Professional Documents
Culture Documents
Content Slide # 2
How to effectively incorporate games into lessons!
This slide is the learning objectives slide and should be presented to the participants at the
beginning of the training session.
The text is presented with bullets for the five outcomes.
Content Slide # 3
How to effectively incorporate games into lessons!
On screen content (What will display on this screen?)
Audio narration script or other multimedia elements (ie. video) description. Narration script should be written out fully in this section.
Interactivity, animation, and additional navigational instructions should be fully described in this section. Include any branching instructions. (For example, if users
click on item 1 then display slide 4; if users click on item 2 then display slice 5; if users click on item 3 then display slide 6.)
Content Slide # 3
How to effectively incorporate games into lessons!
Title: First exposure to using games in the classroom.
This information came from a national survey on teaching with digital games
conducted with 513 K-12 educators.
Then comes the image and the link button next to it to get to the original website.
Then comes the reference for the image.
No interactivity
Content Slide # 4
How to effectively incorporate games into lessons!
Title: Exchange of ideas in a small group setting.
Answer the following questions first and then share with the entire group later.
1. Why do you use games during the lesson?
2. When do you use games during the lesson?
3. The pros and cons of games.
No narration script
No interactivity
Image provided that repeats itself on the pages that require a small
group activity.
Reference for the image:
Kirkuk Girls College. (2015). Commite for group activity [digital
image]. Retrieved from http://kirkukcaggirlscollege.com/commitefor-group-activity/
Content Slide # 5
How to effectively incorporate games into lessons!
Title: Why incorporate games?
Content Slide # 6
How to effectively incorporate games into lessons!
Title: When to use games?
Fun and more
Friendly
Involvement
Time limit
Use of language rather than language itself
Learn, practice, or review
Kinesthetic and tactile learners
Content Slide # 7
How to effectively incorporate games into lessons!
Title: How teachers are using digital games for content delivery.
Graph provided that shows how teachers are using digital games for
content delivery.
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf
No interactivity
Content Slide # 8
How to effectively incorporate games into lessons!
Title: What do learners get out of games?
Interaction
Cooperation
Spontaneity
Creativity
Competition
Push the limits
Interest
No interactivity
Content Slide # 9
How to effectively incorporate games into lessons!
Title: Games for practice
Play a game to state five important aspects related to effectively incorporating games into
lessons.
Kahoot or Eggspert buzzers
for 5 aspects of games
Content Slide # 10
How to effectively incorporate games into lessons!
Title: What NOT to do
1. Only a few people get to do the thinking
2. Long and complicated instructions
3. Unstructured time (use timers, short rotations, regular check ins)
4. No connection to learning objective
Avoidance list of things not to do when integrating games into the classroom:
1. All participants should be able to contribute in the game.
2. Dont use long and complicated game instructions.
3. Reduce the unstructured time such as the game time or the rotation time to a minimum. Also frequently do a check in with the different groups.
4. When using a game make sure if fits the learning objective of the previous activity or the theme of the day.
I would like to show a short video here but I was unable to find one that I liked. Since I had specific ideas in mind it looks like I would have to create my own.
Multimedia animation
Content Slide # 11
How to effectively incorporate games into lessons!
Title: Exchange of ideas in a small group setting.
Answer the following questions first and then share with the entire group
1. What games have you used so far in the classroom?
Image provided that repeats itself on the pages that require a small
group activity.
Reference for the image:
Kirkuk Girls College. (2015). Commite for group activity [digital
image]. Retrieved from http://kirkukcaggirlscollege.com/commitefor-group-activity/
Small groups get back together again to work on a list of game examples. This list will be presented to the larger group by one representative. The presenter will add to
the list or encourage participants to add names to the existent list if they were not already mentioned.
No interactivity
Content Slide # 12
How to effectively incorporate games into lessons!
Title: Games
Traditional games:
7 mots
Tic/Tac/Toe
Digital Dialects
Memory
LanguageGames.org
Bingo
LanguageGain
Jeopardy
Vocabulary.co.il
Hangman
Transparent.com
Scavenger Hunt
Brainpop
20 Questions
Pictionary
Charades
Battleship
Who wants to be a Millionaire?
Puzzles
Web-based games:
Kahoot
Conjuguemos
Quizlet
Quia
Duolingo
After the last small group activity, the games are shared in the large group and the presenter shares the list with the group and has the participants add games that
havent been covered on the list.
No interactivity
Content Slide # 13
How to effectively incorporate games into lessons!
Title: Games for practice
Play a game to analyze whether a game is good or bad while comparing it to the avoidance
list.
Flashcards (smiley face or sad face)
No interactivity
Content Slide # 14
How to effectively incorporate games into lessons!
Title: How teachers are using digital games to assess student
performance
Graph provided that provided that shows how teachers are using
games to assess student performance.
Reference for the image:
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf
No interactivity
No audio narration
No interactivity