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ENT/ETR300 FUNDAMENTALS OF ENTREPRENEURSHIP

CREATIVITY & INNOVATION

CHAPTER 3:
CREATIVITY AND
INNOVATION

WHAT IS CREATIVITY

(Lotherington,2008) - the merging of ideas which have not


been merged before. New ideas are formed by developing current
ones within our minds.

(Dorf and Byers, 2005) - the ability to use the imagination to


develop new ideas, new things or new solutions

(Matherly & Goldsmith, 1985) the generation of ideas that


result in improved efficiency or effectiveness of a system.

(May, 1975) the process of bringing something new into being.

WHAT IS INNOVATION

(Howell & Higgins, 1990) the process by which


entrepreneurs convert opportunities into marketable ideas.

(Drucker, 1985) - the specific instrument of


entrepreneurs, the means by which they exploit change as
an opportunity for a different business or a different
service.

Luecke and Katz (2003) - "Innovation.is generally


understood as the successful introduction of a new thing or
method . . . Innovation is the embodiment, combination, or
synthesis of knowledge in original, relevant, valued new
products, processes, or services.

CREATIVITY, INNOVATION &


ENTREPRENEURSHIP

Davila et al (2006) - "Often, in common parlance, the words


creativity and innovation are used interchangeably. They shouldn't
be, because while creativity implies coming up with ideas, it's the
"bringing ideas to lifethat makes innovation the distinct
undertaking it is.

(Lotherington, 2003) - Creativity enables people to connect


unconnected things and from that meeting, new ideas spring forth,
whether they are new ideas for doing things or new ideas for using
things.

Amabile et al (1996) All innovation begins with creative


ideas..We define innovation as the successful implementation of
creative ideas within an organization. In this view, creativity by
individuals and teams is a starting point for innovation; the first is
necessary but not sufficient condition for the second"

CREATIVITY, INNOVATION &


ENTREPRENEURSHIP

Creativity is the process of generating unique and


useful ideas.

Innovation will take place when there is a creative idea


generation.

Innovation is about taking the creative/unique new


idea and turning it into something of value

Innovation requires discipline and action to evaluate


the ideas, test them, modify them and then apply
them. It is through there disciplined and actions that
turn an idea into something of value.

CREATIVITY, INNOVATION &


ENTREPRENEURSHIP

Creative entrepreneurs observed peoples problem, and


see opportunities. These entrepreneurs then innovate by
applying creative solutions to peoples problems to better
enhance peoples quality of life.

Entrepreneurship is the commercialization of creativity.

Entrepreneurship occurs when an individual or


organization:
a.

Sees the potential in an idea that can be developed for


the marketplace or user groups

b.

Is prepared to take the necessary risks to stir things up


and get things out of their neat or comfortable spaces

c.

Has the skills (or access to them), confidence,


determination, and the funds (or access to them) to
carry out the innovation that is required to turn the

CREATIVE PROCESS

Edward De Bono, 1992 creativity is a process that


can be developed and improved.

Everyone possessed a certain degree of creativity,


some of us are more creative, and some are a little
less.

Creative process involves looking with different


perspectives on unique relationships of the
surroundings.

PHASES OF CREATIVE
PROCESS

Phase 1: Background or Knowledge


Accumulation

Involves seeking and gathering of information


through observations, readings, conversations
with others, attending seminars, meetings and
workshops, etc.

Phase 2: The Incubation Process

Entrepreneurs deliberately allows creativity to


spur by breaking-away from the problem and let
the subconscious mind work on it.

PHASES OF CREATIVE
PROCESS

Phase 3: The Idea Experience

Discovery of the idea or solutions to the


problems (eureka factor).

Phase 4: Evaluation and Implementation

Evaluation and implementation of workable ideas


requires high level of persistency and patience.
Entrepreneurs do not easily give-up when they
face obstacles.

COMPONENTS OF CREATIVITY

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Creative thinking skills

a.

