Professional Documents
Culture Documents
2000 Offense:
General Information
Table of
Conte nts
•Trinity H.S. Offensive Philosophy
•“The Unconquerable Soul”
•Huddle •Huddle Tempos
•Emergency Calls •“6 Second Rule”
•Basic alignments •Cadence
•At the Line of Scrimmage
•Identifying defenses:
Fronts Coverages
•Formations •Motion & Shifts
4 Wide 11 Group 23 Group
Other Groups/Calls Term Summary
THE TRINITY OFFENSE
The THS Offense is built on three basic principles:
INVICTUS
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Huddle:
“A brief, efficient business meeting”
•How we conduct and break the huddle sets the tone for how we will play
once the ball is snapped…it must be disciplined, focused, and unified!
•The Center sets the location of the huddle, then calls the business
meeting to order by giving the down and distance situation.
•Sprint to it and out of it! Create TEMPO!
•Once the quarterback enters the huddle, he assumes COMPLETE
control of the business meeting. NO ONE else talks!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Huddle:
“A brief, efficient business meeting”
1. Center sets the huddle, calls down and distance .
2. Substitutions sent from sideline, incoming subs call out personnel group or name of person being
subbed for. Replaced player exits ONLY when he sees his replacement approach the huddle!
3. Quarterback enters and takes control of the huddle, saying “eyes up.”
All ten men make eye contact with the Quarterback!
11!
4. Quarterback calls formation, motion, and play .
11!
5. QB does NOT give a cadence; it is
understood to be on “SET HIT” Z Y F H X Standing, shoulder to shoulder, hands behind back.
unless he calls “False.”
R R L L Hands on thigh pads.
6. If anyone is unclear on the play at T G C G T
all, they ask the QB to repeat
himself by saying “Check “. Q “Eyes up.”
“First
7. QB prepares to break the huddle . “Right Out, Z5, 16 Counter Trey ”
and 10”
8. All eleven players break the huddle “Ready...”
on “ROCKS!” and sprint to the
line of scrimmage . Ball •8 yards
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Huddle Tempo
•We have two types of huddle tempo, and also two kinds of no-huddle
tempo! Each do a particular job in certain situations in a game!
•Our HUDDLE tempos are “Normal Huddle,”
Huddle and “Four Minute Huddle”
Huddle
–Normal Huddle:
Huddle Designed to keep us in normal game rhythm. We generally should
be out of the huddle by :15 on the play clock. Brisk, business-like pace.
–Four Minute Huddle:
Huddle Designed to protect a lead and run clock. Emphasis on staying
in bounds, protecting the ball, making first downs, no penalties! We will be out of the
huddle on normal time, but the QB will slow the pace of getting set, starting the
cadence with approximately :07 on the play clock!
•Our NO HUDDLE tempos are “On the Line”
Line and “Speed.”
Speed
–On the Line:
Line All calls are made on the L.O.S., but we’re not in a hurry. We can take
our time and manipulate defenses with the threat of running a play at any time.
Receivers move in to hear the play, then move out to their positions.
–Speed: Used to speed up the game and conserve time. All calls at the L.O.S., NO
dummy calls, NO motion! We can huddle if the clock is stopped if we choose.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
From the Huddle to the Line:
“The Six Second Rule”
•The most important six seconds of a football play happen BETWEEN the
huddle and the line of scrimmage…how you prepare yourself during this
time will determine the success of the play!
•“The Six Second Rule” is a simple mental routine that each position has
that allows them to do their thinking before the play so that they can be
prepared, confident, and aggressive once the play begins, and be ready
for anything that might happen!
•The actual routine varies by position, but its basic elements are:
–WHAT IS MY JOB (or basic assignment) on this play?
–What, if anything, should I do with my ALIGNMENT to help me do this job?
–What is the DEFENSE’s basic alignment?
–Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?
–What ADJUSTMENTS might I have to make, based on the defense, to get my job done?
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Basic Alignments
## ##
2’ 2’ 2’ 2’
X Z
H 4 4 Y
6 F
“BASE” ALIGNMENTS & SPLITS
•Offensive Line: 2 foot splits!
•X: “Wide Receiver” position on the left, ON the ball, on the numbers
•Z: “Wide Receiver” position on the right, ON the ball, on the numbers
•H: Inside “Receiver” position on left, 4 yards outside T, OFF the ball
•Y: Inside “Receiver” position on right, 4 yards outside T, OFF the ball
•F: “Fullback” position, straight behind QB, 6 yards deep
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Cadence: Basic Information
•The cadence is a critical way for us to gain an edge! The team that gets off the
ball usually wins each play!
•Basic formula: Number/Number, Number/Number, “Set,” “Hit!”
–Example: “1-22, 4-66…1-22, 4-66…Set, HIT!”
–QB must call each set of numbers clearly to both sides!
–There will be a slight pause between ‘Set’ and ‘Hit’…offensive linemen and backs
must anticipate “HIT” right after set, and get off the ball on the H sound in “Hit!”
–Receivers always move only when they see the ball move!
•We can change or check to plays using a live number in the first digit
–In the above example (“1-22, 4-66”), if “1” were our live digit that week, the play
would be changed to “22”…if “4” were our live digit, the play would be changed to
“66.” If neither were live, then we have made a “dummy” call and the play is
unchanged.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Cadence: Types
•Basic cadence:
*Unless we use a “False” cadence (see below), our plays will always be run on “Set Hit!” The
quarterback may use the number call prior to the “Set Hit” either as a dummy call or to change
the play, or he may go without the numbers and simply go on “Set Hit.” These two possibilities
would sound like this:
–Without number calls: “Set, Hit”
–With number calls (live or “dummy”) “2-17, 4-64 - 2-17, 4-64 - Set, Hit”
•“False” cadence:
–No play called in the huddle - just the formation and “False”
–We DO intend to run a play, but only after trying to draw the defense offside first!
–QB goes through normal cadence sequence with two “Hit” calls, then starts the cadence over
–QB will then go through a normal cadence sequence, using a live number to call the play.
–Ball is snapped on the first “HIT” of the second cadence!
–Example (Assume “3” is the live number of the week)
“1-65, 4-40 - 1-65, 4-40, Set HIT! HIT!…
“6-21, 3-74 - 6-21, 3-74, Set HIT!”
**Ball is snapped, “74” is run!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
At the Line of Scrimmage
J
C “Uncove C
R W S
red”
“Sp SS
“ lit” “
3 E T T E “So
3
lo ”
” X Z ”
H Y
”
”
3
1
“
“
F
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position
2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Gap Identification
Most all defenses base their schemes around the idea that they will defend “gaps,” or potential
holes between offensive linemen. Those “gaps” are labeled using letters, beginning with “A” and
working out in the following fashion:
E D D E
C B A A B C
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Defensive Front “Techniques”
When identifying the location of players in the defensive front, we describe them in terms of the
“technique” they’re playing. Understanding these different locations, or “techniques” is critical to
us for a number of reasons:
*It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him
*It determines for linemen, in many cases, what their first two steps will be and how they’ll go about doing their job
*Often, it determines which way we’ll “check” a play to insure the best chances of success!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Defensive “Cores”
The next step in identifying defenses is to classify the front structure in terms of its “core.” The
“core” refers to the how defenders are aligned within the “A” and “B” gaps. There are only four
basic cores, as identified by the Center at the line of scrimmage, and they provide a great deal of
information as to how the rest of the defense is being played around it and how we want to block!
The cores are named and identified as follows:
V V V V V
V V V V V V V V
-Center has a down lineman -Center has a down lineman -Center has no down -Center has no down
on him (0 or Shade) on him (0 or Shade) lineman on him, but both lineman on him, but both
-Either one or both of the -Both Guards also have a guards do*. guards do*.
guards does NOT have a down lineman over them -There is only ONE player -There are TWO players
down lineman on him. (usually 2 or 3 tech). aligned at LB depth from B aligned at LB depth from B
gap to B gap. gap to B gap.
-------------------------------- -------------------------------- -------------------------------- --------------------------------
Core is “Odd” Core is “Bear” Core is “Even” Core is “Split”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“Default” or “Base” Formation
and Personnel Group
X Z
H Y
X Z
H Y H
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“TRIPS” Call
X Z
Y H Y
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“BUNCH” Call
X H
Y Z
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“BUNCH” Call
Y Z
X H
X Z
H Y
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“RON” and “LOU” Calls
X Y Z
H Y Z
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“RON” and “LOU” Calls
X H Z
X H Y
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“NEAR” Call
X X Y Z
H H 3 3 Y Z
Moves X the inside receiver position, 3 yards off the tackle but still on
the ball, and H to the outside position, split to the numbers, off the ball!
