Professional Documents
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The Here & Now of Display Media. The Future & Goal of
iCrossing.
Penny Kim
Associate Media Manager
iCrossing - Dallas, TX
October 26, 2007
A Bit of Background
Prior to iCrossing, I worked in display advertising as a content licensing manager for
MangoMOBILE, a mobile marketing agency. We created rotating banners, seasonal display
ads and email blasts for promotions and sweepstakes for our B2C websites. Our creative
team also created a short company video which we shared with clients (click the Mango logo
for a peek). In addition to compiling the most compelling mobile content for online
consumers, other duties consisted of copywriting dialogue scripts for voice-tone recordings,
terms and conditions and other contractual language.
Broadband
• 80% of home users are now using a broadband connection compared with 49% a year
ago (BMRB, 2005)
• Net usage has risen dramatically where surfers spend an average of 23 hrs per week
online (YouGov, 2006)
Online behavior
• As people become more experienced online, various websites are visited for a broader
range of activities
• As more people develop diverse surfing habits, more opportunities surface for targeting
niche audiences
Surfing is no longer the primary activity; people are searching with something in mind.
Online communication has become two-way communication. For advertisers, getting
their message across requires using the same interactivity that the consumers are going to
websites for. At the same time, consumers reject having their online experience disrupted
by formats such as the pop up so advertisers must strike a balance between creativity and
respect for the end-user experience.
Advertisers should encourage consumers to interact with an ad unit in the same manner as
the content they are visiting. Rich media provides just the way to do this.
The ultimate goal is to encourage interactivity with brands, moving consumers beyond a
passive viewing experience, creating a connection and ultimately converting
consumers into customers.
Moreover, men and women enjoy online games almost equally. Research from Nielsen
Interactive Entertainment showed that “pervasive product integration in video games can
be highly effective, leading gamers to not only recall featured brands but also recommend
them to friends and rate them highly”. As one researcher put it, “information plus
entertainment plus engagement, minus intrusiveness, equals effectiveness”. Games play
well with other forms of rich media: consumers can play games within an ad, or click on an
ad to be taken to a microsite where they can play. Even when there are no calls to action,
games have been proven to provide a significant and measurable increase in brand
awareness and purchase intent. (www.iab.net)
services in the US, or about 76% of the national population. Mobile may become
the most versatile, personal and pervasive ways to capture and retain customers. We
have the flexibility of mobile as an advertising and activation medium. (www.ctia.org)
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83% lift in dollars spent per in-store purchase from consumers who saw both
display and search ads, compared to 26% and 11% lifts from search or display ads,
respectively. They saw a 90% lift in incremental in-store revenue overall from the
combination, in contrast to the 43% and 15% increases from search or display. The study
also found that a joint display and search campaign was more effective at converting
online researchers to in-store purchasers--as the combination pushed 43% more in-store
purchases than search (26%), or display (6%) alone.
Samples of
other media
experience