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INTELLIGENCE
Chapter 1: Introduction
Learning objectives
Prerequisites
What is Intelligence?
Turing Test
Conclusions
Quiz
References
LEARNING OBJECTIVES
the ability to
solve novel
problems
the ability to
act like
humans
COMPUTATIONAL MODEL
not enough to make a program that seems to behave the way humans d
Turing test
A test to empirically determine whether a computer has achieved intelligence
Alan Turing
An English mathematician who wrote a landmark paper in 1950 that
asked the question: Can machines think?
Figure 1
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Game playing
IBMs Deep Blue - First AI to beat a human chess champion : Garry Kasparov,
Logistics Planning
Speech recognition
Automatic transcription -
Monitors language and content
for live radio and television
Text processing
Automated language
translation - Altavistas
Babelfish server
Information retrieval - Google
search engine
Diagnosis systems -
Specialists often use
statistical AI tools to
diagnose a patient based on
the symptoms
Genome analysis
software - AI is used to
identify new genes, infer
biochemical pathways,
and compare genomes of
multiple species
AI APPLICATIONS
Vision
Handwriting recognition - US
Postal Service automatically
sorts mail
Face recognition -
Government/bank security
systems
Speech
Machine Understanding
Learning
Automatic Robotic
Game
Natural
Playing
Language
Processing
Neural Network
Expert System
Fuzzy Logic
Intelligent
Tutor Genetic
Algorithm
Computer Data Mining
Vision
Linguistics
Computer
Science
Psychology
Management
Philosophy Electrical
Engineering
Rea Abstract
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Storage and communication Acquisition, retrieval and use
capability of current technology capability of current technology
Co pts
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nc
Re
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Simulations Multimedia Natural Formal
Computer (video-clips, language descriptions
models images, artifacts Symbolic
Virtual sounds, the (eg: representations
KEY POINTS
uger, G.F. Artificial Intelligence: structures and strategies for complex problem s
Sixth edition. Addison Wesley, 2009.