Moves Y up on the ball, and Z off, while staying in the same relative
positions.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Moving the Fullback
X Z
Y
SLIP SLOT STUD SCAT
SOFT F STRONG
F
•We can also add words that move “F” from his base position
•To move him to an inside WR spot on the right, we say “SCAT”
•To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say “STUD”
•To move him over to a wing, 1 yard by 1 yard off the Left Tackle, we say “SLOT”
•To move him to an inside WR spot on the left, we say “SLIP”
•To offset him behind the tackle on the left, we say “SOFT.”
•To offset him behind the tackle on the right, we say “STRONG.”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls
X Y
Z
F
•To substitute a TIGHT END in at the “Y” position, we will call for
“11” personnel group (1 TE, 1 back) prior to the play being signaled
•As a basic rule, this substituted Y will align as a Tight End, ON the
ball, on the RIGHT side
•Z aligns in his normal spot, except off the ball
•F & X are unaffected, unless another word is added to move them
•We call this basic alignment “RIGHT”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls
X Y Y
Z
•To keep everyone in the same place as “RIGHT,” but flex the Y out into a
“Nasty” split position of 8 to 9 feet, we call “ROCK” instead of “RIGHT.”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls
X Y
Z
OUTSIDE OUT SLOT WING WIDE WIDER
UNDER F OVER
H •We then add a word to tell H where to align:
•If we don’t say anything after “RIGHT,” he lines up right behind the QB, 4 ½ yards deep
•To set him 1 yard by 1 yard off the Left Tackle, we say “SLOT”
•To set him halfway between the left tackle & X, we say “OUT”
•To set him outside of X, we say “OUTSIDE”
•To set him 1 yard by 1 yard off Y, we say “WING”
•To set him halfway between Y and Z, we say “WIDE”
•To set him outside Z, we say “WIDER”
•To put him in the backfield, offset left, 4 ½ yards deep, we call “UNDER”
•To put him in the backfield, offset right, 4 ½ yards deep, we call “OVER”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls
X Y
Z
FLOP FLIP ZIP CLOSE
F
Z •We can also add words to move Z...
•To move him down to a spot 1 yard by 1 yard off Y, we say “CLOSE”
•To move him over to a spot 1 yard by 1 yard off the Left Tackle, we say “ZIP”
•To move him over to a spot halfway between the left tackle & X, we say “FLIP”
•To move him all the way over to a spot outside of X, we say “FLOP”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls
X Y
TIGHT BIG
F
X •…or X
•To put him in a tight end position on the left, in a three-point stance, we say “TIGHT”
•To move him over to the right, ON the line as a Split End “BIG”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls
X Z
H Y
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls
LEX REX
X Y Y Z
X Y Y Z
X is off the ball LARRY RAY Z is off the ball
in “Lex” in “Rex”
•In this grouping, Y is moved with a series of “R” and “L” words:
•To set him in the inside position on the Right, off the ball, we call “RAY”
•To set him in the inside position on the Left, off the ball, we call “LARRY”
•To set him in the inside position on the Right, on the ball, with Z off, we call
“REX”
•To set him in the inside position on the Left, on the ball, with X off, we call “LEX”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls
X Z
Y
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls
Additional calls can move H and F as follows:
*Note: Unlike “Split” & “Weak”, these calls are not relative to Y. They are the same regardless of where Y aligns!
H F F H H H
F F
•H lines up in Left halfback •H lines up in Right halfback •H lines up in left halfback •H lines up in right halfback
position, 4 1/2 yards deep position, 4 1/2 yards deep position, 4 1/2 yards deep position, 4 1/2 yards deep
over the inside leg of the T. over the inside leg of the T. over the inside leg of the T, over the inside leg of the T,
•F lines up directly behind •F lines up directly behind uses a 3 point stance. uses a 3 point stance.
Center, 4 1/2 yards deep Center, 4 1/2 yards deep •F lines up in his norml spot, •F lines up in his norml spot,
•Both backs: 2 pt stances! •Both backs: 2 pt stances! 6 to 6 1/2 yards deep 6 to 6 1/2 yards deep
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
OTHER CALLS
Example 1: Basic formation with “SQUEEZE” call
·X & H, Y & Z “Squeeze” together. Inside most receivers (H & Y in this case) align
at 3-5 yards off the tackle/TE, and X & Z align one yard outside of them.
X Z
H Y
“SQUEEZE” CALL
•Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
Example 2: Trips Left “SQUEEZE”
·H & Z are the inside most receivers on their side, and align 3-5 yards off the T/TE.
X & Y squeeze their alignment down to within 1 yard of the next guy inside them.
X Y
Y H
“SQUEEZE” CALL
•Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
Example 3: Right Wing Soft Flop “SQUEEZE”
·X is the inside most receiver, sets 3 yds off tackle. Z squeezes down 1 yard off him.
X Y
Z H
“SQUEEZE” CALL
•Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
Example 4: Right Wider “SQUEEZE”
·Z is the inside most SPLIT receiver, sets 3-5 yards off tackle. H squeezes down a
yard outside him.
X Y
Z H
“SQUEEZE” CALL
•Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
FORMATION Summary
P er s .
CALL G r oup
F H X Y Z
RON 4 o nl y A l ig n O N b a l l O F F b al l
LOU 4 o nl y A l ig n O N b a l lA l g n O F F b a l l
NEAR 4 o nl y A l ig n O u t s id eA l ig n 3 y d f / TA l ig n O N b a l l O F F b al l
T R IP S 4 o nl y (R t ) M id r e c o n r (L t ) M id r e c o n l
(R t ) M id r e c o n (L t ) M id r e c o n
(L t ) O F F b a l l , 1 (R t ) O F F b a l l ; 1
BUNCH 4 o nl y r t ; O N b al l 1 y
yd o ut s Y
l t ; O N b al l 1 yd
yd o ut s Y
o ut s Y o ut s H
In s r e ca w a y
E MPTY 4 o r 11
f / c al l
R IG H T 11 T E po s o n R t
N a s t y s p l it T E
ROCK 11
o r R t (3 y )
SLOT 11 1 x 1 off LT
In s r e c o n L ;
OUT 11 1 / 2 w ay b et T &
X
O U T S ID E 11 O u t s r e c o n L Bt e c o me in s r e c
W IN G 11 1 x 1 of f RT
M id r e c o n R ;
W ID E 11 1 / 2 w ay b et Y &
Z
W ID E R 11 O u t s r ec o n R t B e c o me in s r e c
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
MOTION:
Moving Players to Spots on the Field
9 7 5 4 6 8
COMMUNICATING MOTION
The way we do this is to simply say WHO we want to go in motion
(H, Y, F, X, or Z)
and WHERE on the field we want him to end up.
The “spots” on the field we can send motion men are numbered IN
CONJUNCTION WITH OUR HOLE NUMBERS as follows:
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
MOTION:
Moving Players to Spots on the Field
H 4
COMMUNICATING MOTION
For example, if the phrase “H4” is added on to the end of a formation, we are
literally saying,
“H, line up as the formation calls, then go in motion to the 4 spot.”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
MOTION:
Moving Players to Spots on the Field
9 Y
COMMUNICATING MOTION
Or, if the phrase “Y9” is added on to the end of a formation, we are literally saying,
“Y, line up as the formation calls, then go in motion to the 9 spot.”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
MOTION:
Moving Players to Spots on the Field
COMMUNICATING MOTION
*Technique note: On most motion, the motion man should use a “shuffle” technique
as he completes his course. In other words, as he gets to the final 2-3 steps prior to
reaching his “spot,” he squares his shoulders to the line of scrimmage and shuffles,
allowing him to attack defenders more effectively and maintain the timing of plays.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
FF O
O O
O TT B
B A
A LL LL
2000 Offense:
Running Game
Table of
Conte nts
16-17
16-17 GAP: Arc if T Gap – Far LB Gap – Far LB Gap Far B: Long Trap Pull & Lead Seal BS E Arc
TREY unc. Dead if unc Dbl Lock
CTR TREY
18-19
18-19 Rip down to FSLB or Zone Zone Zone Zone Zone Support Back
FSLB Zone Lock
OPTION
OPTION Reach
21-22-23-24
21-22-23-24 Base Base Base Base Base Base “Blast” FSLB Slam & Slide
BLAST
BLAST
25-26
25-26 Down or S/S Base or Down Base Base Base Base Kick EMOL Slam & Slide
LEAD
LEAD to FSLB to FSLB
28-29
28-29 Reach Reach Reach Reach Reach Reach Support All Perimeter
JET calls
JET
42-43
42-43 Zone Zone Zone Zone Zone Zone Seal BS E 79
ZONE
ZONE
44-45
44-45 Reach Reach Reach Reach Reach Reach Support
STRETCH
STRETCH
46-47
46-47 Gap-Near Gap-Near LB Gap-Near LB Dead Long Trap Punch Seal BS E Chop
COUNTER
COUNTER LB Alert Chop
48-49
48-49 Reach Reach Reach Reach Reach Reach Support All Perimeter
TOSS
TOSS calls
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
12-13 “DRAW”
“Base” Family
•12 & 13 Draw take advantage of linebackers who get into
their pass drops too deep too quickly, opening up running
lanes in front of them!
