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Part One
Parameterization and Partition
What is a parameterization?
S R3 - given surface
D R2 - parameter domain
s:D S
x(u , v)
s(u , v) y (u , v)
z (u , v)
Isoparametric curves
on the surface
One parameter fixed, one varies:
Family 1 (varying u):
Analytic example:
Parameters: u = x, v = y
D = [1,1] [1,1].
z = z(x,y) = (x2+y2)
s(x,y) = (x, y, z(x,y))
Another example:
Parameters: ,
h
D = [0,] [1,1]
x(, h) = cos()
y(, h) = h
h
1
-1
z(, h) = sin()
Triangular Mesh
Standard discrete 3D surface representation
in Computer Graphics piecewise linear
Mesh Geometry: list of vertices (3D points of
the surface)
Mesh Connectivity or Topology: description
of the faces
Triangular Mesh
Triangular Mesh
Mesh Representation
Geometry:
v1
v2
v3
.
.
.
vn
v3
vn
Topology:
Triangle list
{v1, v2, v3}
.
.
.
{vk, vl, vm}
v2
v1
Mesh Parameterization
Uniquely defined by mapping mesh
vertices to the parameter domain:
U : {v1, , vn} D R2
U(vi) = (ui, vi)
No two edges cross in the plane (in D)
Mesh parameterization mesh embedding
Mesh parameterization
Parameterizatio
ns
Embedding
U
Parameter
domain
2
DR
Mesh surface
s=U
-1
S R3
Mesh parameterization
Mesh parameterization
s and U are piecewise-linear
Linear inside each mesh triangle
s
In 2D
In 3D
Barycentric coordinates
C
P
A
r
P, B, C r
P
A
A, B, C
P, C , A r
B
A, B, C
P, A, B r
C
A, B, C
p3
p1
s(p)
p, p2 , p3
p1 , p2 , p3
p2
q1
q3
q1
p, p3 , p1
p1 , p2 , p3
q2
q2
p, p1 , p2
p1 , p2 , p3
q3
Non-simple domains
Cutting
Applications of parameterization
Texture mapping
Surface resampling (remeshing)
Mesh compression
Multiresolution analysis
Texture mapping
Texture mapping
Texture mapping
Remeshing
Remeshing
Remeshing
parameterization
resampling
Remeshing
Remeshing examples
Bad parameterization
Distortion measures
Angle preservation
Area preservation
Stretch
etc...
Bad parameterization
Better
Distortion minimization
Texture map
Kent et al 92
Floater 97
Sander et al 01
Resampling problems
Cat mesh
Distorting
embedding
Resampling
on regular grid
Partition
Partition problems
Discontinuity of parameterization
Visible artifacts in texture mapping
Require special treatment
Vertices along seams have several (u,v)
coordinates
Problems in mip-mapping
Piecewise continuous
parameterization
Summary
Good parameterization = non-distorting
Angles and area preservation
Continuous param. of complex surfaces cannot
avoid distortion.
Good partition/cut:
Large patches, minimize seam length
Align seams with features (=hide them)