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Overall Project Design

How to effectively incorporate games into lessons!


It is common to get a variety of responses from educators if they are asked what role
Design choices:
games take in a learning environment. Some educators believe that play has
Color scheme (include examples or hex numbers):
absolutely no place in a serious educational setting and others use games whenever
they can and as often as they can, which then leads to a non-structured learning
All white background on slides with black text, occasional color will
pop up if it compliments the slide and leaves a lasting effect on the
environment. Then there are the hesitant educators who are not comfortable using
viewer. Color will be added by inserting images to the slides. Every
games because they do not know how to tackle the entire concept and they rather
title is bold faced and the font size is 40.. The rest of the text is in font
immediately use the good and useful resources rather than wasting time on less
size 32. Important points made will be in the form of bullets.
efficient ones. With all these particular views at hand, it would be beneficial to offer a
Hyperlinks will be indicated with blue text. Every page displays a
training session on how to effectively use games in the classroom setting and at the
forward and backward button and all the pages are numbered.
end offer a variety of effective games and strategies for the participants to take home
and try out.
Font styles, sizes, colors (include font style name, size, and color for
The intended audience for this particular training session could be all subject matter
each element):
Font style: Use of a sans serif type for easy reading , like Calibri
educators ranging from middle school to high school. Many if not all strategies of how
(Body), black for clear and sharp text, mostly using font size 362or
to effectively incorporate games within the curriculum will work for all subjects and do
larger for easy read all through the room.
not have to be subject-specific. Furthermore, the same thing counts for the types of
Title font: Calibri 40 bold, black #000000
games and all subject matters can use the original idea of the game while customizing
Content text: normal font and no smaller than font size 32. in Calibri
it with the content of their subject matter. However, to keep the audience more
Navigation text : Calibri 32
manageable in size, this training session is geared towards foreign language teachers
Button text will be in Calibri
at the high school level. If there were not enough people signed up, the middle school
level foreign
languageof
teachers
could
partake
in the same
group
asare
well.
In addition,
Describe
the navigation
this module
and
any navigation
elements
that
required
(ie. button shape, link color, button placement, etc.)
some
websites
that
offer
interactive
practice
exercises,
games,
quizzes,
trivia,
and
Participants are being introduced to a PowerPoint presentation that is interrupted with activities in between. All participants receive the presentation as a handout, with
teststaking
are specialized
foreign
languages
therefore
are notes.
more valuable
fornavigation pane but there are a few buttons consistently appearing on each
note
space alongtowards
every slide
and extra
pages and
in the
back to take
There is no
page.
world language teachers.
Buttons: Forward and backward button to easily access a previous page. Link button to view the image on the original page for a crisper and clearer look.
Slide numbers added to refer to previous slides throughout the presentation.

Additional Developer Notes:

Content Slide # 2
How to effectively incorporate games into lessons!
This slide is the learning objectives slide and should be presented to the participants at the
beginning of the training session.
The text is presented with bullets for the five outcomes.

Two images will compliment this page.


References are listed on the Reference page due to the lack of
room on that page. I left this slide as one slide even though there
is much text but the PowerPoint presentation will bring up one
bullet at a time onto the screen (custom animation will be used).
References
Google. (2016). Kahoot! Android Apps on Google Play [digital
image]. Retrieved from
https://play.google.com/store/apps/details?id=no.mobitroll.kahoot.a
ndroid
Zemach, D. (2010, June 9). Teacher Talk: Playing Games, Part 2
[digital image]. Retrieved from
http://azargrammar.com/teacherTalk/blog/2010/06/playing-games-pa
rt-2/

No multimedia used on this slide.

No interactivity used on this slide.

Content Slide # 3
How to effectively incorporate games into lessons!
On screen content (What will display on this screen?)

Proposed image or graphic for this slide

Audio narration script or other multimedia elements (ie. video) description. Narration script should be written out fully in this section.

Interactivity, animation, and additional navigational instructions should be fully described in this section. Include any branching instructions. (For example, if users
click on item 1 then display slide 4; if users click on item 2 then display slice 5; if users click on item 3 then display slide 6.)

