Professional Documents
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Coordination
Patterning of body and limb motions relative to
the patterning of environmental objects and
events (Turvey, 1990)
Two parts to consider:
Movement pattern of a skill in relation to a specific
point of time
Context of the environment of the head, body,
and/or limb movements so the actions can be
accomplished
Movement
control center
Movement instructions
Movement
effectors
Closed-Loop
Movement
Control center
Movement instructions
Movement
effectors
Uses feedback
Control center issues information to effectors sufficient only
to initiate movement
Relies on feedback to continue and terminate movement
2.
GMP Characteristics
Invariant features
Characteristics of the GMP that do not vary across performances
of a skill within class of actions
The identifying signature of a GMP
Parameters
Specific movement features added to the invariant features to
enable the performance of a skill in a specific situation
Characteristics can vary from one performance of a skill to another
Example of a parameter
Overall time (i.e.) for performing a skill
Parameter
Walking speed
Self-organization
Control parameter
Attractors (i.e., stable coordination states)
An example
When walking, the time to contact an object in your pathway
(specified by the perception of the changing size of the object)
determines when you initiate stepping over the object
i.e. Your stepping action is coupled with your visual perception
of the object