•This is primarily a play we will run against 5 defenders in
the box, unless the 6th defender (a LB) really removes
himself quickly!
•The basic rule for all linemen is to show pass for one count by raising their chest and
showing their hands, then to go drive block the DL or LB over them in whatever
direction that defender wants to go.
•Any time we get a 1 technique or a heavy 2 technique, the Center and Guard will
execute a “Fold” block to handle that defender and the Middle or Frontside LB!
•The Draw will be a good 1st down or 2nd and long call against people who play heavy
coverage on those downs!
R W S SS
“BASE RULES”
RULES”
*Block the man on you whichever way he wants to go. If
uncovered, release to the first LB over to inside you. Use
J
J
C C C
C
R M S S R
W
FS #1
E T T E W FS #2
E T N T E
FSTE
FST
FSG
BSG
BST
R J
R J BSTE
C M Z C
BSWR C S M W C
N D T N T E T T E
•This play will always be successful if we do two things: Get MOVEMENT on frontside
double teams, and SHUT OFF backside penetration!
•We can and will use a variety of sets and motion to get different people in a position
to help SEAL the backside!
•This play should be very good on any down, at any spot on the field if we execute!
E T T E
the inside disappears inside by alignment or movement,
then my block becomes a Down block to the 2nd LB.
*If I’m covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
“Dead” “Gap” “Gap” *If I’m covered by a head-up player or an outside shade,
shade I
“Double”
expect a “Double” call from the man outside of me! He
and I will Double Combo to the first LB inside us! If my
L cut off outside foot! man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B
“B, B, B !” to
“Stay in the cheeks” of the T... the man behind me to wave off the Double and tell us both to B
Drive the man inside us!
*The Center, if uncovered, will always DEAD block with a
flat step back to Backside A gap. He must ensure that
the 1st DL backside does not get penetration!
FS Outs: Inside stalk man on. Alert for “Bomb” call! FS T: Gap rules – far LB. 4 or 5 doesn’t count as “covered.”
FS Ins: Inside stalk man on. FS G: Gap rules – far backer
BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! CENTER: Gap rules. If covered, can stay part of Dbl
Combo unless A or B gap is threatened by a DT or DE. If
BS Slot: By alignment or motion, seal off E.M.O.L. backside! gap is threatened, make “Down” call to FSG & Dead block.
FB: Step laterally backside, gather on 2nd step, take handoff BS G: Pull through hip of C,“Long
C,“Long Trap”
Trap” E.M.O.L. frontside.
deep over top of QB and get in phase with pulling tackle. “L Use inside-out head position & DIG HIM OUT of the hole.
cut” and explode off kickout, make final break if needed off T’s BS T: Pull and lead through first available hole on the
block on LB, get North & South as quickly as possible. frontside to frontside LB. Should maintain a 1 x 1
QB: Step 5 or 7 o’clock opposite call, get depth,
depth, turn and hand relationship with G to keep from being knocked off.
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find Eyeball LB on your course for run-throughs. Keep
E.M.O.L. backside! shoulders on an angle through hole, do not square up!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Split Rex Z5 16 Special v. Split Right Slot Flop 16 Trey v. Bear
J
J
C C C
W M S R W S
FS #1
C
E T T E FS #2
E T N T R E
FSTE
FST
FSG
BSG
BST J
R J BSTE
C M Z C C C
BSWR R S M W
N DE N E E T T E
J
J
C C C
C
R M S W S R
FS #1
E T T E W FS #2
E T N T E
FSTE
FST
FSG
BSG
J BST J
R BSTE C C
C M Z C R S M W
BSWR
W T N T S E T T E
“BASE RULES”
RULES”
Possible *Block the man on you whichever way he wants to go. If
uncovered, release to the first LB over to inside you. Use
“Slam &
C Slide” C his leverage & movement against him…block becomes
an A, B, or C DRIVE.
DRIVE
*If the man in your Base rule happens to be the man the
SS W S H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-
26), work back to the next LB backside!
*Any blocker working back to a LB should take a 6” step
E T T E R inside first! If the lineman inside you has a head-up or
outside down lineman on him, Slam that lineman and
Slide off to your LB! This is NOT a Combo for movement!
*You cannot be wrong unless you LOSE CONTACT!
•Man in base Possible Drive your feet and finish the block! This is true one-on-
rule is H’s! “Slam &
one blocking!!
•Go to LB! Slide” FS T: Base. Your man could well be the H-B’s.
FS G: Base.
L cut off H’s block just
as you would on 46-47! CENTER: Base. Can call “Fold” to a Backside 1
technique if you think the angle is better.
BS G: Base. Can request a “Fold” from the Center if
FB: Deepen as much as your speed allows. Lateral step, you’re having a tough time digging the 1 technique out.
crossover, attack H’s inside leg, eye block on FSLB as you do.
BS T: Base.
Make a strong L cut off H’s block up into the hole, cutting
straight up if no one crosses your face, or back one lane if BS TE: Base.
FSLB crosses you. Explode through the hole & finish the play! BS Outs: Convoy middle 1/3. Alert for “BOMB” situations.
situations.
QB: Get the ball to the FB as deep as possible, look it into BS Ins: Inside stalk the man over you. Cut him off.
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are
the same 5’oclock/7 o’clock steps you use on 43-42; on 21- H: LEAD the play through the inside earhole of the E.M.O.L!
Take a tight course right off FST/TE’s outside hip, keep
22, step almost straight behind you to 7:30 or 5:30 to clear a inside leverage on EMOL, kick him out, finish with feet, work
path along the midline for the H-B and FB. your butt out of the hole!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Slot Rt Split (Gun) 26 Lead v. Split Right Wide Y5 25 Wham v. Bear
J J
C C
C C
M S W S R
R
WE T T E E T N T E
J R J R
C Z M C C S M W C
S
T N T W E T T E
“REACH”
REACH” RULES
C C *Basic premise is to REACH one gap in front of us!
*If I’m uncovered, I plan to REACH and OVERTAKE the down
R W S SS
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E the gap in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!
FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
FB: Run a 42-43 course right through the inside leg of the BS TE: Reach rules! 9 tech doesn’t count as
offensive tackle. Roll over the ball HARD as the QB passes “covered.” Get downfield!
you, get tackled. YOU must adjust your course to the QB, not BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
the other way around. If Offset to playside in “Strong,” “Soft,”
or “Split,” use H’s Backfield arc blocking rules! Ball Carrier: Jet motion on QB’s heel, get to full speed by
the snap. Take handoff and SPRINT for the corner…TRUST
QB: Give BS slot the heel, time up snap so that he’s getting YOUR SPEED! Read block on CB. May use “dip” to set up.
to the BST as the ball is snapped. Step to 6 o’clock with *Ball Carrier is the inside most receiver off the ball by formation.
backside foot, look ball into Slot’s stomach, step tight to FB Jet motion is understood and doesn’t need to be called!
then set up behind FS guard exactly as you would for play H (Backfield):
(Backfield): Cheat alignment up & outside; arc to block
action, eyeing the Dig and Post area. support. On “Crack” call, arc to block Cornerback
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Near 29 Jet v. Split Rock Wing Flip Slip 48 Jet v. Bear
J J
C C
C C
M S R W S
R
E T T E W E T N T E
J J R
C C
M Z C W M S C
R
W T N T S E T T E
J J
C C
C C
W M S W S
R
FS #1
E T T E R FS #2
E T N T E
FSTE
FST
FSG
BSG
J BST J R
BSTE
C M Z C C W M S C
R BSWR
W T N T S E T T E
“REACH”
REACH” RULES
J
J
C C
C C
M S W S
R FS #1
E T T E W FS #2
E T N T R E
FSTE
FST
FSG
BSG
J
BST
R J
C BSTE C
C M Z C W M S R
BSWR
W T N T S E T T E
E T T E
the inside disappears inside by alignment or movement,
then my block becomes a Down block to the 1st LB.
