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Tomy Yuan

Michael Bai
Agenda
Learning what wearable computers are
If it is legal/ethical
The impact of ICT uses (Facts, Figures, Statistics,
Examples)
The individual impact on community and society
What are the ways to resolve the problem
Introduction
Digital Device AKA Body Borne Computer
Strapped or carried on the users body
Often used in focusing on behavioral modeling, health
monitoring systems, IT and media development.
Wearable computers are a little similar when using
phones, they both provide constant interaction and
privacy on the user.
These are different from phones, because they serve as
a prosthetic part and they prevent ceasing in activity.
Facts
The market is valued by $6.3 Million in 2010, four years
later, $5.1 Billion and next four years, is going to be
$12.6 Billion.
Investors spent over $500 Million on wearable
technology startups since 2009.
The total number of tweets mentioning this tech went
from 4,103 in 2013 and 64,989 in eight months.
1 in 5 people surveyed think these devices should be
banned completely.
Figures
The figures of wearable technology is getting more
normal from 2010 to now.
More and more people buy and wear the wearable
technology.
The wearables market exceeded $2 billion in 2015, will
hit almost 3 billion this year and over 4 billion in 2017.
Statistics
61% - All devices are activity or fitness trackers
60% - Americans who own devices helps them feel more in
control
71% - Americans say that it improved their health
62% - People who responded to the survey think that
devices such as Google Glass should be regulated to a
different form
51% - People reported that privacy prevents technology use
54/46% - Americans/Brits indicated that the tech boosted
their self-confidence
Examples
Smartwatches will lead the wearables market. They
accounted for 59% of wearable sales in 2015 and are
estimated to grow to 70% of sales in 2019.
Fitness-tracking bands made by Fitbit, Jawbone,
Runtastic, Mio, Basis, Misfit, Nike, Microsoft, Garmin,
and others.
Smart glasses like Google Glass and similar products,
like Sonys SmartEyeGlass. These arent as widespread
in the real world, but many people have certainly
heard of them.
Individual Impact
Continuous biometric measurements such as heart rate,
heart rate variability, blood oxygen saturation, skin
temperature and more
Theres also a common frustration around the quality and
accuracy of data provided by these devices
Wearable technology needs the flaws to make it work
Wearable technology can only work if the service has
interesting and valuable data to consumers
Cloud needs to power up wearable technology so sheer
volume of data wont be involved
Solutions
One of the hardest things to spot for anyone following
a training schedule, is when it's time to ease off and
rest.
Warming up and cooling down are essential parts of
any training session, but they're all too easily fudged,
cut short, or worse, ignored all together.
Maintaining a good running form is key to avoiding
injury, particularly when you get tired but knowing
when you're starting to get sloppy isn't easy to do when
all you're really focusing on getting to the finish line.
Reference List
Alger, K. (2017) How to stay injury free with wearables. Retrieved June 8, 2017 from
https://www.wareable.com/running/how-to-stay-injury-free-with-wearables
Blogger, R. (2013) The Human Cloud: Wearable Technologys Impact On Society.
Retrieved June 6, 2017 from
https://blog.rackspace.com/the-human-cloud-wearable-technologys-impact-on-society
Patterson, L. (2016) Wearable Tech's Massive Impact on Fitness and Its Evolution
into Healthcare. Retrieved June 5, 2017 from
http://www.wearabletechworld.com/topics/wearable-tech/articles/415612-wearable-techs-
massive-impact-fitness-its-evolution-into.htm
Sontakey, S. (2016) How will wearable technology impact our lives in the next 5
years? Retrieved June 5, 2017 from
https://www.quora.com/How-will-wearable-technology-impact-our-lives-in-the-next-5-
years
Techopedia Inc. (2017) Wearable Computer. Retrieved June 7, 2017 from
https://www.techopedia.com/definition/16339/wearable-computer
uKnow Inc.. (2013-14) Wearable Tech Facts and Stats. Retrieved June 5, 2017 from
http://resources.uknowkids.com/facts-stats-wearable-tech