Professional Documents
Culture Documents
Part 1
Introduction
Basic Suspension
Terminology
Ride Height
Bump / Droop
Camber
Caster
Toe In / Out
3
Ride Height
Bump
The neutral /
middle position of
the Suspension
When the wheel
moves upwards
Droop
Camber
Tires generate
more cornering
force with a small
amount of
negative camber
Camber changes
as suspension
moves up (bump)
and down (droop)
5
Caster
Shopping cart
action
Causes selfcentering action
in the steering
More caster
results in more
camber as front
wheels are turned
6
Toe-in or Toe-out
Toe-in results is
inherently stable
Toe-out is
inherently
unstable
Race cars often
use front toe-out,
& rear toe-in
7
Common Suspension
Designs
Beam Axle
Swing Axle
De Dion
Double Wishbone /
Unequal Length A-arm
8
Beam Axle
Swing Axle
Often used on VW
based off road cars
Simple and rugged
Camber curve too
steep
Only adjustment
you can make is
ride height
10
De Dion
Essentially a beam
axle with the diff
now sprung weight
Keeps wheels
parallel
Relatively light
weight
Better on smooth
tracks
11
Double Wishbone
Lightest weight
Lowest unsprung
mass
Greatest
adjustability
12
13
Same terminology
as aircraft
X is the
longitudinal axis
Yawing refers to
normal change of
direction
Pitching is dive or
squat
14
Understeer
Oversteer
16
Weight Transfer
17
Roll Center
A geometric construct
Represents the instantaneous
point about which the sprung
mass will rotate due to
cornering forces
Roll center moves as
suspension travels
Goal of any suspension
designer is to minimize Roll
Center Migration
18
Roll Couple
Anti-dive
Purely geometric
method to reduce pitch
movement
Reduces suspension
compliance over bumps
No longer in favor with
formula car and sports
racers
Might work well for Baja
20
Bump Steer
Angle between
the centerline of
the wheel and the
actual path
Tires generate
highest cornering
forces at a certain
slip angle
22
Friction Circle
Plots the
theoretical limits
of adhesion in 2
axes
Great tool for
analyzing driver
to driver variation
G-analyst is a
cheap tool for this
24
25
Car Balance