*If I’m covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
“Gap” “Gap”“Dead” “Punch” *If I’m covered by a head-up player or an outside shade,
shade I
expect a “Double” call from the man outside of me! He
L cut off and I will Double Combo to the first LB inside us! If my
outside foot! man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B
“B, B, B !” to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!
*The Center, if uncovered, will always DEAD block with a
flat step back to Backside A gap. He must ensure that
the 1st DL backside does not get penetration!
BS TE: Punch C gap to EMOL. See BST technique. FS T: Gap rules – near LB. 4 or 5 doesn’t count as “covered.”
BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! FS G: Gap rules – near backer
CENTER: Gap rules. CHOP call to T if you need to work
BS Slot: Inside cut off the man over you.. up to BSLB after your initial Dead step.
FB: Turn your shoulder & pick up your BS leg to simulate fake BS G: Pull through hip of C,“Long
C,“Long Trap”
Trap” E.M.O.L. frontside.
backside, keeping FS foot anchored…take handoff from QB Use inside-out head position & DIG HIM OUT of the hole.
deep, press block of Guard, then “L cut” off outside foot BS T: “Punch
“Punch”” block…cut your split & step FLAT inside
suddenly to get under block and explode N/S through hole! to stop B gap penetration. If a DL from either direction or
QB: Step 5 or 7 o’clock opposite call, get depth,
depth, turn and hand stunting LB shows in that gap, lock & cut him. If nothing
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find shows, ¼ turn back to pick off the E.M.O.L. Alert for a
E.M.O.L. backside! “Chop”
Chop” call which tells you that you must clip the 3 tech.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Brown Lex 47 H v. Split Right Under Big 46 Bob v. Bear
J J
C C C
C
R M S W S R
FS #1
E T T E W FS #2
E T N T E
FSTE
FST
FSG
BSG
J
BST J R
R
BSTE
C M Z C M
BSWR C N B C
W T T S
N E T T E
•Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking
adjustments to “shorten” the defensive edge and help the outside blockers do their
jobs more effectively! “Crack,” “Door,” “Cross,” and “Ed” schemes are examples of
this, as are different types of “Squeeze” sets. Receivers must make use of these for
the play to be successful!
R W S SS
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E over the man in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
buddy from behind takes over and yells “GO”!
*COVERED linemen should cut their split if possible!
2 yds *All linemen: LOSE ground to GAIN an angle!
outside TE *Stay on your RAILROAD track on a wide angle!
FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
FB: Pre-read alignment of E.M.O.L. and support. “trapper’s
arc,” look toss in & sprint to a spot 2 yds outside where the TE BS TE: Reach rules! 9 tech doesn’t count as
is or would be…key the blocks on E.M.O.L & support. Stay on a “covered.” Get downfield!
sprint to the sidelines unless he “skates” across your face. If BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!
he crosses face, plant sharply on outside foot and cut up North BS Ins: Inside cut off the man over you..
& South. This is a cut up play, not a cut back play!
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
QB: Reverse out tightly and make a soft, end-over-end toss and block support. Attack his outside shoulder, maintain
into the FB’s outside armpit, following the toss with your contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. “Crack” tells you to
eyes until the back has secured it and taken a step. Boot out block the CB. “Clamp” tells you to double with T/TE on the
deep, find E.M.O.L. outside shoulder of the E.M.O.L.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Near 49 Eddie v. Split Right Out Close H4 48 Express v. Bear
J J
C C
C R C
M S W S
R W
E T T E E T N T E
J
J
C C C
M Z C W M S R
R
W T N T S E T T E
1.
1.
*Basic job is to block man *Only possible v. a two safety *Recievers block the short *Recievers “Cross” and take
over you inside or outside. look (0, 2, 4) Used by outside defender on or inside the next the other’s guy. Outside
1. Release hard on an angle to receiver normally assigned a man inside them. receiver cracks defender over
gain the inside or outside Stalk block to “blow up” a 1. Push up 1-2 steps if possible inside receiver, inside man
leverage you want. run supporter filling from the to soften the man over you. How tries to “hook” CB.
CB. A good
2. “HALFWAY RULE.” Break your safety position. far you can push up depends on way to get the ball outside.
1. ID 2-safety look pre-snap. how tight & how fast the guy is
hips down when the defender has
Possible “BOMB” situation. that you’re cracking..the
closed 1/2 the distance between
tighter/faster he is, the quicker
you. Anticipate this! Keep 2. Release at C as normal. If he you have to turn inside!
adjusting your course to keep the sits/closes, Stalk him!
leverage you want. 2. Come inside under control, find
3. If C retreats, it often means the your man, square him up with
3. FINISH the block…deliver a Safety is supporting. Break off shoulders perpendicular to L.O.S.
blow up through your hips, your course, find safety as you Deliver a blow up through your
maintain with good choppy steps! do, come inside and blow him up! up! hips & light him up!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
RECEIVER BLOCKING (2)
R C 2.
outside man to Inside
Stalk instead of Crack! C
R
V R E
E
*”EXPRESS
*”EXPRESS” ” tells receivers the
1. 1. exact same thing as “EDDIE
“EDDIE.” .”
The only difference is for TE/OL!
*Combination block by two *Same idea as “Door,” applied *Inside man, from 2-3 yard *Inside man, often from
receivers to “get the play to alley safety support. Can be split, steps flat and seals motion, blocks CB, middle
started” by double teaming done with the two outside E.M.O.L., outside man cracks. receiver executes “ED” on DE,
the force defender initially at receivers or the middle & inside Often used from Squeezed outside receiver Cracks.
the point of attack. receiver in Trips. Double the sets to “shorten the edge.” Outside man cracks, Middle man
1. DOUBLE THE FORCE: Inside man over inside receiver, step Inside man: Step flat, shoulders steps flat to block E.M.O.L...
receiver inside stalks the man off to safety when he fills. should be perpendicular to L.O.S., Inside man (can be stationary or
over him, insures against inside 1. DOUBLE THE LOW MAN: Inside “shield” E.M.O.L., don’t allow in motion to 4-5), step tightly
penetration. Outside receiver rec. inside stalks the man over him, upfield penetration or pursuit around Crack block, eyeing CB as
comes down to his outside insures against inside penetration. underneath you. Use his you do. If you can get outside
shoulder to secure & move him. Outs. receiver comes down to his momentum against him. leverage on him, “Hook” him as
2. Both blockers eye CB. As one outside shoulder to secure him. you would in “Cross...”
takes over the block on the force 2. Blockers eye near safety;
safety; the If CB keeps outside leverage,
man, the other steps off to block one not taking over the block “kick” him out, drive him out of
CB when he closes up.
up. steps off, blocks him when he fills. hole with short, choppy steps!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
H-BACK & OFFENSIVE LINE
PERIMETER ADJUSTMENTS
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.
3 S
C 2
C
1
R B B
R
E T
TE T G
H H
*When you’re assigned is to block “Force” *TE blocks down to first down
from the backfield or motion, AND two lineman inside him. Step flat &
other receivers are on that same side, you
can sometimes become a “BONUS redirect him!
“BONUS” ” player.
“Bonus”
Bonus” means that, since the outside 2 *T pulls around TE & WR block to
WRs are blocking the 2 outside defenders kick out first thing that shows
(“Stalk
(“Stalk,”
,” “Door
“Door,”
,” or “Cross
“Cross”),
”), your original outside the DE.
assignment is being blocked. *G pulls deep, turns inside T’s block,
*As a BONUS player, take a course to stays on wide RR track to pick off
the outside leg of the support player, first pursuing LB.
cleaning him up if he beats his block. *H, from the backfield or motion,
Continue on your course, looking next arcs around the block on the DE,
for pursuing LB or filling safety inside,
inside, becomes a “BONUS” player!
then looking for a CB outside.
outside.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
H-BACK & OFFENSIVE LINE
PERIMETER ADJUSTMENTS
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.