The use of creative intelligence to


approach problems and find solutions
Knowledge

b.

Four styles of creative intelligence:

c.

Intuitive
Innovative
Imaginative
Inspirational

Motivation

Extrinsic
Intrinsic

COMMON CREATIVITY
TECHNIQUES

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a.

Brainstorming

b.

SCAMMPERR

(Micheal Michalko)

c.

Lateral thinking

(Edward De Bono)

d.

Mind mapping

(Tony Buzan)

e.

Problem reversal

f.

Attribute listing

(Alex F. Osborn)

(Charles Thompson)

Source: Adopted from http://www.mycoted.com/Category:Creativity_Techniques

BRAINSTORMING
(ALEX F. OSBORN )

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Organize the group of ideally 4-8 students (per group).

Choose the topic (problem) and write it on a


whiteboard. Lecturer must make sure that everyone
understands the problem or issue.

Remember the rules:


i.

Do not criticize. All ideas are welcome and valid.

ii.

Do not limit the number of ideas. The aim of


brainstorming is to get large number of ideas.

iii.

Do not filter /censor any ideas. Keep the


brainstorming session flowing.

iv.

Listen to other ideas and use it to generate


other ideas.

v.

Do not discuss or question as it could stop the


flow of ideas.

BRAINSTORMING
(ALEX F. OSBORN )

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The lecturer can conduct the session either in an


unstructured way (any group can give ideas at any
time) or structure (going round the group for
ideas).

The lecturer must be around to enforce the rules


and write down all the ideas.

Lecturer should clarify and conclude the session.

Lecturer should get a consensus of the best ideas


produced from the session (at least two).

SCAMMPERR (MICHEAL
MICHALKO)

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A checklist that could assists students to imagine various changes they can
make to an existing products/things to create a new one.

SCAMMPERR stands for:

S - Substitute - components, materials, people

C - Combine - mix, combine with other assemblies or services, integrate

A - Adapt - alter, change function, use part of another element

M - Magnify - Make it enormous, longer, higher, overstated, added


features

M - Modify - increase or reduce in scale, change shape, modify


attributes (e.g. colour)

P - Put to another use

E - Eliminate - remove elements, simplify, reduce to core functionality

R - Rearrange - change the order, interchange components, change the


speed or other pattern.

R - Reverse - turn inside out or upside down.

Students can use these changes as starting points for Lateral Thinking

LATERAL THINKING
(EDWARD DE BONO)

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Lateral Thinking seeking to solve problems by unorthodox or


apparently illogical methods (Concise Oxford Dictionary).

Lateral thinking - moving sideways when working on a problem


to try different perceptions, different concepts and different
points of entry (get us out of the usual line of thought).

Lateral Thinking can be used in two approaches:

Specific: A set of systematic techniques used for changing


concepts and perceptions, and generating new ones.

General: Exploring multiple possibilities and approaches instead


of pursuing a single approach.

MIND MAPPING
(TONY BUZAN)

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Also called spider diagrams which represents ideas, notes,


information, etc. in far-reaching tree-diagrams.

To draw a mind-map:

Put down a large sheet of paper and write a short heading for
the subject/theme in the centre of the page.

For each major sub-topic start a new major branch from the
central subject/theme and label it.

Each sub-sub-topic, creates a subordinate branch to the


appropriate main branch

Carry on in this way for ever finer sub-branches.

It may be appropriate to put an item in more than one place,


cross-link it to several other items or show relationships
between items on different branches. This can be done through
colour coding, type of writing etc.

PROBLEM REVERSAL (CHARLES


THOMPSON)

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The Method
a.

Create negative statements. For example, in dealing with Customer


Service issues, ask students to generate a list of all the ways to make
customer service bad.

b.

Doing what everybody else doesn't. For example, food delivery using
mangkuk tingkat or selling women accessories using vending
machine.

c.

Make a list of pairs of opposing actions which can be applied to the


problem. Make students ask themselves "What if I ........" and plug in
each one of the opposites. A small sample:i.

