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Oracle Academy Java Fundamentals Institute: Day 1

Team Project Activity


Matching Game
Now that you have learned the basics of Greenfoot and
Eclipse, it's time to share your knowledge with others.
You will create a game based on matching.
Each team will present their game to the class. Teams will
be critiqued by their peers, and assess themselves
against two rubrics for the presentation and game.

Oracle Academy Java Fundamentals Institute: Day 1

Team Project Activity


In teams, you will:

Review the matching game problem


Review the sample scenarios
Review the Scenarios page on Greenfoot.org for ideas
Review the rubric
Develop a visual and textual storyboard
Create a game
Create a presentation for the game
Present to class (Day 2)

Oracle Academy Java Fundamentals Institute: Day 1

Project Idea #1: Vocabulary


Students need to learn their vocabulary definitions
for the Java Fundamentals course.
Scenario:
A matching game where 1-2 players can flip/move
cards and match a vocabulary term to its
definition. Once all cards are successfully
matched, the player(s) wins the game.

Oracle Academy Java Fundamentals Institute: Day 1

Game Specifications

The game you will design will allow the player to


select two cards by either flipping each over or
having all cards shown and dragging the term to the
definition. If the vocabulary term matches the
definition, then the cards are removed from the
game. When the player matches all of the cards, the
game is over.
Additionally, the game must:
Define at least 5 programming terms
Utilize source code in an economical and efficient
way
Be creative both in the interface and process flow
Be fully functional with no bugs or errors as a
result of programming (known errors caused by
Greenfoot will not count against your team's
assessment)

Oracle Academy Java Fundamentals Institute: Day 1

Example Problem Vocabulary flip :


Example
Image 1:

Image 2:

Front of card. User clicks


the a key to turn the card
over after its selected.

Back of card with


vocabulary definition
automatically appears
when a key is pressed.

Java Fundamentals
Matching Game

Definition:
A variable that is
defined in
a class. It is used to
store
information for later
use,
or to pass information.
It can store objects or
values.

Oracle Academy Java Fundamentals Institute: Day 1

Example Problem Vocabulary :


Example (cont.)
Image 1:

Front of card. User clicks


the a key to turn the card
over after its selected.

Image 2:

Back of card with


vocabulary term
automatically appears
when a key is pressed.

Vocabulary Term:
Defined Variable
Java Fundamentals
Matching Game

Oracle Academy Java Fundamentals Institute: Day 1

Example Problem Vocabulary :


Example (cont.)
Player can flip two cards or drag one card to another. When the
vocabulary term card matches the definition card, the two cards
are removed from the game, the game makes a victory sound, and
the player earns 1 point.
1
Point

Vocabulary Term:
Defined Variable

Definition:
A variable that is
defined in
a class. It is used to
store
information for later
use,
or to pass information.
It can store objects or
values.

Oracle Academy Java Programming Institute: Day 2

Project Idea #2: Jeopardy

Project details:
Developed in Greenfoot
Jeopardy! Is an American television trivia show with
topics such as history, literature, arts, pop culture,
science, and so on
Player's goal is to answer the most questions correctly
1-2 players or teams
Team/player with most points wins

Oracle Academy Java Programming Institute: Day 2

Project Idea #2: Jeopardy


There are three categories of questions. There are five questions in each
category,
each worth 100 to 500 points. The 100 point questions are the
(cont.)
easiest, and the questions get harder as they move up to the 500 point
ones.
Java Syntax

Java Objects

Java Lingo

Oracle Academy Java Programming Institute: Day 2

Project Idea #2: Jeopardy


Player clicks a cell in the grid to display a question, and
(cont.)
enter
the answer in the answer field. If the answer is
correct, the points are added to the team score. If the
answer is wrong, the correct answer is displayed, team
loses that amount, and the other team gets their turn.

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Oracle Academy Java Programming Institute: Day 2

Project Idea #2: Jeopardy


After all 15 questions have been attempted, the teams can
(cont.)
play
the Double Jeopardy round.
In this round, the amounts range from $200 to $1,000-double what they were in the Jeopardy round. Play is the
same in this round as it is in the Jeopardy except there are
three new categories. In the two player/team game, the
team that scores the most points wins.

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Oracle Academy Java Programming Institute: Day 2

Project Idea Matchng


Game Others
Tc Tac Toe
Match Language Words
Match Pctures
Match patterns e.g maze game, Flashng Colours, Sounds
Shoot matching graphics (balloons etc)

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Oracle Academy Java Fundamentals Institute: Day 1

Planning Documents
The project planning documents
are:
Visual storyboard to design the
game's interface
Textual storyboard (algorithm) for the
process
Flowchart of the process

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Oracle Academy Java Fundamentals Institute: Day 1

Visual Storyboard
Create a visual storyboard to
illustrate the interface of the
animation. It should include:
Illustrations of each major scene of
the animation
Text under each illustration that
explains what happens in the scene

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Oracle Academy Java Fundamentals Institute: Day 1

Textual Storyboard
Create a textual storyboard that
documents the algorithm for the game.
This should include:
Acting out the game first as a team.
Writing the textual storyboard, which includes:
Clear, logical statements that describe what actions the
objects perform in the game
Control statements to define when actions take place (in
order, together, if/else, etc.)

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Oracle Academy Java Fundamentals Institute: Day 1

Textual Storyboard Example


Example

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Player uses arrows on keyboard to select a card.


Player clicks a key on keyboard.
Selected card flips over.
Player uses arrows on keyboard to select another
card.
Player clicks b key on keyboard to select the second
card.
Second selected card flips over.
If cards match, they are removed from the game, the
player earns 1 point, and a victory sound is played.
When all cards are removed from the game, the game
ends with a message Game Over and victory sound.