S S S S
C C C
C
R B R R
V E E
T T
H H H H
*CRACK leaves CB *ALLEY leaves CB *ED scheme accounts for the *EDDIE accounts for DE, but
unblocked, so H now leads unblocked, so H now leads man the T would normally not the next man outside. T
off hip of the outside Crack off hip of the outside Crack reach, as well as the next deepens around the block on
block and blocks the CB! block and blocks the CB! defender outside the DE, so T the DE and looks to kick out
widens/deepens his RR track the next defender outside
slightly, blocks CB or along his RR track.
whomever shows first off the
outside of the widest Crack *If we also had H leading
block! from the backfield, he would
*If we also had H leading from become a “bonus” player
the backfield, he would leading for whatever shows
become a “bonus” player inside T’s course!
leading for whatever shows
outside T’s course!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
FF O
O O
O TT B
B A
A LL LL
2000 Offense:
Passing Game
Table of
Conte nts
•Terminology/Play Calling
•Backside Rules •Pattern Summary
•0 Route •1 Route •2 Route
•3 Route •4 Route •5 Route
•6 Route •7 Route •8 Route
•9 Route •Structural Tags
•Named Route Series •90 Series
•Play Action (Frontside) •50 Series: Boots
•80 Series: Screens •90 Green/Gold
•Scramble Rules
•Protection - -50- -60/70- -
“ASSEMBLING A PASS PLAY”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“ASSEMBLING A PASS PLAY”
0 “Vertical” STRUCTURAL
60 1 “Go” TAGS:
Half roll Right 2 “Smash” Switch - Swap -
Frontside Right 3 “Read” Special - Mirror -
4 “Option” Opposite
70
Half roll Left 5 “Bend” Horn - Utah
Frontside Left 6 “Choice”
7 “Switch” INDIVIDUAL
90 8 “Snag” TAGS:
3 step drop 9 “Slant” I.e., “X Post”
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“ASSEMBLING A PASS PLAY”
60 0 “Vertical”
STRUCTURAL
Half roll Right 1 “Go”
EXAMPLE
Frontside Right #1: “264 ”
“Smash” TAGS:
3 “Read” Switch - Swap -
•“6” tells QB
70 to use half-roll drop to right,
4 “Option” Special
Half roll Left
•ReceiversFrontside
on the right
Left that they are frontside, and INDIVIDUAL
5 “Bend”
6 “Choice”
•Receivers on90 the left that they7are
“Out”backside. TAGS:
3 step drop I.e., “X Post”
•“4” tells all players that we will use the rules for the “4” or “Option” package:
9 “Slant”
Frontside Outside - “Go Pocket” Frontside Middle - “Seam to Thin” Frontside Inside - “Out”
Backside Outside - Go Read Backside Inside - Seam Read
THE KEYS:
•Receivers must know all assignments/rules within a given route package,
because you may be asked to execute any part of it!
•Receivers must know in any given formation whether they are the Inside,
Outside, or Middle (if there are 3 on a side) receiver, and whether they are
on the frontside or backside! They must also realize that MOTION by
themselves or others can change their position!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
BACKSIDE ROUTES
•On the backside of any route, we
will always have one player working
the NUMBERS area of the field...
## 12-14 yds S S ..and a player working the HASH area.
Make break (2 yards on either side of the hash)
(if any) here
•The player working the Numbers is
assigned a “GO READ,” and the
player on the hash is assigned a
C “SEAM READ.”
8-10 yds
Make your decision here! •The GO READ bases his break on
what the Cornerback does...
..and the SEAM READ works off the
nearest Safety, whether he starts in the
middle of the field or near the hash.
•The KEYS:
•Be DECISIVE--make a decision and
go! (Don’t give the QB a “no read!”)
•Stay out of the other receiver’s area!
•Great Backside routes are critical!
Rules / Reads BIG plays happen on the back side!
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
…at 8 yards, if you determine that you can’t get deep, break back inside, working toward QB’s vision,
but NEVER crossing the hash! (Rule: “If you’re even, you’re leavin’”...go by him deep)
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain “verticality,” read S & make decision between 8 & 10
yds …if the safety rotates away from you,
you, leaving the middle, stay on your vertical course!
…if the safety stays deep over top of you,
you, break flat across the middle (“DIG”) at 12-14, look for a hole
…if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
BACKSIDE: Who Does What
O
I
Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
…at 8 yards, if you determine that you can’t get deep, break back inside, working toward QB’s vision,
but NEVER crossing the hash! (Rule: “If you’re even, you’re leavin’”...go by him deep)
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain “verticality,” read S & make decision between 8 & 10
yds …if the safety rotates away from you,
you, leaving the middle, stay on your vertical course!
…if the safety stays deep over top of you,
you, break flat across the middle at 12-14, look for a hole
…if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
BACKSIDE: Who Does What
Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
…at 8 yards, if you determine that you can’t get deep, break back inside, working toward QB’s vision,
but NEVER crossing the hash! (Rule: “If you’re even, you’re leavin’”...go by him deep)
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain “verticality,” read S & make decision between 8 & 10
yds …if the safety rotates away from you,
you, leaving the middle, stay on your vertical course!
…if the safety stays deep over top of you,
you, break flat across the middle at 12-14, look for a hole
…if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
PATTERN Summary Table
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
0 Route:
“VERTICAL”
•The basic premise of this play is to attack deep coverage
with the threat of four people running vertical along four
evenly-spaced landmarks across the field (2 hashmarks, 2
sets of numbers)…in general, this allows us to outnumber
deep coverage!
•It is one of our favorite plays against any single safety
look, particularly Cover 3, because it gives us a two-on-one
situation against the Free Safety!
•Generally, the QB works to influence the nearest safety to the frontside, which serves
to isolate the backside receivers, allowing them to beat the man they work off of!
•We will use this route heavily in conjunction with Play Action, to hold linebackers
underneath, influence the safety, and open voids for vertical receivers to run in!
•The 0 Route can be used anywhere, but is particularly effective as a Play Action route
on first down, and an excellent all-around call on the outer edge of the Red Zone!
## ##
S
C C
O O
I I
•Work hard to MOVE the
safety toward the frontside
hash…
“60” Shown …work the backside Seam Read
•Backside Go Read is an outlet
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: SEAM.
SEAM. Widen your alignment, release cleanly, go HARD up the field vertically 2 yards outside the hash.
FS OUTS: GO.
GO. Outside release, accelerate vertically along the bottom of the numbers, get deep,
deep, stay on your landmark!
QB: 5-step progression Backside Seam Read to Backside Go Read as an outlet. Work hard with your eyes to try and move a
single safety frontside so that you can throw the backside Seam. By game plan or game adjustment, we could potentially
throw the frontside Seam as a 3- or 5-step progression if a single Safety just won’t move.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Wing Flip 60 v. Cov 0 Right Flop Out F8 60 H Split v. Cov 1
J
J
C
C M S C W S
C
W E T T E R E T N T R E
J
R J
C M Z C C C
R S M W
N D
E N E E T T E
## S S
12 yd
CLEAN 4 yd Speed
break! break to 12
MUST see LB in
C front of Post Curl!
Danger player!
10
SPRINT
V to 8!
J
J
C M S R C C R W S C
W E T T E E T N T E
J
R J
C M Z C C C
R M S W
DE N
N E E T T E
•This is a great package for us against any Cover 2/Cover 4 shell, as well as having
excellent possibilities against various forms of man coverage because of the
mismatches we can create on the inside!
•The 2 route is a solid answer for a number of situations, including 3rd and medium, 2
minute, and Red Zone!
## S S 12 yd
CLEAN
Break “THIN” across break!
safety’s face if he crosses
yours
C C 6
yd
O O
•Smash on 3d step unless
I CB really jumps it! I M
•If you feel C sit on Smash,
“EYE HIM DOWN 2-3 steps…
“62” Shown …and throw the Corner •Seam/Thin should be available if Saf overrotates to
•“Flatten” him w/ throw to most open area harass the Corner. See in FRONT of it before you throw!
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: SEAM/THIN.
SEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the
safety as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS MID: CORNER.
CORNER. Push hard to a depth of 12, engaging the safety with eye contact. When you get to your depth, make a
sharp, clean break to the corner, looking for the ball over your outside shoulder. Be prepared for the QB to “flatten” you
with the ball depending on where the hole is.
FS OUTS: SMASH.
SMASH. Push to 6 yds, plant on your outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-read depth of CB. 3-step progression is Smash…throw it if you have any doubt. If the CB climbs all over him “eye
him down” for 2 steps, throw the Corner off the 5th step, taking him to open air. Look Seam/Thin if Safety over-rotates.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Trips Right Ron Z6 62 v. Cov 0 Right Wide 62-42 v. Cov 1
J
J
C M S R C C W S C
R
W E T T E E T N T E
J
R J C
C
M Z C R N M W
C
D N
E N E E T T E
6-7 yd
CLEAN
break!
C 6
yd
V
O O
I •Read defender over Seam... I M
•If he backs up at all, hit the Smash on
time on the outside shoulder
“92” Shown •If he opens and widens, rocket the •If you have a press CB who sits on the Smash, throw the
ball past his earhole to the Seam. Quick Corner over his head.
FS/BS INS:
INS: SEAM.
SEAM. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the
safety as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS/BS MID: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once you’ve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: SMASH.