Stretch it/Shrink It

ii.

Freeze it/Melt it

iii.

Personalise it/De-personalise it

d.

Change the direction or location of your perspective.

e.

Flip-flop the results. For example, if we want to increase sales, think


about decreasing them. What would you have to do?

f.

Turn defeat into victory or victory into defeat. For example, if


something turns out bad, think about the positive aspects of the
situation. If I lost all of the files off this computer, what good would
come out of it? Maybe I would spend more time with my family?! Who
knows!

ATTRIBUTE LISTING

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Steps:
a.

Identify the product or process you are dissatisfied with


or wish to improve.

b.

List its attributes. For a simple physical object like a


pen, this might include: material, shape, target market,
colours, textures, etc.

c.

Choose, say, 7-8 of these attributes


particularly interesting or important.

d.

Identify alternative ways to achieve each attribute (e.g.


different shapes: cylindrical cubic, multi-faceted.),
either by conventional enquiry, or via any ideagenerating technique.

e.

Combine one or more of these alternative ways of


achieving the required attributes, and see if you can
come up with a new approach to the product or process
you were working on.

that

seem

BLOCKS TO CREATIVITY

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Blockages to creativity need to be recognized and


eliminated so that it will smooth the way to
creativity.
CLASSIFICATION OF BLOCKS ARE :

a.

Perceptual

b.

Emotional

c.

Cultural

d.

Environmental

e.

Intellectual/Conceptual

PERCEPTUAL BLOCKS

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Prevent problem recognition, limiting the


problem.

Inability to see problems from different


perspectives

Stereotyping, missing the connections or


associations

Not thinking outside the box

Literal thinking

EMOTIONAL BLOCKS

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Fear of failure can paralyse us if we think what


we are doing wont be good enough. Will lead
to procrastination and project abandonment.

Most blockages are attitudinal or


psychological. Inability to incubate can lead to
other fears such as: fear of problem, fear of
work, fear of fun, fear of exploring and fear of
abandonment.

EMOTIONAL BLOCKS

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a.

Fear of problem
We are inclined to worry when we view our
situation as a problem to be solved.

b.

Fear of work

c.

Fear of fun

d.

Fear of exploring Uncertainties of the unknown, rigid people feel


uncomfortable to be adventurous and discover
because
they have to leave the safety of their known
world.

e.

Fear of abandonment
Comes from the need to conform.
Conformity brings new acceptance while deviating from normal path
or escape show our independence and make us stand
out.

Lazy to merge or seek new ideas

Believe that fun is childish and a waste of time, yet


some of the best ideas come when we are relaxing or
fooling around.

EMOTIONAL BLOCKS

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f.

Judging rather than generating ideas like :

Oh, that wont work


We have tried that before. It didnt work out well

g. Dislike new challenges

CULTURAL BLOCKS

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a.

Tradition is to be maintained.

b.

Playfulness is only for children

c.

Fantasies or dreams are for crazy


people

d.

Comfortable zone

ENVIRONMENTAL BLOCKS

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Environmental blockages are those impose


upon us by external factors. These include
the working atmosphere, amount of stress
on

individual,

organizational

culture,

supervisory practices and even the physical


surroundings of our workspace.

Blockages can also arise from physical and


mental exhaustion.

ENVIRONMENTAL BLOCKS

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a.

Lack of corporation and trust among


colleagues (lack esprit de corp)

b.

Bosses who practice autocratic


management

c.

Too many distractions

d.

Lack of financial and top management


support to bring ideas to
implementation

INTELLECTUAL/ CONCEPTUAL
BLOCKS

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a.

Failure
to
understand
and
acknowledge problems that need to
be solved.

b.

I dont know; Dont ask me

c.

Try asking someone else

d.

Many creative solutions are hidden


by
mistaken
assumptions.
Therefore, people need to be more
open minded and receptive.

TYPES OF INNOVATION

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There are 3 types of innovation :

a.

