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Chapter 3
Physics for Scientists &
Engineers, with Modern
Physics, 4th edition
Giancoli
2009 Pearson Education, Inc.
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Chapter 3
Kinematics in Two or Three
Dimensions; Vectors
Units of Chapter 3
Vectors and Scalars
Addition of VectorsGraphical Methods
Subtraction of Vectors, and Multiplication of a
Vector by a Scalar
Adding Vectors by Components
Unit Vectors
Vector Kinematics
Projectile Motion
Solving Problems Involving Projectile Motion
Relative Velocity
Copyright 2009 Pearson Education, Inc.
r
Using unit vectors, any vector V
can be written in terms of its
components:
In two or three
dimensions, the
displacement is a
vector:
A projectile is an
object moving in two
dimensions under the
influence of Earth's
gravity; its path is a
parabola.
t= 3.19s
vy = vy0 gt
vy0= v0sin 370 = 12m/s
t= vy0 /g = 1.22s
Max height y=y0 + vy0t+1/2ay t2
ay=-9.8m/s2 y0= 0m
y = 7.3m
the time of travel?
When ball drops to the ground y=0
y=y0 + vy0 t+1/2ay t2 y=0, y0 =0 solve for t = 2.45s
Or multiply tmax by 2
a= ay
a= (-9.8m/s2 )j
since ax = 0
Copyright 2009 Pearson Education, Inc.
Range
Horizontal range
R = v02 sin20 /g
What should 0 be for max range?
450
Summary of Chapter 3
A quantity with magnitude and direction is a
vector.
A quantity with magnitude but no direction is
a scalar.
Vector addition can be done either graphically
or by using components.
The sum is called the resultant vector.
Projectile motion is the motion of an object
near the Earths surface under the influence of
gravity.
Copyright 2009 Pearson Education, Inc.