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THINKING TOOLS

Sirhajwan Idek
English Teacher of KV Keningau, Sabah
Thinking Tools
SCAMPER
Substitute Modify Put to other uses



Combine What you know Eliminate





Adapt Rearrange/Reverse



SCAMPER (Scarecrow)
1.Substitute the villagers with a princess. How
would she react to the Scarecrow?
2.Adapt the background of the Scarecrow that
he was once a man cursed by a witch.
3.Modify the size of the Scarecrow so he will be
as big as a giant.
4.Eliminate the crows from the story. What will
happen to Scarecrow?
Q-Matrix

Surface Deep

Event Situation Choice Person Reason Means


Surface

Present What Where/ Which is? Who is? Why is? How is?
is? When is?
Past What Where/Whe Which Who did? Why How
did? n did? did? did? did?
Possibility What Where/Whe Which Who can? Why How
can? n can? can? can? can?
Probability What Where/Whe Which Who Why How
would? n would? would? would? would? would?
Prediction What Where/Whe Which Who Why How
will? n will? will? will? will? will?
Deep

Imagination What Where/Whe Which Who Why How


might? n might? might? might? might? might?
Q-Matrix ( The Magic Bell)
. How did Tania receive the magic
1

bell?

2. What can the magic bell do?

3.What might have happened if Amara


never discovered the magic bell and
made the wish?
Six Thinking Hats

BlueHat TheWhiteHat
Overviews,summariesand Facts,data&information.
conclusions


RedHat Yellow Hat
Emotionalviews&feelings Positive & optimistic view,
strengths, advantages,
benefits

BlackHat Green Hat


Cautiousview,difficulties, New ideas & Perspectives,
weaknesses,dangers,risks alternatives and solution to black
hat

Three Story Intellect


Output
applying a principle imagining evaluating judging

extrapolating model building forecasting predicting

generalizing hypothesizing speculating

Process
analyzing distinguishing making analogies categorizing experimenting
organizing classifying explaining sequencing comparing grouping
synthesizing contrasting inferring

Input
completing identifying observing counting listing reciting defining
matching scanning describing naming selecting
Thinkers Keys
The Reverse The Commonality

The What If The Question

The Disadvantages The Brainstorming

The Combination The Inventions

The BAR The Brick Wall

The Alphabet The Construction

The Variations The Forced Relationship

The Picture The Alternative

The Prediction The Interpretation

The Different Uses The Ridiculous


Thinking Maps
Thinking Maps
KWL
What you Know (K) What you Want to What you have
Learn (W) learned (L)

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