Andrew Williamson is a freelance architect and concept artist. For the Harry Potter films, he created most of the concept drawings and paintings, working from 'The Chamber of Secrets' to 'The Deathly Hallows part 2'. ( Figure 1). He also created illustrations and sketches for the 'Harry Potter: A Pop-Up-Book'. (Figure 2). He graduated from Cambridge University as a qualified architect in 1990, and after that worked on various commercial projects before going freelance during 1997. He then went on to work for Stuart Craig (Production Designer) who hired him as an artist/illustrator for the Harry Potter films in 2001. His work is quite realistic, with some evident brush strokes made obvious throughout the paintings. He focuses on angles that would come from a point of view shot, putting the viewer into the world he is trying to create. His architectural background is evident within his work. The pencil marks and drawings of buildings all seem quite technical and thought through thoroughly. (Figure 4) The colour used within all of his drawings and paintings bring mood and feeling to each one. Bringing another dimension to the paintings, and places the viewer further into this world.
John Sweeney Whos Who?
American artist John Sweeney was the main concept artist for the video game 'The Last of Us'' and worked with naughty dog since April 2012. He also worked with E3 from 2012-2014, and also created monthly editorial illustrations for David C. Cook, that get distributed across the internet to different church communities. This occurred between 2011-2012. On his linked In profile his summary states ''To constantly improve my concept and design skills through fulfilling and challenging projects in the entertainment industry. I love to travel, and experience new places that will give me a greater visual vocabulary, and help me generate more global and unique ideas for my concepts.'' (1). His work for 'The Last of Us'' was very hyper-realistic. His concepts featured a lot of foliage aiding the post-apocalyptic zombie world that the game is set. Within his paintings nature has very much taken over, showing us that the game is set a long time after the 'apocalypse' happened. His paintings also feature multiple layers of detail. You can see how he created each layer to create a more realistic look. On the other hand, some of his other paintings have clear indications of brush strokes giving them more expression and interest. His work has created the main basis look of the game, and each of his paintings manages to capture emotion and feeling.