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Contents
Topic
Page No.
03
04
Market Size
05
06
07
08
Casino Play
Eliminates manual dealer;
sensors fixed on tables
capture the movement.
3
1977
1989
Nintendo unveiled
Portable handheld gaming
device
Nintendo Wii
2006
1995
1985
1972
1952
2001
2014
2008
Market Size IoT gaming market expected to reach 20B USD by 2020
with 40% CAGR
Total Available Market
Year-2016
99.6 B
USD
6.6% CAGR
Yr - 2020
(Estimated)
128.6 B
USD
Total Gaming Market
Addressable Market
40%
40 B USD
12.75%
5.1 B USD
40 % CAGR
11.72 % CAGR
62.3 B
USD
19.6 B USD
Hardware Devices
CCP Games
playful
51Play
AltspaceVR
Display Devices
Oculus VR
Peripherals
AntVR
Noitom
Leap Motion
nDreams
Syntertainment
Resolution Games
Owlchemy Labs
Mojing
Virtuix Omni
Development platform
Solution includes development tools, Enablers, Game Engine
Nvidia VRWorks
Unity
High Fidelity
RiftCat
Retinad VR
Intugame
Fabric Software
* Major players are considered based on their funding amount as sales figure unav
3. Interacting with
Phygital objects
4. Capturing consumer Physical games like Casinos equipped with Cameras and sensors currently
preferences & interest tracking user preference and game interest.
These data are further analysed to send custom notifications to users.
7
IoT Gaming market will help in overall growth of gaming market. Traditional console players are integrating
technology (AR. VR technology) to offer superior gaming experience. IoT gaming and Console gaming mar
will complement each other for their future growth journey.
Sony Entertainment introduced head mounted display product Project Morpheus for its Play Station cons
Microsoft tying up with Facebooks Oculus VR and Valve software to provide VR experience.
Source : [1]