Content Slide # 3
How to effectively incorporate games into lessons!
Title: First exposure to using games in the classroom.
This information came from a national survey on teaching with digital games
conducted with 513 K-12 educators.
Then comes the image and the link button next to it to get to the original website.
Then comes the reference for the image.

Graph provided that shows about how teachers learned about


games in the classroom.
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf

.No narration script

No interactivity

Content Slide # 4
How to effectively incorporate games into lessons!
Title: Exchange of ideas in a small group setting.
Answer the following questions first and then share with the entire group later.
1. Why do you use games during the lesson?
2. When do you use games during the lesson?
3. The pros and cons of games.

No narration script

No interactivity

Image provided that repeats itself on the pages that require a small
group activity.
Reference for the image:
Kirkuk Girls College. (2015). Commite for group activity [digital
image]. Retrieved from http://kirkukcaggirlscollege.com/commitefor-group-activity/

Content Slide # 5
How to effectively incorporate games into lessons!
Title: Why incorporate games?

Why incorporate games?


Games give a welcome break from the usual routine of the class
Games are motivating and challenging
Games help students make and sustain the effort of learning
Games create a meaningful context for language use
Games rarely leave serious or lasting bad consequences
Games provide language practice in the various skills- reading, writing, speaking, listening
No interactivity

The title has an image incorporated.


Reference
Saga Educators. (2015, May 1). Get to the root cause of an issue
with the 5 why method [digital image]. Retrieved from
http://sagaeducators.org/2015/05/get-to-the-root-cause-of-an-issu
e-with-the-5-why-method/

Content Slide # 6
How to effectively incorporate games into lessons!
Title: When to use games?
Fun and more
Friendly
Involvement
Time limit
Use of language rather than language itself
Learn, practice, or review
Kinesthetic and tactile learners

The title has an image incorporated


Reference
Bankaitis, A.U. (2014, January 8). When your impression material
goes away [digital image]. Retrieved from
http://aubankaitis.com/when-your-impression-material-goes-away/

When to use games?


A game must be more than just fun
A game should involve friendly competition
A game should keep all students involved and interested
A game should not exceed a certain time frame
A game should encourage students to focus on the use of language rather than the language itself
A game should give students a chance to learn, practice, or review specific language materials
A games should provide a learning opportunity for kinesthetic and tactile learners
No interactivity

Content Slide # 7
How to effectively incorporate games into lessons!
Title: How teachers are using digital games for content delivery.

Graph provided that shows how teachers are using digital games for
content delivery.
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf

Page 20 in original document will display a better picture.

No interactivity

Content Slide # 8
How to effectively incorporate games into lessons!
Title: What do learners get out of games?
Interaction
Cooperation
Spontaneity
Creativity
Competition
Push the limits
Interest

What do learners get out of the game?


Learners are interacting with each other
Learners are cooperating with each other
Learners become spontaneous and creative in using the language
Learners become competitive and push their limits
Learners stay interested

No interactivity

There is an image next to the title.


Reference
Salziger, M. (2016, March 8). Black and white fish [digital image].
Retrieved from http://black-fish.ch/category/blog/2016-blog/

Content Slide # 9
How to effectively incorporate games into lessons!
Title: Games for practice
Play a game to state five important aspects related to effectively incorporating games into
lessons.
Kahoot or Eggspert buzzers
for 5 aspects of games

Kahoot or Eggspert buzzer game to play with participants.


5 Questions and answers:
1. Games only practice reading skills. T/F
2. Games can last half a period. T/F
3. The nature of a game should always foster a friendly competition. T/F
4. A game can be inserted into the lesson at any given time. T/F
5. Games should not only be fun but also challenging and meaningful. T/F
No interactivity

There is an image next to the title.