SMASH. Push to 6 yds, plant on outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-snap pick a side based on furthest danger player, softest corner, wide side of field in that order. Read key is the flat
defender (over Seam). If he backs up at all, drill the Smash on time right to his outside shoulder pad. If he opens his
shoulders quickly, throw the Seam route on a rope right behind his earhole as he leaves. Vs. a press CB, throw the Quick
Corner if that CB sits on the Smash. Check out v. a Press CB if you don’t have the Quick Corner route to control him.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
4 Route:
“OPTION”
•The 4 route is an ATTITUDE play! That means that we are
going to impose this play on the defense and make it work
regardless of what the defense does!
•This play takes advantage of the fundamental mismatch
between an inside receiver and a LB/SS, isolating him, then
breaking away from underneath coverage with room to run
after the catch.
•The other frontside receivers play critical roles! The outside man must recognize if
his CB is falling off him to cover the Flat route and exploit the “Pocket” for big plays if
he does! The middle receiver must create an effective rub/barrier to help the Flat get
open, then look for an open crease in the Seam!
•Again, we can literally use this route anywhere on the field, but it will be particularly
emphasized for sure completions on 1st down, to move the chains on 3rd & 6 or less,
going into the End zone, and even as a “4 minute” possession pass to protect leads!
## S S
MUST attack short
defender’s outside leg!
C C
4-6 yd
V V
O O
I I M If a squat C leaves
you, settle into the
Then, BEAT him. Drumroll ‘Pocket’ behind
feet, lean on him & stick him him away from S
if he’s tight.
“64” Shown
Backside on 5th step
BS OUTS: GO READ.READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: FLAT.
FLAT. You MUST capture the outside shoulder of the widest short defender & break flat at 4-6 yards, or
whenever you get the leverage you want. Snap flat out of your break & expect ball early. Drumroll your feet, push vertical,
and/or lean on him prior to your break if he’s pressed & hip to hip with you. If you get within 5 yd of sideline without ball,
turnMID:
FS up sideline!
SEAM/THIN.
SEAM/THIN. #1 job is to pin/rub off the short defender over you…attack outside his outside hip, don’t be in a
hurry to clear him. Once past, accelerate up the Seam, bending to a “THIN” Post if the near safety crosses your face.
FS OUTS: GO ‘POCKET’.
‘POCKET’. Outside release C and run him off. If he’s squat & you feel him leave, settle in the “Pocket’
behind
QB: Pre-snap alert for a rolled CB. 3-step progression to Flat on time, alert for POCKET v. rolled CB. 5-step progression to
backside Seam Read, backside Go Read outlet.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Split Rex 64 Solid v. Cov 0 Right Slot Flop 74 v. Cov 1
J
J
C
C M S R C W S
C
W E T T E E T N T R E
J
R J
C M Z C C C
W S M R
DE N
N E E T T E
## S S ##
10-12 yd
C
If you feel someone chasing,
stick them, make a sharp break, C
and accelerate away…
Vs. zone, roll out of your break,
into the dead area V
O O
•Accelerate through break!
I I M •Gain depth!
J
J
C M S R C C W S C
W E T T E E T N T R E
J
R J C
C
M Z C R N S W
C
N D
E N E E T T E
##
10-12 yd
If you feel someone chasing,
stick them, make a sharp break, C
and accelerate away…
Vs. zone, roll out of your break,
into the dead area V
O O
•Accelerate through break!
I I M •Gain depth!
•Backside receivers are critical to this play…they are very much in the QB’s thought
process and must use good splits and make good decisions to make themselves
available!
•Play action is a tremendous way to vary this play, causing hesitation by the frontside
linebacker(s) we’re attacking and opening up throwing lanes for the frontside Choice
and the backside Drag!
•This is one of our top ways to convert 3rd and long situations with easy throws! The
backside routes also make it a viable Red Zone option!
## S
Keep coming into QB’s 10 yd
vision! Replace far LB!
C C
Can “stair step” if being chased
V
4-6 yd C
O O O
Vs. Soft CB (5+) Vs. Press CB (4-)
M I Cut split; OUT. GO.. Attack his
Pre-read CB to know what WR will run! Attack outside leg, outside leg,
& push vertical straighten, look for
Out or Goon 5th if LB doesn’t invade... before your break! ball over outside
“66” Shown shoulder.
…Seam Read to Drag (5th) if he does
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS MID: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
BS INS:
INS: DRAG.
DRAG. MUST gain inside leverage quickly, explode across the field at a depth of about 4, avoiding and running
past any LB traffic. Your job is to replace the far LB, so keep running, working to the QB’s vision.
FS OUTS: v. “Soft” CB: OUT.
OUT. Cut split, attack outside leverage, straighten, and snap back to QB at 10 yards.
v. “Press” CB: GO.
GO. Must attack and gain outside leverage right now.
now. Once inside, straighten and accelerate,
look for ball over outside shoulder. WIDEN only when the ball is in the airno later than 5 yards.
QB: Pre-snap read CB; know what your FS receiver will do. First part of progression is FS WR; Slant off 3rd step, Out off 5th
if throwing lane isn’t invaded. If LB gets in your vision, work back to Seam Read, then Drag off 5th step.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
7 Route:
“SWITCH”
•This route gives us an excellent way to attack the edges of
the field by putting one man in front of the CB (an Out
route) and another behind him (Corner route).
•This is one of the best ways we have to attack man
coverage, because both frontside routes are difficult to
cover, and we can create mismatches by formation!
•This is a great 3rd and Long package, and an excellent scoring route in the Red Zone
all the way down to approximately the 10 yard line!
## S S
12 yd 10 yd
Clean break!
C
Get over top of the CB!
C
Potential DANGER!
O O
Must cut split, attack outside
I I leg, and push vertical 1-2 steps
before your break!
•Read the CB on your 1st three steps…
“67” Shown •Drill the Out on your 5th if CB is retreating at •If CB is squatting or has good leverage, eye him down
all, alert for danger… & hit the Corner in the void behind, then backside.
BS OUTS: SEAM READ. READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: CORNER.
CORNER. MUST gain outside leverage on the man over you. Once you’ve done this, push vertical to a depth of 12,
locking eyes with any hash safety. Snap & make a clean break at 12 yds, taking an angle that will get you over top of the CB.
FS OUTS: OUT. OUT. Cut your split, attack the CB’s outside leg right now. Straighten and work vertical to a depth of 10 once
you’ve done that, then stab, stick your inside foot in the ground, throw your elbow through and snap your head around to
the outside. Ball should be right on top of you, have your hands ready! Try to lose depth back to QB on break!
QB: Pure 5 step progression…use your 1st three steps to read the CB and let him tell you where to throw it. If he’s retreating
at all,
all, drive the Out into the outside receiver on time at shoulder height. OLB is a potential danger player! If CB really closes,
eye him down, deliver the Corner on the 5th step. If neither open up, go to backside Switch.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
7 ROUTE from 90 SERIES
6-7 yd
Clean break!
Get over top of the CB!
C
5 yd
Potential DANGER!
O O
Must cut split, attack outside
I I leg, and push vertical 1-2 steps
before your break!
•Thorough pre-snap look, 3 step drop… •If CB is squatting or has good leverage, shuffle up and
“97” Shown •Drill the Out through shoulder pads off 3d step throw the Corner behind him. Trajectory depends on
(no Hitch) if CB retreats at all, alert for danger... coverage.
FS/BS INS:
INS: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once you’ve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: QUICK OUT. OUT. Cut your split, attack the CB’s outside leg right now. Straighten and work vertical to a depth of
10 once you’ve done that, then stab, stick your inside foot in the ground, throw your elbow through and snap your head
around to the outside. Ball should be right on top of you, have your hands ready! Try to lose depth back to QB on break!
QB: Most important part of play is pre-snap. First, ID coverage. If CBs are soft, choose the side with the least threatening
danger player (1st short defender). If CBs are tight and head up to inside, go to the side where the safety help is furthest
away, wide side of field if in doubt. If the CBs are tight and outside (Cover 2), work the short side unless you have a
compelling reason to do otherwise.
Drop is normal 90 drop, three steps. Read is CB regardless of coverage. If he backs up, hit Quick Out on 3d step without a
Hitch up. If CB closes/sits, hitch up and hit Corner behind him. Throw will be FIRM v. 2 or 4, LOFTED against 0, 1, 3.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
8 Route:
“SNAG”
•The “Snag” route attacks the underneath edge of a
defense very rapidly, often from a “squeezed” environment.
•The middle receiver is used to clear things out while the
outside and inside receivers cross paths and distribute
themselves to pressure the flat defender inside and out, or
to create a natural pick for one or the other.