Oracle Academy Java Fundamentals Institute: Day 1

Flowchart
The flowchart should map out the
game's process to help you document
and refine the logic of the game. This
includes:
The process flow of the animation, including
all actions and how each flows logically into
the next action
All condition based decisions (i.e. If and
While controls)

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Oracle Academy Java Fundamentals Institute: Day 1

Flowchart Example
Process flow:
If the a key is pressed, the selected card is
flipped over. If the a key is not pressed, the
card is not flipped over.
True

If the a key
is pressed

Do this:
Flip first
selected card

Otherwise, do this:
Do nothing

End

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False

Oracle Academy Java Fundamentals Institute: Day 1

Presentation Specifications
Your final project will include a 510 minute final presentation
which should include:

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Introduction and high level outline of


what you will be presenting
Project Overview
Demonstration
How the project requirements
affected your design
Summary
Questions and Answers

Oracle Academy Java Fundamentals Institute: Day 1

Define Tasks
Define tasks, subtasks, and leader
Task
Subtasks
Task Leader
for
each
task.
Develop planning documents
Develop textual storyboard

Ben

Develop visual storyboard

Dev

Develop flowchart
Develop game

Anna

Develop presentation

Dev
Create presentation slides

...

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...

...

Oracle Academy Java Fundamentals Institute: Day 1

Define Tasks (cont.)


Suggested roles:
Storyboard and flowchart manager: manages
the team's brainstorming and creation of these
products, and ensuring they are completed ontime and with full contributions from all team
members.
Writer/researcher: writes content for the
storyboard and flowchart, as well as content for
the animation and presentation. Researches
topics as necessary to aid the creation of the
animation and inform students on the team.

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Oracle Academy Java Fundamentals Institute: Day 1

Define Tasks (cont.)


Suggested roles (cont.):
Programmer: programs the animation.
Tester: tests and debugs the animation
throughout the development process.
Presentation manager: manages the team's
development of the final presentation, ensuring
that all planning is completed on time, that the
presentation is rehearsed and that the script or
plan includes contributions from each team
member.

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Oracle Academy Java Fundamentals Institute: Day 1

Assessment
Assessment takes place as follows:
1. Review the presentation and culminating
product rubrics before you create your game.
2. When your game and presentation is finalized,
ensure both meet the criteria in the rubric.
3. After each team presents, the team will selfassess themselves using the rubric. The class
will give verbal feedback.
4. The team will reflect on ways they could have
improved their game and presentation.

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Oracle Academy Java Fundamentals Institute: Day 1

Presentation Rubric
Rubric to assess the presentation:

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Excellent (3)

Good (2)

Needs Improvement
(1)

Content

Team demonstrates a
complete understanding
of programming topics.

Team demonstrates a
good understanding of
parts of the
programming topics.

Team does not seem to


demonstrate a good
understanding of
programming topics.

Comprehension

Team is able to
accurately answer
almost all questions
posed by peers about
the topic.

Team is able to
accurately answer most
questions posed by
peers about the topic.

Team is not able to


accurately answer most
questions posed by
peers about the topic.

Preparedness

Team is completely
prepared and has
obviously rehearsed.

Team seems fairly


prepared but could have
benefited from a few
more rehearsals.

Team does not seem at


all prepared to present.

Technology

Team is prepared to use all


technology tools and has
few if no technology issues
that prevent successful
execution of the
presentation. Delays are
minimal, if any.

Team seems fairly


prepared to use all
technology tools and
has few technology
issues that prevent
successful execution of
the presentation. Delays
are minimal, if any.

Team does not seem


prepared to use all
technology tools and
has some technology
issues that prevent
successful execution of
the presentation and
cause delays.

Oracle Academy Java Fundamentals Institute: Day 1

Presentation Rubric (cont.)


Rubric to assess the game:

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Excellent (3)

Good (2)

Needs Improvement
(1)

Knowledge Gained

All team members could


easily and correctly
state several facts about
how the game was
developed without
assistance from the
instructor.

All team members could


easily and correctly
state several facts about
how the game was
developed without
assistance from the
instructor.

All team members could


easily and correctly
state several facts about
how the game was
developed without
assistance from the
instructor.

Accuracy of Content

All matching cards made


for the game were correct.

All but one of the


matching cards made
for the game were
correct.

Several of the matching


cards made for the
game were incorrect.

Attractiveness

Contrasting colors and


at least 3 original
graphics were used to
give the cards and
gameboard visual
appeal.

Contrasting colors and


at least 1 original
graphic were used to
give the cards and
gameboard visual
appeal.

Little or no color or
fewer than 3 graphics
were included.

Oracle Academy Java Fundamentals Institute: Day 1

Presentation Rubric (cont.)


Rubric to assess the Greenfoot
game (cont.):

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Excellent (3)

Good (2)

Needs Improvement
(1)

Collaboration

The group worked well


together with all team
members contributing
significant amounts of
quality work.

The group worked fairly


well together with all
members contributing
some work.

The group often did not


work well together and
the game appeared to
be the work of only 1-2
members in the group.

Creativity

The team put a lot of


thought into making the
game interesting and
fun as shown by
creative information,
game controls, and/or
design of the world.

The team put some


thought into making the
game interesting and
fun by using textures,
creative writing, and/or
interesting characters.

The team tried to make


the game interesting
and fun, but some of the
elements made it harder
to understand and/or
enjoy the game.

Oracle Academy Java Fundamentals Institute: Day 1

Develop Game and Presentation


Develop:
Game in Greenfoot
Final presentation

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