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A SKILL BLENDER
to improve vocabulary among Year 4
pupils in ESL classroom
KASTHURI A/P SUPPIAH
PISMP TESL D SEM 8 JANUARY
2012 INTAKE
Research objectives
GENERAL OBJECTIVE
Research question
How will the Magical Cube game help to improve
FOCUS
PROBLEM
- Observed the
changes in
participants:
Vocabulary
Speaking &
writing skills
problem
through
preliminary
investigation
-Collected
pupils
information
-work schedule
-Planned an
intervention
- Implemented
the
intervention
- Used
instruments to
collect data
Research Methodology
Qualitative research
Instruments
Document analysis
Participants
Purposive sampling
PARTICIPANT
Findings
DOCUMENT ANALYSIS
Findings
NON-PARTICIPANT OBSERVATION
Findings
SEMI-STRUCTURED INTERVIEW
Own meaning
does not know what
is synonym and
antonym
Unable to list rhyming
words
Poor sentence
construction
Improved in sentence
construction
Researcher
English
Teacher
Impact
Teachers
Pupils
alternative
option to
teach
vocabulary in
an interesting
way
facilitate the
learning
experience the
real usage of
the language
break from
the usual
routine of the
language
class
increase
participation
and interest
towards
learning
Ministry Future
research
Helps in
masterin
g the
word list
stated in
KSSR
enhance pupils documen
vocabulary level t
standard.
using games
Researcher
s can use
the
interventio
n to
overcome
possible
problems
that can
arise.
Suggestions
More exposure should be given to the pupils
Without
sufficient
vocabulary
people cannot
understand
others or