Professional Documents
Culture Documents
Module 2, Syllabus
Consumer behaviour- buying roles and
behaviour; Individual consumer behaviour
and
institutional consumer behaviour-- models of
buying decision; factors influencing buying
decisioncultural ,social, personal and
psychological factorsbuying process
consumer adoption processchanging
pattern of consumer behaviour.
Consumer Behavior
Definition: The behavior that consumer
display in searching for, purchasing,
using, evaluating and disposing of
products, services and ideas.
- Shiffman and Kanuk
It enables marketers to understand and
predict consumer behaviour in the
market place.
Consumer Behaviors
Interdisciplinary Roots
Consumer Behavior borrows from
Psychology, Sociology, Social
psychology, Anthropology and
Economics.
All factors combine to form a
comprehensive model that reflects
both the cognitive and emotional
aspects of consumer decision
making.
Organizational Consumer
A business, government agency, or
other institution (profit or nonprofit)
that buys the goods, services, and/or
equipment necessary for the
organization to function.
Understanding Business
Buying Behavior
Four types of Business Markets:
Producer markets ( commercial markets)
Reseller markets
Government markets
Institutional markets
Participants in Business
Buying
Initiators
Users
Deciders
Influencers
Buyers
Gatekeepers
Organizational
Buying
Compared to Consumer Markets,
Business Markets Have:
Fewer
buyers
Larger
quantity
Geographically
concentrated buyers
Closer relationships with
suppliers/customers
2.Modified re-buy
Specifications, prices, delivery terms
or other aspects require modification
Moderate level of involvement and
time commitment
Example: desktop computers
3. New task
Purchasing a product or service for
the first time
High level of involvement and time
commitment; multiple influences
Example: selecting a web site design
firm or consultant
Personal Consumer
The individual who buys goods and
services for his or her own use, for
household use, for the use of a family
member, or for a friend. (Also
referred to as the Ultimate Consumer
or End User.)
1.Need
recognition
2. Information
Search
3.Evaluation of
alternatives
Psychological
field
1.Motivation
2.Perception
3.Learning
4.Personality
5.Attitudes
6.
Process
(Consumer
Communication
Decision Making )
Trial purchase
or
Repeat
purchase
Post
purchase
evaluation
Output (post
behaviour )
A passive view
Opposite to rational view
View consumers as impulsive and irrational
This view suggests that consumers easily fall
in to marketers promotional efforts, or sales
people efforts, that consumers are the
objects who can be easily manipulated.
This model was also under criticism on the
ground that consumers seek information,
play an important role in decision making
that it is not very easy to manipulate them.
A cognitive view
This model falls in between economic
and passive models
It suggests that consumer is a
thinking problem solver who actively
search information about products
and services. They also use some
short cut decision rules
( heuristics).
An emotional view
This model suggests that feelings
such as joy , fear, love, hope,
fantasy, sexuality etc. with certain
purchases. Mood ( mental state) also
affects the decision. Eg. Store
atmosphere, shop alone or in a group
etc. influence the decision.
Need Recognition
Need/Problem Recognition
Can be triggered by internal or
external stimuli
Eg. Hungry person need food ( Internal)
When a person is exposed to an
advertisement ( external)
Needs become wants, which lead to
unique behaviors.
Information Search
There are various sources of information
Time, effort and expense dedicated to
information search depends on:
Degree of risk involved in the purchase
Amount of expertise with the product category
Actual cost of the search
Evaluation of Alternatives
Customers evaluate products as bundles of
attributes
Brand attributes
Product features
Price
Purchase Decision
Trial purchase and repeat purchase
Various decisions on brand, model,
dealer, quantity, payment terms,
delivery schedule etc.
Postpurchase Evaluation
Four possible outcomes in the postpurchase
stage:
(1)
(2)
(3)
(4)
Delight
Satisfaction
Dissatisfaction
Cognitive Dissonance
Elements of culture
Language Verbal language Non verbal
language
Manners
Costume
Social institutions
Education
Religion
Customs
Stratification: differentiation based on age,
sex, caste, occupation, income, education etc.
Subculture
A subculture is a distinct and identifiable cultural
group that has values in common with the overall
society but also has certain characteristics that
are unique to it. Thus, subcultures are groups of
people within a larger society. The various
subcultures share some basic traits of the wider
culture, they also preserve their own customs and
lifestyles, making them significantly different from
other groups within the larger culture of which
they are a part.
Religion
Geography
Age
Sex
Occupation
Social class
Cultural stereotype
It is an attempt to highlight the
common characteristics of a group.
Eg: Germans usually seen rigid,
humorless, obsessed with order and
formality, prefer to do things in time.
Introducti
on
Growth
Maturity
Decline
Adopter
Groups
Innovators
Early
adopters
Early
majority /
Late
majority
Laggards
Percentage
s
2.5%
13.5%
Innovators
Innovators constitute, on an average the
first 2.5 per cent of all those consumers
who adopt the new product and are
technology enthusiasts. They are
adventurous, take risk, relatively younger,
better educated, have higher income, are
more receptive to unfamiliar things, rely more
on their own values and
judgment, are less brand loyal and more likely to
take advantage of special promotions.
Early Adopters
Early adopters tend to be opinion leaders in
local reference groups and represent, on an
average the next 13. 5 per cent who adopt
the new products early, but carefully.
The Early Majority
The early majority tend to adopt new
products before the average person,
cautious and represents 34.0 per cent.
Laggards
Laggards represent the last 16.0 per
cent of adopters. Laggards are
tradition bound, tend to be dogmatic
and make decisions in terms of the
past.
Behavioural pattern
The emergence of children as major
decision makers in family purchase
decisions offers lots of challenges
and scope for marketers Companies ,
researchers , communication medias
are exploring this phenomenon which
has emerged as a very powerful
target segment all around the globe.