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COMPETETIVE PROBLEMS.
COMPETETIVE ANALYSIS
GAIN LOSS
USEFUL TERMINOLOGY
I II III n I II III n
1 a11 a12 a13 a1n
1 -a 11 -a12 -a13 -a1n
Player A
. .
. .
. am1 am2 am3 amn . -a m1 -am2 -am3 -amn
m m
BASED ON STRATEGIES
PURE MIXED
STRATEGY STRATEGY
SADDLE POINT
ODDS GRAPHICAL
HOW TO DETERMINE SADDLE POINT
Player B
B1 B2 B3
A1 5 9 3
Player A
A2 6 -12 -11
A3 8 16 10
SOLUTION
STEP I AT THE RIGHT OF EACH ROW,WRITE THE ROW
B1 B2 B3 ROW MINIMUM
A1 5 9 3
Player A
3
A2 6 -12 -11
-12
A3 8 16 10
8
COLUMN
8 16 10
STEP III: MAXIMUM
THUS THE MATRIX HAS THE SADDLE POINT AT THE POSITION (3, 1).
1 2 3 4 5 Row Min
I 1 3 2 7 4 1
Player A
II 3 4 1 5 6 1
III 6 5 7 6 5 5
IV 2 0 6 3 1
0
Column
6 5 7 7 6
Max
Question 3
Solve the game whose pay off matrix is
given by:
-1 -2 8
7 5 -1
6 0 12
Solution: First we try to find out the saddle
point of the game B
I II III
Row Min
I -1 -2 8
-2
A II 7 5 -1
-1
III 6 0 12
0
Column Max 7 5 12
DOMINANCE METHOD
1 2 3 4 5
I 1 3 2 7 4
Player A
II 3 4 1 5 6
III 6 5 7 6 5
IV 2 0 6 3 1
SOLUTION
1 2 3 4 5
Player A
I 1 3 2 7 4
II 3 4 1 5 6
III 6 5 7 6 5
IV 2 0 6 3 1
FROM PLAYER BS POINT OF VIEW ; COLUMN 4 IS DOMINATED BY COLUMN1
1 2 3 4 5
I
Player A
1 3 2 7 4
II 3 4 1 5 6
III 6 5 7 6 5
AGAIN, FROM PLAYER BS POINT OF VIEW ; COLUMN 5 IS DOMINATED
Player A I 1 3 2 4
II 3 4 1 6
III 6 5 7 5
1 2 3
Player A
III 6 5 7
I II
I 4 2
Player A
3 3/5
II 3 6
2 2/5
4 1
4/5 1/5
SOLUTION
CLEARLY THE ABOVE MATRIX HAS NO SADDLE POINT.
NOW WE SOLVE IT BY ODDMENT METHOD AS FOLLOWS:
STEP I: SUBTRACT THE TWO DIGITS IN COLUMN I AND WRITE THEM UNDER
I II
Player A I 4 2 3 3/5
II 3 6 2 2/5
4 1
4/5 1/5
USING AS ODDMENTS
USING BS ODDMENTS
Player B
I II III IV
I 3 2 4 0
Player A
II 3 4 2 4
III 4 2 4 0
IV 0 4 0 8
SOLUTION
I II III IV
II 3 4 2 4
Player A
III 4 2 4 0
IV 0 4 0 8
II III IV
II 4 2 4
Player A
III 2 4 0
IV 4 0 8
CLEARLY IN LAST MATRIX NO SINGLE ROW OR COLUMN DOMINATES ANOTHER
Player B
ROW OR COLUMN .
II III IV
II
Player A
4 2 4
III 2 4 0
IV 4 0 8
HOWEVER, IIND COLUMN IS DOMINATED BY THE AVERAGE OF IIIRD AND IVTH COLUMN
WHICH IS (2 + 4)/2 = 3
(4 + 0)/ 2 = 2
(0 + 8)/ 2 = 4
ND
HENCE II COLUMN IS DELETED, RESULTING IN FOLLOWING MATRIX
III IV
II 2 4
III 4 0
IV 0 8
AGAIN IIND ROW IS DOMINATED BY THE AVERAGE OF IIIRD ROW AND
TH
IV ROW WHICH GIVES [( 4+0)/2, (0+8)/2] = (2, 4).
Player B
THEREFORE IIND ROW IS DELETED, WE GET
III IV
A
Player A
III 4 0
Player
8 8/12 2/3
IV 0 8 4/12 1/3
4
8 4
2/3
CLEARLY THE ABOVE MATRIX 1/3
HAS NO SADDLE POINT.
NOW WE SOLVE IT BY ODDMENT METHOD AS FOLLOWS
STEP I: SUBTRACT THE TWO DIGITS IN COLUMN I AND WRITE THEM
a11a22 a12a21
V =
(a +a ) (a +a )
GRAPHICALMETHOD
1
8 -4 -1 6 -5
2
SOLUTION
Clearly the given matrix has no saddle point.
If probability of player As playing 1&2 is denoted by x 1 & x2
respectively where x2 = 1- x1, then the expected payoff to
the player A will be:
Bs Pure Strategy As Expected Payoff
-5 x1 + 8 (1- x1) = -13 x1 + 8
1
5 x1 - 4 (1- x1) = 9 x1 - 4
2
0. x1 -1 (1- x1) = x1 -1
3
4 -1 x1 + 6 (1- x1) = -7 x1 + 6
5 8 x1 -5 (1- x1) = 13 x1 + 5
These 5 lines can be plotted as functions of x1 as follows:
Draw two parallel line A1 & A2 which represents
two strategies of A.