•A wide variety of “tags” or small adjustments can be made to different receivers in
the pattern to take advantage of defensive overreaction, or to make the Mesh useful in
different situations! It can also be employed from almost any pass action in our
offense (Play Action, Bootleg, etc.)!
•The “Snag” and its variations will be one of the most useful routes we have
throughout the Red Zone and against any type of man coverage! It is also an excellent
“move the chains” play on 3rd and anything up to 7.
## S 12 yd
CLEAN
break!
He leaves, you sit
& replace…
C He sits or looks you up, 7 C
attack across him, pivot,
and break out
V V •Accelerate through
break!
•Gain depth!
O O
I I M Attack LB over inside rec
to a depth of 7…
•3d step: Drill the Arrow through the
shoulder pad if he pops open at all…
all… •If Arrow is covered outside in or top down,
down, throw the
“68” Shown •If Arrow is covered inside out, Corner on 5th step (eye down optional).
out, find Snag on 5th step
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: ARROW.
ARROW. You go 3rd , off the Snag’s hip. Break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS MID: CORNER.
CORNER. Must avoid jam, take best release to a vertical course, make a clean break at 12 yards to the Corner!
FS OUTS: SNAG.
SNAG. You go 2nd.
2nd. Pause to allow the middle receiver upfield, come right off his rear, aiming for a point 7
yards deep over the inside receiver’s initial alignment. Attack & read the LB over the Arrow.
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If he gets
covered, you must feel where the coverage comes from. If it comes from inside out,out, find the Snag on your 5th step, and put
the ball on a shoulder away from pressure.
pressure. If coverage comes from outside in or above,
above, throw the Corner route in the hole
behind on your 5th step. Pre-snap read the CB to see if this scenario is possible!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Out Flop Firm 78 v. Cov 0 Right Slot Close H4 68-42 v. Cov 1
J
J
M S C C
C W S C
W
E T T E R E T N T R E
J
R J C
C
M Z C M W
C R S
N D
E N E E T T E
“THIN” v. outside C!
Flatter release, break v. inside C
C
“Lookie” adj if C
V V V your man leaves
C
V
O O
I I Can use a head &
shoulder nod here
“99” Shown
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“NAMED”
Route Packages
•We have a series of passes that are not assigned a
number, but rather, a “Name.” thus, we call them “Named
Routes.” To call them we will say 60 or 70, to indicate the
protection, then call the name of the route! In addition to
the name, we will also add a word to tell H what to do!
•All Named Routes have certain things in common:
1. They are most often, but not always used with “23” personnel,
CLICK FOR A DETAILS ON ANY
and most frequently from “Gun Split Rex” or “Gun Split Lex”
NAMED ROUTE: formations!
2. The initial route “NAME” tells Y what to do! So, for example Y
Over Drag Dig knows that on “60 Over,” he has the Over route!
3. Routes have locked definitions for H, Y, and F. They do not
Back to change for these players no matter where the formation takes them.
Curl T of C X and Z have to simply know whether they are frontside or backside
to determine their route.
4. The FB will always check his protection responsibility, then
Swing in any of these named routes!
5. The QB’s drop is more nearly a straight 5 step drop as opposed
to a half-roll! His progression will always start with H’s route!
6. PROTECTION changes slightly in technique, while 60-70
assignments stay the same. The FRONTSIDE T can give ground and
kick-slide, while the BACKSIDE G must be much firmer than he is in
normal 60-70 because of the QB’s set up point!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
NAMED ROUTE Summary
DRAG
DRAGS Drag Drag
Post Crn or Check
Shoot Wheel
H to Y to BS Drag,
S Post (mot) Swing can peek at Post
DI
DIG Go Clear Dig Go Clear
Check
Shallow H to Y to F
G Swing
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“90” SERIES:
Key Ideas
•The “90” Series is a series of quick patterns that use a 3-
step drop! These routes should be thrown in 1.5 to 1.7
seconds! They allow us to attack defenses on fast rhythm!
•The pattern rules we use for the 90 series are the same as
in our 60-70 package, with some key considerations:
1. A “90” pass means that all routes are mirrored. In other
CLICK FOR A DETAILED words, both sides use “frontside” rules, and there are no
DESCRIPTION OF ANY 90 ROUTE: backside “Seam” or “Go” Reads!
2. Many breaks are shortened because the ball is being
98 92 95 thrown quicker. Any break that happens at 12 yards in the
60 and 70 series (e.g., a Corner), is run at 6 or 7 yards in the
Back to 90 series. Breaks that happen at 10 yards in 60-70 are
97 99 T of C shortened to 5 in the 90 series. Breaks normally 6 or
shorter stay the same!
•Following are the primary routes we will adapt to the “90” Series:
–92:
92 Outside receivers Smash, Inside receivers run Seams, possible Middle receiver Corner @6
•(Also 92 “Horn” or “Smash & Go”)
–95 “Press”:
“Press” Outside receiver Go, Middle receiver Arrow, Inside receiver 6 yard “Press”
–97:
97 Outside receivers run Out @5-6, Inside receivers run Corner @6-7
–98 “Swap”:
“Swap” Outside receivers run Snag at 4, Inside receivers run Corner @6-7
–99:
99 Outside receivers run Slant, Inside receivers run Slant with a “Lookie” adjustment
•(Also 99 “Horn”)
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
90 “Green” & “Gold”
BACKSIDE: FRONTSIDE:
Use Slant rules! Inside most WR/SLOT Flares,
everyone else Blocks!
“FLARE BOX”:
Area from 1 yd inside Flare man
C to 1 yard outside 2nd to last blocker
If defenders outnumber blockers, 1
C
2
know pre-snap that you’ll work
V the Slant side V V
O B
I I B
In this example, there is 1 blocker
in the box, sothrow the Flare if 1
“90 Green” Shown or fewer defenders are there.
BS OUTS: 2 step SLANT.
SLANT. Must attack the INSIDE LEG of the DB over you. Adjust angle of break based on alignment of
CB.INSIDE: 1 step SLANT.
BS SLANT. Must attack the INSIDE LEG of the man over you. LOOKIE adjustment if man over you widens!
FS INSIDE: FLARE.
FLARE. Split at least 5 yards off T/TE, deepen slightly,
slightly, because ball must be caught behind L.O.S. Push off
inside foot (“Speed skater step”), keeping shoulders parallel to LOS, gain width fast. Turn head to QB on 2nd
step, keeping shoulders square, find ball. R.A.C. course is just like Sweep--trust your speed, stretch it to the
outside, cut up only off the block of #1!
#1! MUST FALL ON INCOMPLETE PASS - POSSIBLE LATERAL!
FS OTHER: STALK.
STALK. Identify the man ON to INSIDE you and stalk his OUTSIDE SHOULDER. Break down EARLY! Vs. an
outside press CB (Cov 2), use quick “Roadrunner” technique. Can “Crack” across the board v. man coverage.
QB: Pre-snap read the “Flare Box.” If blockers are equal to or greater than defenders in the Flare box, throw FLARE
off 2nd step--firm ball 6” in front of Flare man. Pedal backward right after the throw. If your Flare man is covered
down, work the backside Slant(s) off a 3-step drop as you normally would in 99.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
50 SERIES
Bootlegs
•All “50” Series passes are “Bootlegs,” meaning we are
going to fake a run in one direction, and roll the QB
opposite the fake! These are excellent plays against LBs
who overpursue against our best running plays!
•All receivers use the same route rules for all 50 series
passes (Post, Over, Pin Flat, Go Pocket)! Frontside
receivers are those lined up to the side of the fake (right on
CLICK FOR A DETAILS ON ANY even last digits such as 52 and 56, left on odd last digits);
BOOTLEG: Backside recievers are those aligned away from the fake
even though the QB will be working in their direction!
52-53 56-57 •52-53 is a fake of the 42-43 Zone play! QB & FB will carry
Back to out a great 42-43 fake! All linemen will REACH to the call!
Table of Contents •56-57 is a fake of the 46-47 Counter play! QB & FB will
carry out a great 46-47 fake! All linemen except FSG & FST
will REACH to the call! FSG pulls and “logs” the backside
End, while the FST executes a Punch technique!
KEYS to a successful play: TAGS/VARIATIONS
1. GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes! •56-57 “H”
2. Linemen PREVENT PENETRATION across the board! •52-53-56-57 Snag
3. PIN FLAT is patient and handles the BSDE before releasing!
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
52-53 BOOT
FS Outs: POST. Break at 10 yards
FS Ins/TE: OVER route..clean inside release, go under LB if
53 BOOT v. “Split” needed, get over 2nd LB, get into QBs vision at 12-14 yds.
IF there are 2 receivers outside you, run a 5 yard DRAG.