Technological Innovation

b.

Operational Innovation

c.

Organizational Innovation

TECHNOLOGICAL INNOVATION

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These are breakthrough inventions that have


wide-reaching impact and influence which benefit
society and business.

Major breakthroughs can be radical and disruptive


for people, society, businesses and countries or
the whole world. Example; the internet.

They can change the way people live their lives,


the way companies do business and the way
countries govern and behave

TECHNOLOGICAL
INNOVATION

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Example of major technological breakthroughs are : the


wheel, the printing press, steam power, electricity,
wireless technology, the computer, the internet, high
performance materials like plastic, fiber board, nuclear
power and so on.

Smaller technological inventions have less impact but


still have significant benefit to certain users.

Example of small technological inventions are: the paper


cup, the ball-point pen, the electric toothbrush, the
electric razor, hair dryers, the garden hose, electric toys,
remote control toys, computer games, electric pencil
sharpener and so on.

OPERATIONAL INNOVATION

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Operational Innovation is smaller, more processoriented Innovation

Tends to be incremental in nature

Doesnt necessarily change products or services


or how they are used and most of it goes
unnoticed by the public, but often it is the means
to improved products and lower operating costs.

OPERATIONAL INNOVATION

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This type of Innovation happens by the very act of


people doing their work Hmm, what if we try
doing it this way instead?

Have

much

compared

smaller
with

impact,

breakthrough

per

invention,

technological

innovation, but cumulatively their effect can be


enormous. Their effect builds and grows over time.

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OPERATIONAL INNOVATION INCLUDES:


a.

New systems or refinements to existing ones. For example,


internal systems and methods for many aspects of work
such as staff administration, purchasing, distribution and
sales.

b.

Small improvements in operations or processes. For


example, changes to make equipment run more effectively.

c.

Minor improvements or developments that will enhance it


to a technological product.

d.

Innovative new business practices. For example, new ways


for thinking strategically.

ORGANIZATIONAL INNOVATION

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Organizational Innovation is where a company or


organization itself is innovative

In an innovative company or organization everyone


knows his or her specific role in innovation

It

can

be

purposely

built

through

putting

organizational culture as the operational style or


mode to get things done.

Innovative companies dont just produce innovative


goods and services. They use innovative methods in
everything they do.

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HOW TO INSTILL ORGANIZATIONAL


INNOVATION
a.

Developing and instituting an innovative


work culture among the people within the
company or organization.

b.

By enforcing work culture, company or


organization able to:
a.

Change the way the staff work

b.

Change their attitudes and mindsets

c.

Improve their skills

d.

Improve the methods they use to carry out their


work

EXAMPLES OF ORGANIZATIONAL
INNOVATION

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1.

A CEO who accepts the challenge to be innovative


and encourages risk-taking (a spur to innovation)
and rewards good ideas as well as the successful
completion of projects (the results of innovation)

2.

An organization where everyone understands the


many benefits of innovation. Even those who are not
directly involved in innovative work, such as
production people, recognize they have a part to
play in identifying better ways of doing things. They
notice whats going on around them and they find
opportunities or way for improvement.

SOURCES OF INNOVATION

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Within the company or industry

a.

Unexpected occurrence (viagra, penicillin)

b.

Incongruities (Federal Express)

c.

Process needs (enzyme for cataract operation, sugar free products)

d.

Industry and market changes (advances in technology, healthcare


industry)

Within the social environment

a.

Demographic changes (change in consumer preference)

b.

Perceptual changes (fitness craze)

c.

New knowledge (video industry, robotics)

Source: Adopted from Entrepreneurship A Contemporary Approach, Donald F. Kuratko and Richard M. Hodgetts, 5th Ed.
Harcourt, 2001

COMMON CHARACTERISTICS OF
CREATIVE ENTREPRENEURS

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Sensitive to problems

Broad perspectives

Flexible and adaptable

Original thinker and stick-to-own opinion

Risk-taker

Motivated and dedicated

Curious

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