Professional Documents
Culture Documents
By C. Kohn, Waterford WI
WILDLIFE MANAGEMENT
EXAMPLE
This
For
CARRYING CAPACITIES
birthrates
Reduce individual size of game
Increase the spread of disease
Source: http://www.cals.ncsu.edu/course/fw353/Estimate.htm
This means that dividing total population of an animal by the total land
area will give you a density that is too low.
habitat quality and amount in that area matters as much or more as the
total number of deer in that area.
Deer and other game do not disperse themselves evenly across a county
or deer management unit.
The
level patchiness of their habitat affects the actual density of deer and
other game.
For example, if only 20% of a county is suitable habitat for deer, their density
is 5x greater than the calculated density for an entire county or deer
management area.
This means that even with a relatively low density for the county, if
there is a perceived high population density for the deer it will result
in smaller bucks, lower reproduction, and increased spread of disease.
Deer
DISPERSAL PATTERNS
He
lik re, th
ea
i
bet s are
ter a lo
hu
o
p
nt. lace ks
to
H
are ere
,
a b a loo this
ett ks
l
to er pl ike
hu ace
nt
Which area
will have the
bigger bucks?
The
resulting density estimates are averages for the entire unit and
may not accurately reflect local deer density.
Density within a unit can vary greatly from habitat to habitat.
SURVIVORSHIP CURVES
A survivorship can fall into one of three
categories.
Type I on the survivorship curve starts off
relatively flat and then drops off steeply at
an older age.
Death
rates are relatively low until later in life when old age claims most
individuals.
The death rate for Type I species is highest at old age. These species tend to
produce few young, as they are less likely to die due to good care.
Type II is the intermediate category, with a steady even death rate over
the course of a species expected lifespan.
The
Type III curves drop off steeply immediately, representing high infant
mortality, but then levels off for adults.
This
type of curve is affiliated with species that produce large numbers of young
with the expectation that few of them will make it to maturity.
Fish and frogs lay large numbers of eggs with only a small percentage making it
to adulthood. Plants often tend to be good examples, producing many seeds, few
of which become adults.
SURVIVORSHIP CURVES
REGULATING POPULATIONS
Regulating a species population is incredibly complex because of
the intense interaction of factors.
A game manager must take into account
Resource