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EDUCATIONAL TECHNOLOGY

Maria Krisia Fae R. de Asis, RN, RT

The meaning of Educational


Technology

What is Technology?

TECHNOLOGY
Comes from the Greek word techne which means craft
or art.
A planned,systematic method of working to achieve
planned outcomes.
Refers to any valid and reliable process of procedure that
is derived from basic research using scientific method.
Refers to all the way of people use their inventions and
discoveries to satisfy their needs and desires.

What is Educational
Technology?

What is Educational Technology?


is the study and ethical practice of facilitating
learning and improving performance by
creating, using and managing appropriate
technological processes and resources.
(Wikipedia)

What is Educational Technology?


is a complex integrated process involving
people, procedures, ideas, devices and
organization for analyzing problems and
devising, implementing, evaluating, and
managing solutions to those problems involved
in all aspects of human learning (Association for
Educational Communications and Technology, 1977)

What is Educational Technology?


Consists of the designs and environments that
engage learners and reliable technique or
method for engaging learning such as cognitive
learning strategies and critical thinking skills
(Jonassen, 1999)

What is Educational Technology?


is a field of study concerned with the practice of
using educational methods and resources for the
ultimate goal of facilitating the learning process
(Lucido and Borabo, 1997)

What is Educational Technology?


is a field of study concerned with the practice of
using educational methods and resources for the
ultimate goal of facilitating the learning process
(Lucido and Borabo, 1997)

What is Educational Technology?


Educational technology is the use of technology
to improve education. It is a systematic, iterative
process for designing instruction or training
used to improve performance.

OTHER TERMS ASSOCIATED WITH


EDUCATIONAL TECHNOLOGY
1. Technology in Education
2. Instructional Technology
3. Technology Integration
4. Educational Media

Are they synonymous with educational


technology?

1.Technology in Education is the


application of technology to any of these
processes involved in operating the
institutions which house the educational
enterprise.

2.Instructional Technology- refers to those


aspects of educational technology that are
concerned with instruction.

3. Technology Integration -using learning


technologies to introduce , reinforce ,
supplement and extend skills.
4. Educational Media channels or
avenues or instruments of
communication.

Relationships
Technology
integration

Instructional
Technology

Educational
Technology

The Role of Educational


Technology

The Role of Educational


Technology
Arouse and sustain the interest
and attention of thee
pupils/students to learn.
Concretize abstract
concepts/ideas to promote
meaningful learning.

The Role of Educational


Technology
Makes learning more
permanent because of the
rich experiences that they
provide.
Provide self-activities for
independent learning.

The Role of Educational


Technology

Increase vocabulary by
eliminating verbalism.
Develop continuity of
thought.

The Role of Educational


Technology
Increase the quality while
decreasing the time spent.
Check pupil preparedness
Make learning more
interactive, hence learning is
improved.

The History of Educational


Technology

Technology is commonly
thought of in terms of
gadgets, instruments,
machines and devices
most (educators) will
defer to technology as
computers.
(Muffoletto, 1994)

The history of Educational


technology can be traced
back to the time when tribal
priests systemized bodies of
knowledge, and early
cultures invented
pictographs or sign writing
to record and transmit
information.
(Paul Saettler, 1990)

In ancient Greece, the Elder


Sophist used the term techne
to refer the process of applying
knowledge systematically to the
practical art of instruction. They
formulated
cognitive
Edward
Thorndike
andrules,
Comenius,
Pestalozzi,
systematically
analyzed subject
John Dewey formulated
Froebel,
Herbart
matter
designed
instructional
scientific
theory
of and
Montessori
contributed
technologies
and
devised
learning
and visual
the
scientific
By 1920,
media
their
own
concept
on
effective
instructional
materials.
method,
respectively.
became
widely
accepted.
educational
technology
Thorndike
emphasis
Then
came gave
the publication
improving
educative
the use of media
empirical
of to
audio-visual
process.
investigation as a basis
texts.
forIn
an1926,
organized
process
educational
Inof1932,
the
first
learning.
Onas
his part,
films
were
used
instructional
television
Dewey introduced
a
instructional
media.
program
was
aired at in
method
of instruction
In 1927,
Pressey
the
State
University
terms
scientific
method in
wrote
on
programmed
of Iowa.broad
About
the
terms
learning
through
a
same time,
the tested
16 mmand
machine
which
sound motion
picturetask.
confirmed
a learning
was developed and
this served as the
educational workhorse
during the audio-visual
movement of the time.