Reference
De Wit, A. (2012, May). Teaching tips Using games in the English
second or foreign language classroom [digital image]. Retrieved
from
http://www.witslanguageschool.com/NewsRoom/ArticleView/tabid/180
/ArticleId/85/Teaching-Tips-Using-Games-in-the-English-Second-or
-Foreign-Language-classroom.aspx

Content Slide # 10
How to effectively incorporate games into lessons!
Title: What NOT to do
1. Only a few people get to do the thinking
2. Long and complicated instructions
3. Unstructured time (use timers, short rotations, regular check ins)
4. No connection to learning objective

There is an image under the text to indicate a video


Reference
Setty, R. (2008, September 29). What Not to do while you grow
your blogging empire [digital image]. Retrieved from
http://www.rajeshsetty.com/2008/09/29/what-not-to-do-while-you-gr
ow-your-blogging-empire/

Avoidance list of things not to do when integrating games into the classroom:
1. All participants should be able to contribute in the game.
2. Dont use long and complicated game instructions.
3. Reduce the unstructured time such as the game time or the rotation time to a minimum. Also frequently do a check in with the different groups.
4. When using a game make sure if fits the learning objective of the previous activity or the theme of the day.
I would like to show a short video here but I was unable to find one that I liked. Since I had specific ideas in mind it looks like I would have to create my own.

Multimedia animation

Content Slide # 11
How to effectively incorporate games into lessons!
Title: Exchange of ideas in a small group setting.
Answer the following questions first and then share with the entire group
1. What games have you used so far in the classroom?

Image provided that repeats itself on the pages that require a small
group activity.
Reference for the image:
Kirkuk Girls College. (2015). Commite for group activity [digital
image]. Retrieved from http://kirkukcaggirlscollege.com/commitefor-group-activity/

Small groups get back together again to work on a list of game examples. This list will be presented to the larger group by one representative. The presenter will add to
the list or encourage participants to add names to the existent list if they were not already mentioned.

No interactivity

Content Slide # 12
How to effectively incorporate games into lessons!
Title: Games
Traditional games:
7 mots
Tic/Tac/Toe
Digital Dialects
Memory
LanguageGames.org
Bingo
LanguageGain
Jeopardy
Vocabulary.co.il
Hangman
Transparent.com
Scavenger Hunt
Brainpop
20 Questions
Pictionary
Charades
Battleship
Who wants to be a Millionaire?
Puzzles

Two images provided that represent the different types of game


groups.
Reference for the images:
Smith, J. (n.d.). German game ideas [digital image]. Retrieved from
https://www.pinterest.com/jacsmith92/german-game-ideas/
LaFave, N. (2015, April 7). Quizlet Why its still among my favorite
study tools [digital image]. Retrieved from
http://edtechpicks.org/2015/04/quizlet-why-its-still-among-my-favori
te/

Web-based games:
Kahoot
Conjuguemos
Quizlet
Quia
Duolingo

After the last small group activity, the games are shared in the large group and the presenter shares the list with the group and has the participants add games that
havent been covered on the list.

No interactivity

Content Slide # 13
How to effectively incorporate games into lessons!
Title: Games for practice
Play a game to analyze whether a game is good or bad while comparing it to the avoidance
list.
Flashcards (smiley face or sad face)

There is an image next to the title.


Reference
De Wit, A. (2012, May). Teaching tips Using games in the English
second or foreign language classroom [digital image]. Retrieved
from
http://www.witslanguageschool.com/NewsRoom/ArticleView/tabid/180
/ArticleId/85/Teaching-Tips-Using-Games-in-the-English-Second-or
-Foreign-Language-classroom.aspx

Flashcards game to play with participants.


3 Questions and answers:
1. The directions are very elaborate and given in the target language. (sad)
2. Games like Scrabble are great games. (sad)
3. Games that have no connection to learning objectives should be avoided at all times. (good)

No interactivity

Content Slide # 14
How to effectively incorporate games into lessons!
Title: How teachers are using digital games to assess student
performance

Graph provided that provided that shows how teachers are using
games to assess student performance.
Reference for the image:
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf

Page 21 in original document

No interactivity

Assessment (Quiz) Slide


#
15 to effectively incorporate games into lessons
How
Creation of a game on a game website

Content Slide # 16 and


17
How to effectively incorporate games into lessons!
Reference pages

No audio narration

No interactivity

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