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MAGICAL CUBE

A SKILL BLENDER
to improve vocabulary among Year 4
pupils in ESL classroom
KASTHURI A/P SUPPIAH
PISMP TESL D SEM 8 JANUARY
2012 INTAKE

Research objectives
GENERAL OBJECTIVE

Research question
How will the Magical Cube game help to improve

pupils vocabulary level?


To what extend will this intervention encourage the
use of other language skills such as speaking and
writing skill?

FOCUS
PROBLEM

Kurt Lewin Model


-identified the
- Based on the
results obtained
from the
research
instruments.

- Observed the
changes in
participants:
Vocabulary
Speaking &
writing skills

problem
through
preliminary
investigation
-Collected
pupils
information
-work schedule
-Planned an
intervention
- Implemented
the
intervention
- Used
instruments to
collect data

Intervention- MAGICAL CUBE A


SKILL BLENDER

Research Methodology

Qualitative research
Instruments
Document analysis

Participants
Purposive sampling
PARTICIPANT

Findings

DOCUMENT ANALYSIS

Findings
NON-PARTICIPANT OBSERVATION

Findings

SEMI-STRUCTURED INTERVIEW

Q1: Does the Magical Cube game


help to improve pupils vocabulary
level?
Document analysis

Own meaning
does not know what
is synonym and
antonym
Unable to list rhyming
words
Poor sentence
construction

Able to find meaning


from dictionary
Able to identify
synonym and
antonym
Able to identify
rhyming words

Improved in sentence
construction

Q2: To what extend will this intervention


encourage the use of other language skills
such as speaking and writing skill?
Semi-structured interview

Researcher

English
Teacher

Do you think this intervention


encourage the use of other language
skills such as speaking and writing
skill?

Yes. Previously pupils in my class were


very shy to speak in English. From what
I have observed, through this game the
pupils
became
very
confident
in
speaking. They do not mind about
making mistakes . Their focus is just to
get points for their group. This game is
also able to improve pupils writing skill
because when they write down their
answers in the booklet provided, it acts
as a practice to improve their skill.

Impact

Teachers

Pupils

alternative
option to
teach
vocabulary in
an interesting
way
facilitate the
learning

experience the
real usage of
the language

break from
the usual
routine of the
language
class

increase
participation
and interest
towards
learning

Ministry Future
research

Helps in
masterin
g the
word list
stated in
KSSR
enhance pupils documen
vocabulary level t
standard.
using games

Researcher
s can use
the
interventio
n to
overcome
possible
problems
that can
arise.

Suggestions
More exposure should be given to the pupils

with extended timeframe and guidance.


The participants also should be interviewed

to get information from their point of view.


The intervention can be tried out with pupils

from different background.


Magical Cube game should be integrated

with other fun elements such as songs and


movements.

Without
sufficient
vocabulary
people cannot
understand
others or

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