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3D ANIMATION
CHAPTER 2
MODELLING CONCEPT
PREPARED BY:
TOPIC OUTLINE
2010 Cosmopoint
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What is 3D-
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COORDINATE SYSTEM
The most famous coordinate system is the Cartesian (or rectangular)
coordinate system.
It was devise by an 18th-century French philosopher and mathematician,
Rene Descartes.
According to the system, each axis can be divided into many units that are
abstract values, which can represent different units of measurement and
scales of dimension.
The values on one side of the origin are positive while its negative for the
other side.
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Based on the figure, the positive direction is in the right-hand, which is represented with the
arrowhead.
The axes can also be paired with each other to define a plane or a view:
XY Front plane
XZ Top plane
YZ Side plane
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EXAMPLE 2
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Points, lines and surfaces are among the important basic elements of 3D.
A point can easily be defined by its XYZ location.
A line can be defined by the XYZ location of its two endpoints.
An edge is defined by two adjacent surfaces.
A planar surface can be defined by the position of its bounding lines.
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POLYGON
Polygons or facets are the planar surfaces that define most three-dimensional
objects.
Polygons are closed planes bounded by straight lines.
The word polygon originated from a Greek word polygonon, meaning with many
angles.
Many of the three-dimensional objects created with computer are made of polygons.
Simple geometric shapes may have dozens of polygons while the more complicated
one may have thousand of polygons.
The modeling of natural phenomena may contain millions of polygons.
Different in polygons amount
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The function used for modifying the shape of object ,their size and proposition are
called geometric transformation
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2.3.3 Translation
Translation is the simplest of all geometric transformations. This operation is
used to move object an object or group of objects in a linear way to anew
location in 3-Dimensional space.
2.3.4 Rotation
Rotation is a geometric transformation used to move an element or group of
elements around a specific center and axis. The amount of rotation is
usually specified in term of an angle rotation and a direction of rotation
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2.3.5 Scaling
Scaling is a geometric transformation used to change the size and/or the
proportion of an element or group of elements. Scaling can be applied to an
object in proportional or non proportional mode.
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There are many formats for saving the information contained in 3-dimensional
geometry files . Many of the existing file formats containing descriptions of object
geometry are exclusives to specific computer programs and are not portable.
The information contain in a native format are usually not compatible with other
software. A few geometry formats are portable which means that they can be
exchanged among several program.
The obvious advantage of using native format is that it is easy and fast for any
particular program to read files in its own native format. It is usually load faster and
require less space for storage.
There are a number of file conversion utilities that can translate geometry files in
native format between application in varying degrees of accuracy. Model that have a
simple topology can usually be converted successfully , however if trying to convert
complex object might modify some details or destroy them.
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LAB ACTIVITY
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ACTIVITY
LIGHTWAVE PART 2
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LIST OF REFERENCES
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APPENDIX
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