FS Mid: OVER route..12-14 yards. See above.
C C
“REACH”
REACH” RULES
R W S SS *Basic premise is to REACH one gap in front of us!
*If I’m uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me.
E T T E *If I’m covered,
covered I first identify whether there’s a down lineman
the gap in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track once I get a “GO” call
1001 from behind!
behind!
*COVERED linemen should cut their split if possible!
1002
FS T: Reach rules…don’t go downfield!
FS G: Reach rules…don’t go downfield!
CENTER: Reach rules…don’t go downfield!
BS G: Reach rules…don’t go downfield!
BS T: Reach rules…don’t go downfield!
QB: Step to normal 42-43 course, extending ball after first BS Outs: Top of #s split. Run GO POCKET.
step. LOOK at RBs numbers where you would hand the ball, BS Ins/TE: “PIN” FLAT. Pin E.M.O.L. 2 counts, working to
PAUSE slightly to follow the FB’s course as he passes you. outside shoulder, then release to Flat 4-5 yards deep. Get
Snap head around and gain quick width and depth, find Pin head around!
Flat, seeing E.M.O.L.’s rush course as you do. If Flat is H (BF/Slot):
(BF/Slot): You will be used as a backside player. Use
open, give it to him RIGHT NOW for maximum R.A.C. If flat Inside receiver rules (PIN FLAT).
defender widens with him from inside out, Keep escaping FB: Same steps as 42 (52) or 43 (53). SELL the run by
outside, find OVER through a clear lane. If Pre-Snap look rolling over the ball on the fake, bottom hand flat! As you
tells you Cover 2, be aware of CB squashing Flat from come out of the original fake, spy for penetrators along
outside-in; if this happens, be ready to hit the POCKET! your course. If you see none, continue a convincing 42-43
course, bending E-W to stay behind the L.O.S.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
56-57 BOOT
FS Outs: POST. Break at 10 yards
FS Ins/TE: OVER route..clean inside release, go under LB if
57 BOOT v. “Split” needed, get over 2nd LB, get into QBs vision at 12-14 yds.
IF there are 2 receivers outside you, run a 5 yard DRAG.
FS Mid: OVER route..12-14 yards. See above.
R W S SS
FS G: Pull and LOG B.S. E.M.O.L. Deepen course
slightly.
CENTER: Reach rules…don’t go downfield!
E T T E “REACH”
REACH” RULES
*Basic premise is to REACH one gap in front of us!
*If I’m uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me.
1001 *If I’m covered,
covered I first identify whether there’s a down lineman
“Punch” the gap in front of me…if he is, then I plan REACH and
1002 OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track once I get a “GO” call
from behind!
behind!
*COVERED linemen should cut their split if possible!
BS G: Reach rules…don’t go downfield!
BS T: Reach rules…don’t go downfield!
BS Outs: Top of #s split. Run GO POCKET.
QB: Step to normal 46-47 course, extending ball after BS Ins/TE: “PIN” FLAT. Pin E.M.O.L. 2 counts, working to
second step. LOOK at RBs numbers where you would hand outside shoulder, then release to Flat 4-5 yards deep. Get
the ball, PAUSE slightly to follow the FB’s course as he head around!
passes you. Snap head around and gain quick width and H (BF/Slot):
(BF/Slot): You will be used as a backside player. Use
depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. Inside receiver rules (PIN FLAT).
If Flat is open, give it to him RIGHT NOW for maximum *56 or 57 “H” tells you and FB to change jobs!
R.A.C. If flat defender widens with him from inside out, Keep FB: Same steps as 46 (56) or 47 (57). SELL the run by
escaping outside, find OVER through a clear lane. If Pre- rolling over the ball on the fake, bottom hand flat! As you
Snap look tells you Cover 2, be aware of CB squashing Flat come out of the original fake, spy for penetrators along
from outside-in; if this happens, be ready to hit the POCKET! your course. If you see none, continue a convincing 46-47
course, bending E-W to stay behind the L.O.S.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Tight Outside 52 v. Cov 0 Bunch Left H Crazy 56 Snag v. Cov 1
J
J
C M S R C C R W S C
W E T T E E T N T E
J
R J
M Z C C
C C R M S W
N E W
N E E T T E
W
*Inside man normally has *Outside man’s route does
“Over” on 53. SWITCH not change!
tells outside rec. to take it! *Middle receiver normally has
*Outside man normally has a “Corner” in any 8 route.
“Post” on 53. SWITCH
Inside man now takes that job!
“53 Switch” Shown tells inside rec. to take it! “98 Swap” Shown
86-87 “SHOVEL”
FS Outs: Inside stalk man on. Alert for “Bomb” call!
FS Ins: Inside stalk man on. Split must mirror BS ins in
case of a check.
87 v. “Split” FS TE: Gap rules–near LB. 6 or 9 doesn’t count as
“covered.”
“GAP RULES: Near Backer”
Backer”
C *Frontside linemen responsible for the GAP inside them!
C First step will always be a 6” flat step to that gap!
*If I’m uncovered,
uncovered I call “Double
Double” and look to try to
R W S SS Double Combo with the lineman inside me to the 1st LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to
E T T E
the inside disappears inside by alignment or movement,
then my block becomes a Down block to the 1st LB.
*If I’m covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
“Gap” “Gap” “Dead “Base” *If I’m covered by a head-up player or an outside shade,
shade I
& Up”
expect a “Double” call from the man outside of me! He
L cut off and I will Double Combo to the first LB inside us! If my
outside foot! man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B
“B, B, B !” to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!
*The Center, if uncovered, will always DEAD block with a
flat step back to Backside A gap. He must ensure that
the 1st DL backside does not get penetration!
BS Slot: Deepen off the ball by alignment, split according to FS T: Gap rules – near LB. 4 or 5 doesn’t count as “covered.”
your speed. Come flat down the line, look pitch in, find G’s
block and make a strong L cut up into the hole inside him. Get FS G: Gap rules – near backer
N/S at the first opportunity! CENTER: Gap rules. If uncovered, use a “Dead and Up,”
FB: Your job is to fill for the guard and blow up the first down insuring A gap first, then working up to BSLB.
lineman backside.
backside. Pre-read whether your man is a Shade, 1, 2, BS G: Pull through hip of C,“Long
C,“Long Trap”
Trap” E.M.O.L. frontside.
or 3 so you’ll know how tight a course to take. Meet him and Use inside-out head position & DIG HIM OUT of the hole.
expect a collision.
BS T: Base the man over you.
QB: Sell 60-70 action opposite the play 3 steps, flip the ball
from your chest to a spot 1 foot in front of his. See the lane in BS TE: Punch C gap to EMOL.
front of the man you’re pitching to! Pre-snap alert for BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
“Riverside” call if an overhang exists, or numbers are better
opposite.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
88-89 “QUICK SCREEN”
FS Outs: Screen man. Take two very quick steps upfield,
come back three steps behind the line of scrimmage,
come and meet the ball. Build momentum and cut up into
Trips Left 89 v. “Split” the first vertical running lane you see, North and South.
All other FS receivers/FS TE/Offset H-B: Inside-out block
C the defender over the next receiver outside. Kick him out
C of the running lane, finishing with your feet! Push up two
steps if possible to get the man over you into his
R W S SS
backpedal!
Line/BS TE: Block 90 protection. Low hats! Shut off inside
penetration.
E T T E BS Rec: Fake Toss to your side.
FB: Fake the Toss play opposite the call. Sell it!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Tight Wider 88 v. Cov 0 Right Slot H6 88 v. Cov 1
C M S J C C W S C
W
E T T E R E T N T R E
J
R J C
C
C N M Z C R S M W
D
E N E E T T E
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
4 ROUTE: OPTION
O O
I I M
BS OUTS: .
BS INS:
FS OUTS:
FS MID:
FS INS:
QB:
60 with SOLID call v. Split 70 action v. Bear
M S R W S
W FS #1
R E T T E FS #2
E T N T E
FSTE
FST
FSG
BSG
BST
BSTE
M Z BSWR
S M
W T N T S E T T E
Y X
L R R Next Outside: L
SHOOT
Inside Most: Next Outside: 2nd Outside: 2nd Outside: Inside Most:
PRESS SHOOT FADE FADE PRESS
Y Y
Inside Most:
PRESS L R L
2nd Outside:
Next Outside: FADE Next Outside: Inside Most:
SHOOT SHOOT PRESS
FF O
O O
O TT B
B A
A LL LL