
1,500,000
7%
Philippines
500,000
0.6%
Singapore
1,850,000
44%
South Korea
16,000,000
34%
Taiwan
6,400,000
29%
Thailand
1,000,000
1.6%
Vietnam
100,000
0.13%
Source: internet
Internet
% population
48%
TIME
Internet:
Greatest
impact
TIME
Interactive Digital
Content:
more emphasis
on demand learning
interactive
INFRASTRUCTURE
- Communication
- Fibre-Optic Cabling
- Gigabit ATM
- Satellite
- Transport/Logistic
- etc
KNOWLEDGE-BASED
ECONOMY
APPLICATION &
CONTENT
- Smart Schools
- e-govt.
- Smartcard
- Tele-medicine
- Others
ECONOMY
Competitive Knowledge
Economy
TIV
ETI
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ES
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RM
2005
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2010
2020
TIME
&
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va c or s, tc,
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P driv Coll ustr ing,
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e
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ort Res
Sp
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Ap time nsive e d
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Go licat o ac to ch
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od
i
I nfo on o ie ve an ge
f
,
rm
a tio tech worl
d
n S n ol
-cl
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yst
a ss
em gy,
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, et
c
Objectives
tu
ed
ng- and S es &
i
d
Lea Staf aciliti c
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F
Bes Good ices, e
v
Ser
ity search, ,
l
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Qu ge Re dents
u
Framework of E-Learning
STAFF
DATABASE
STUDENT
DATABASE
LIBRARY
DATABASE
OTHERS
CONTENT
E-PROCUREMENT
CLIENT/SERVER
RADIO MMU
DOC. MGT.
IVR
NEMS
SMS
WAP
WIRELESS DEVICES
DIGITAL LIB.
MMLS
SMARTCARD
ICEMS
INTERNET
ADMIN.
ONLINE APP.
LECTURERS
PAPERLESS
STUDENTS
OTHER
DATABASE
INFRASTRUCTURE
(622Mbps ATM, Gigabit Ethernet, Wireless Access Points, Satellite, etc)
GLOBALISATION
Satellite-based Education
LEARNING
ORGANISATION
KNOWLEDGE
ECONOMY
E-Learning
LEARNING
SOCIETY
LEARNING
COMMUNITIES
IMPACT OF ICT
KNOWLEDGER
WORKER
Industrial Training
LEARNING
FAMILIES
LEARNING
INDIVIDUAL
COMPETITION
Classroom Lectures
INDUSTRIAL AGE
LEARNING MODEL
DIGITAL AGE
LEARNING MODEL
E-Learning
Classroom
Unlimited
Anytime, anywhere
Content
PowerPoint/transparency/etc
Textbooks/library
Video
Collaboration
Multimedia / simulation
Digital library
On demand
Syn & Asyn. Communication
Personalisation
Delivery Mode
100 : 0 (F/T)
80 : 20 (F/T)
20 : 80 (DE)
CLIC K
BRICK
Privatisation of
education
Blackboard
OHP
TV/VHS
LCD
PC
Whiteboard
E-learning
In an on-line multimedia learning
environment:
teaching & learning is one-to-one (individual)
more interactivity (in normal classroom, it varies with the
class size)
learner-centred
Learner monitoring & grading system
Benefits
Convenient
Benefits
Cost-effective
Benefits
Consistent
Benefits
media-rich
Easier to understand & more engaging
repeatable
As many times as you like
Teachers Obligation
use all
available
technology
incorporate
old &
new
Teachers
Obligation
Lay
foundation
for
Lifelong
learning
Encourage
collaborative
learning
Building an
E-learning
Culture
Administrator:
Create Learning environment
Provide ICT infrastructure
Resources for lifelong learning
Management of content
Tracking students
Administrative features
Integration with various tools such as chat, forum, e-mail, etc.
Reporting
Demo... of Multimedia Learning System (MMLS)
Where to start?
Traditional
Beginning
Evolving
Where to start?
Consolidating
Advanced
Conclusion
e-learning offers opportunity to raise educational
standards in schools
Large range of E-learning tools are not available for
teaching and learning
Closes the gap of Digital Divide
Involvement of teachers and parents is important
Schools will need funding, access and training