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Ideas for Player

Development
A Dynamic Systems Approach to Developing Student-Athletes

A Philosophy on Player
Development
The output of our players development is a result of a dynamic system
Need for a Coaching Pedagogy (method and practice of educating)
Vs. a Coaching Philosophy (method and practice of training)

Tactics (the methods and strategies used to compete, win and progress athlete development )
Technology (application of scientific knowledge & tools and resources )
Pedagogy
System Output
(our student athletes)
Technology

Tactics

A Vision for our Player


Development

There should be a defined list of qualities we hope to create for our players.
Standards of Player Development similar to the Standards of ISTE (link website)

Pedagogy
System Output
(our student athletes)
Technology

Tactics

Work Smarter vs. Harder

Attend to all areas of the dynamic system of player development


Create a learning and training environment that develops all areas of the whole
athlete
Find ways to deepen engagement with existing material
Analyze the impacts of using technology on content knowledge and on athletes

Holistic Player Development

The dynamic system of our athletes


Why are current methods of athlete development falling short

Task
System Output
(athlete performance/behavior)
Environment

Individual

Environment(s) for Holistic Athlete


Development

Two environments are needed


Training
Learning

Training Environment
Environment

Learning

Learning Environment

Challenges

Solution Online Learning Environment

1. Student-athlete engagement with nonphysical activities

1. Multi-media content for increased


engagement in non-physical activities

2. Student Athlete Time Demands

2. Low time demands, high interaction

3. Equality of Attention, Time and


Resources for Starters vs. non-starters

3. Equality in learning opportunities

4. Training groups vs. individuals

4. Individualization of learning strategies

Learning Environment Vital


Resources

Challenges for Coaches in Creating an Online Learning Environment for Student-Athletes


1. Instructional Design Training
2. Motivation Principals
3. Online Websites/Classroom Management Systems
4. Creating Online Content

5 COMMON MISCONCEPTIONS

Objections to Using Technologies in College Athletics


1. Utilizing learning technologies, questions the role of coaches
2. learning is less personal because of no face-to-face interaction
3. This is more time consuming for teachers/coaches to manage the online environment
4. Online learning environments replace the face-to-face learning opportunities for
coaches
5. Students do not want to spend time outside of the classroom to learn or will feel it is a
violation of time demands

5 Methods for Player Development


Using Technology
1. A way to get to know your student-athletes learning styles, motivational styles, and
provide individualized learning strategies
2. Platform for delivering information/content online creating accountability for all studentathletes to engage with content
3. Flip the class room for scouting reports and even training concepts
4. Equality of learning opportunities and interaction for all student athletes
5. Multi-Media Motivation and Vehicle for Motivation Development, Self-Assessment

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