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9 ELEMENTS OF DIGITAL

CITIZENSHIP AND 5 FLUENCIES

Digital Access
Digital Commerce
Digital Literacy
Digital Rights and Responsibilities
Digital Etiquette
Digital Health and Wellness
Digital Communication
Digital Law
Digital Security

9 ELEMENTS OF DIGITAL
CITIZENSHIP

DIGITAL ACCESS
Full electronic participation in society.

DIGITAL
COMMERCE
Electronic

buying and
selling of goods
online.

DIGITAL
LITERACY
Process

of technology
and learning about
technology and use
technology

DIGITAL LAW
Electronic

responsibility for
actions and deeds

DIGITAL RIGHTS
AND
RESPONSIBILITIES
Those

Freedoms
extended to
everyone in digital
world.

DIGITAL HEALTH
AND WELFARE

Physical and psychological well


being in a digital technology
world.

DIGITAL
SECURITY

Electronic precautions to guarantee


safety.

DIGITAL
COMMUNICATIONS

Electronic exchange of information

Click icon to add picture

DIGITAL ETIQUETTE

Electronic standards of conduct or


procedure

5 DIGITAL FLUENCIES

SOLUTION FLUENCY
It is a critical skills when we start trying to find solutions to problem that are
presented to us on a daily basis.
The process of solution fluency as follows:
Define-the problem since you have to know the what you have to do
before you will begin.
Discover- you must discover a solution reason is that planning stops
wasted effort.
Dream- you should dream up a process that is suitable and efficient.
With a patent appreciative of where we are and how we got there we are
now able to move forward and think of solutions.
Design- you must design a process in a accurate and detailed action
plan.
Deliver- This step puts the design/plan into action, making the dream
stage a reality. This is done by producing and publishing the solution.
Debrief- This is assessment process of all the steps

CREATIVITY
FLUENCY
-Creativity fluency means that creativity can be
taught and learned like any other skill.
Identify the desired result and criteria.
Inspire your creativity with rich sensory
information.
Interpolate and join the dots by searching for
patterns within the encouragement that
support your most wanted product and criteria
from identify.
Imagine is the combination of inspire and
interpolate, uniting in the birth of an
inspiration.
Inspect the inspiration beside the imaginative
criteria and for achievability.

COLLABORATION
FLUENCY
All over the world there are people who
communicating and working together

Establish- Prove. you need to prove


certain key aspects so that it can be
successful and less stressful this is prior to
collaboration starting.

Envision- At this point it is significant to


visualise, define and examine the
purpose, the challenge and preferred
solution.

Engineer- plan and construct a workable


plan to achieve the goal

Execute- perform or produce


something. On this step a plan is put into
action and it Is exactly opposite to
delivering a step in solution fluency.

Examine- Inspect. This step involves


inspecting the process and deciding as a
group if the global has been achieved.

MEDIA FLUENCY
Two components of media fluency
Listen actively and decode the communication
by dividing the media from the message.
Visualize and verify the message
Determine the media for flow, form and alignment
Leverage the most important media for your
message by considering your content or message
and what the outcome is.
Consider the audience, abilities and the criteria of
the medium.
-

INFORMATION
FLUENCY
We have establish that there are a lot of websites
and pages available on the internet, with more
being added every day.
Ask- Speak as to get something. Ask good
question so that you get good answers.
Acquire- Obtain. This is shaping where the
information is; prioritizing the search strategy;
skimming, scanning, and scouring the resources
filtering through the results and talking smart
notes.
Analyse- Examine or interpret something.
The results of the search will yield raw
information and data that in turn needs to be
analysed, authenticated and arranged to make a
cohesive picture.
Apply- start using something. The user will
now be able to apply that knowledge to the realworld problem they are faced with.
Assess- Decide. This when the user will look at
the result of their application and the process
they followed.

BIBLIOGRAPHY
http://thinglink.com
http://www.corporatewellnessmagazine.com
http://cbc.radio-canada.ca
www.transalantic-lawyer.com
http://www.coloradovirtuallibrary.org/technology/digital-literacy-resources
http://i3advantage.com/blog/tag/digital-communication/
http://www.chainstoreage.com/article/demandware-mobile-phones-drive-q-digital-commerce
http://www.azcentral.com/story/news/local/southwest-valley/2015/04/01/avondale-library-digit

al-access-online-media/70746496
https://www.haikudeck.com/digital-etiquette-education-presentation
http://ALLTHINGSLEARNING-WORDPRESS.COM/2012/03/14/GETTING-FLUENT-WITH-THE-FIVE-FLUE
NCIES
THE SOUTH AFRICAN OXFORD DICTIONARY. 2 ND EDITION. 2004
HTTP://EDUCATIONBUSINESSUK.NET
http://www.globaldigitalcitizen.org
http://uiowa.edu/display/edtech
https://www.stenhouse.com
https://www.photos4.meetupstatic.com

4 YOUTH CITIZENS

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