During the
Middle
Age
John
Amos
AdventComenius
of Scholastic
was
Philosophy,
Pierre Abelard
recognized
as the
introduced a technology of
pioneer of modern
instruction which was
instructional
really a new method of
technology
bypaved
structuring
and
The
19thpresenting
century
reason
ofadvent
his book
materials
that
helped
setof
in the
Orbis
Pictus
(The
the style
of scholastic
effective
technological
education.
World in Picture)
development
including
the
production
which
was of
textbooks,
use of
illustrated
blackboards
and
textbooks
for
During
World
War
improvements
in II,
children
studying
the U.S.
government
writing
implements
like
Latin
&
Sciences.
encouraged
the
pen and ink.
implementation
of
Photography was
technology
instruction
invented, of
giving
a way
for
military
training
to a movement called
programs.
This gave
Visual Instruction.
impetus to a system
approach to instruction
to include: microteaching, individualized
instruction, Language
laboratories, behavioral
laboratories, behavioral
objectives, computer

History of Computers
Abacu
s
Punched
Card
Devices
Mainfram
es
Microcomput
ers

Internet

3000
BC

1600s

Calculator
s

1940s

First
Electronic
Computers

1960s

Minicomputer
s

1980s

Microcompu
ter Systems

1800s

1950s

1970s

1990s

Ancient Computing History


The Abacus

Mechanical aid used for


counting and making
quick calculations.

Still in
use
around
the
world.

Early Computing History


Pascaline
Blaise Pascal
Invented the first mechanical
calculator.
The Pascaline used cogs and
gears to solve math equations.

Mechanical Calculators
Jacquards Loom
Joseph Jacquard

First programmable
machine.
Used punched cards
(binary instructions)
to automate weaving
loom.
Punched cards were a
staple of early and
modern computer
programming.

Electronic Computer
Systems
First Generation:19431956

Used vacuum tubes in


electronic circuits.
Used punch cards to input
and externally store data.
Up to 4K of memory.
Programming in machine
language and assembly
language.
Required a compiler.

First Generation:
1943-1956
Electronic Numerical Integrator
and Calculator (ENIAC)
Worlds first
electronic digital
computer.
Used to produce
WWII ballistic firing
tables for the U.S.
Defense Department.

Second Generation: 19571964


1956 IBM 350 RAMAC
Used transistors,
developed by Bell Labs.
Up to 32K of memory.
Programming in
computer languages,
such as FORTRAN and
COBOL.

Third Generation: 1965-1971


Used integrated
circuits.
Up to 3 million bytes
of memory.
Lower cost, smaller
size, and increasing
processor speed.

Fourth Generation: 1972Now


Microcomputers
Personal computers or PCs.
Usually cost about $2,000 or less.
Process over 1 billion operations per
second.
Stand-alone or connected
to other computers as a
network system.
TEA

1990s
Connecting the World
Tim Berners-Lee

Developed HTML and the World Wide Web (WWW) was


born.

Marc Andreessen
An original developer of Mosaic, the

first browser software able to read


HTML.

Co-founder of Netscape

Communications.

The 21st Century

Technologies of the
Future

Advanced robotics
commonplace
Smart houses
Wearable computers
Holodeck virtual reality
Truly individualized
education

Only recently focused on


computers.
Internet current primary
trend.
Communication with
colleagues.
Lesson plan preparation.
Student resources.
Access research and best
practices for teaching.

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