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Gambit
Mesh generation
Generating a good mesh is a large
part of the CFD problem
Generating a good quality mesh can
be hard work
What is a satisfactory mesh for a
problem will not automatically be so
when another model option is
enabled
Grid Types
Fluent can solve flow problems in
2d or 3d
The cyclone simulation discussed
in the introductory lecture is a
typical 3d problem
The 2d channel is a typical 2d
problem
2d Grids
u/z =0
z
y
x
2d Grids
z
y
x
2d grids - types
mapped
(preferred if it
possible to do so)
2d quad mapped
2d tri paved
paved with
triangles or quads
(unstructured
solver only)
2d quad paved
2d grids
2d grids are drawn on faces in
Gambit
2d face grids are used as a
precursor to creating 3d grids
3d grids
The grid you will generate for a full 3d
simulation of the flow
obviously consumes more memory
and takes longer to solve
generated for a volume in Gambit
mapped preferred.
complex 3d grids such as Cooper and
t-grid are unstructured grids
Structured and
Unstructured Solvers
Structured and
Unstructured solvers
Structured Grids
Topologically rectangular
This means that the mesh volume is a
quadrilateral in 2d or a hexahedron in 3d
Each mesh volume is linked only to its
immediate neighbors
But the edges can be mapped around
curves and mesh volumes dont have to
be the same size
Reduces storage and CPU requirements
Solid regions like tank baffles can be
generated by blanking those mesh points
which overlap the solid region and making
them dead zones. Fiddly but still
generates a good grid
dead zones waste storage.
Unstructured Grids
Unstructured Grid
Topologies
3d hexahedron
2d Prism
2d Triangle
Tetrahedron
Pyramid
Prism
Avoid:
Skew
Hex or quads
amax
amin
Tris or tets
Skew = Optimal face/cell size face/cell size
Optimal face/cell size
Optimal face
Actual face
Gambit - bottom up
approach
create vertexs
link vertexs to make edges
create faces from edges
create volumes from faces (3d)
mesh edges
mesh faces
mesh volumes (3d)