Professional Documents
Culture Documents
Foundations Of
Multimedia
Lecture 03: Multimedia An
EMMANUEL ADINKRAH Introduction
EADINKRAH@GMAIL.COM
October 21, 2016
5X2A-11K6
Overview
Introduction
Benefits of Multimedia
Classification of Multimedia
System Implications of Multimedia
Streaming Media
Multimedia Applications
Benefits of Multimedia
Some authors claim that humans get their information in the following
way:
more than 80 % by sight - of which 20 % is remembered
11 % by hearing - of which 30 % is remembered
3.5 % by smell
1.5 % by touch and taste.
... where 50 % of what is both seen and heard is remembered
... further 80 % of what is seen, heard and done, is remembered
That is, multiple, media, and interactive should be a good thing
Multimedia I
Classification of Multimedia
Text - ASCII/Unicode, HTML, Postscript, PDF
INTRODUCTION TO AUDIO
FUNDAMENTALS
Digitization of Sound
What is Sound?
Sound is a wave phenomenon like light, but is
macroscopic and involves molecules of air
being compressed and expanded under the
action of some physical device.
(a) For example, a speaker in an audio system
vibrates back and forth and produces a
longitudinal pressure wave that we perceive
as sound.
(b) Since sound is a pressure wave, it takes on
continuous values, as opposed to digitized
ones.
Multimedia I
INTRODUCTION TO AUDIO
FUNDAMENTALS
Multimedia I
INTRODUCTION TO AUDIO
FUNDAMENTALS
Digitization
Digitization means conversion to a
stream of numbers, and preferably these
numbers should be integers for efficiency.
Fig. 6.1 shows the 1-dimensional nature
of sound: amplitude values depend on a
1D variable, time. (And note that images
depend instead on a 2D set of variables, x
and y).
Multimedia I
10
INTRODUCTION TO AUDIO
FUNDAMENTALS
Fig. An analog signal: continuous measurement of pressure wave.
A
m
p
l
i
t
u
d
e
Multimedia I
11
INTRODUCTION TO AUDIO
FUNDAMENTALS
The graph has to be made digital in both time and amplitude. To digitize, the
signal must be sampled in each dimension: in time, and in amplitude.
(a) Sampling means measuring the quantity we are interested in, usually at
evenly-spaced intervals.
(b) The first kind of sampling, using measurements only at evenly spaced time
intervals, is simply called, sampling. The rate at which it is performed is called
the sampling frequency (see Fig. 6.2(a)).
(c) For audio, typical sampling rates are from 8 kHz (8,000 samples per second)
to 48 kHz. This range is determined by Nyquist theorem discussed later. (d)
Sampling in the amplitude or voltage dimension is called quantization.
Multimedia I
12
INTRODUCTION TO AUDIO
FUNDAMENTALS
A
m
p
l
i
t
u
d
e
(a)
(b)
13
NEXT: READ ON
NYQUIST THEOREM
t
THANK YOU
t