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Unit 4: Learning Aim B
Understand the technical requirements
for digital audio production
RECORDING SOUND
NO
Computer Audio
Platforms
Used for listening back to music and
in the case of iTunes buying music
online.
RealPlayer
Quicktime
Windows Media Player
iTunes
Listening Systems
Mono recording:
Single channel recording.
Stereo Recording:
Left and Right channels
Surround Sound:
Multiple channels
L+R
Front and Back
Centre
SOUND in Air
The DAW graphic is a simple way of
looking at sound.
In reality sound moves through the air
in every direction
Sound also REFLECTS in different ways
off different surfaces
This is important to remember when
we are placing microphones to record a
sound source.
STUDIO ACOUSTICS
Given that sound travels in every
direction and also reflects off different
surfaces we have to be very careful in
the studio to capture the sound we
actually want.
The control room in a
studio is designed to give a
flat response (no particular
frequencies stand out in the
room).
Sound Insulation
Basic
REVERBERATION- sound
reflection
In a sound proof, acoustically treated
room there will be little or no
reverberation
In a tiled room (bathroom) or church
hall there will be lots of
reverberation.
LONG REVERBCHURCH
ECHOREPEATS
Recording
So we may not always be recording
in the studio so we have to be aware
of the following:
Sound source- loud, quiet, bass,
treble, tonal quality
Purpose of recording
Room size
Surface types- reflection,
absorption, diffusion
PRACTICAL
After lunch we will log into the computers
and begin to use Logic.
Working in pairs I would like you to select
an instrument (can be voice) to record
One person will be the engineer and the
other the performer
Record and save a short (30 secs)
recording in AIFF and MP3 format.
Swap roles and do the same.