Professional Documents
Culture Documents
Agile
Estimation
Index
Estimation in projects
Estimation Best Practice
Agile Estimating
Agile Estimation Units
Estimation Scale
Estimation- Dos
Index
Wideband Delphi
Wideband Delphi- Process
Planning Poker
Affinity Estimating
Questions & Answers
Estimation in projects
What is an estimate?
Approximate judgment.
Resourc Duration/
Effort Si
es/ Schedule
ze
Cost
Estimation Best Practice
Agile Estimating
Ideal Days
Wideband Delphi
Planning Poker
Affinity Estimating
Agile Estimation Units
Relative Sizing
Ideal Time
Ideal Time:
Ideal Time is the time taken to complete a task if
its all you worked on
you had no interruptions
and everything you need is available.
The ideal time of a football game is 90 minutes (2 halves of 45
minute each).
The elapsed time is much longer (2+ hours).
Estimating in elapsed time (days or hours) requires us to consider
all of the interruptions that might occur while working on the story.
Agile Estimation Units
Estimation Scale:
Non-linear Scales
Fibonacci Series [1,2,3,5, and 8]
Doubles [1,2,4, and 8]
Estimation- Dos
Steps Involved:
1.Each estimator is given a deck of cards,
each card has a valid estimate written on it
2.Customer/product owner reads a story and
its discussed briefly
3.Each estimator selects a card thats his or
her estimate
4.Cards are turned over so all can see them
5.Discuss differences (especially outliers)
6.Re-estimate until estimates converge.
Planning Poker
Lets Play:
You want to make a large fruit salad for a party at your
home
Never made one before....
You intent to estimate the effort required.
Planning Poker
An example:
Planning Poker
An example:
Consider all factors:
Risk (sharp knife,
spiky/slippery skin)
Effort (size of fruit)
Complexity (cutting
difficulty)
Relativity (to existing
estimates)
Planning Poker
An example:
Affinity Estimating
Affinity Estimation:
Affinity estimating is a technique many teams use to
quickly and easily estimate (in story points) a large
number of user stories.
Affinity Estimating
Steps
Is quick and Involved
Step 1: Silent Relative
easy Sizing
Step 2: Wikipedia-like
Decision making Editing of Wall
process is visible Step 3: Place Items into
Relative Sizing Buckets
Creates a Step 4: Product Owner
Challenge
positive
Step 5: Get it into an
experience rather
Electronic Tool
than
confrontational
Q&A