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Violence in the video

game is a big social


problem.

Human need blood to survive, but human cant be bloody.


Case: The taxi driver murder case
How violence game increasing teenager violence tendency
How sexual contents affects teenagers
A taxi driver was stabled to death by a local 18-years-old high
school student. The student has been arrested by police.
According to police, the motive for his action is: try out if it
was easy in real life to rob a taxi as it was easy in the game.
One common criticism of video games is
that they increase the violent tendency among
teenagers.
Video games allow players to act out crime
sense and award player for doing so.
In GTA (Grand Theft Auto), player can
replenish health by having sex; Player can also
get money back by killing prostitute they had
sex with.
Game developers tends put more violent
pictures, aggressive language and intensive
sound effect on the game in order for more
popularity.
This picture might not suit for underage.
Sexuality in the game also affect teenager.
Sexual content give player strong visual
effects.
The strong visual and audio effect and
the realistic game play will have extremely
negative impact to teenagers.
Sexuality in video game could give
teenager negative impact in terms of
relationship with opposite gender and
gender equality.

Video Games Violence/ sexual Rating


contents
Grand Auto Theft Killing, robbing, M
shooting, sex with
prostitute
Need For Speed: Most Street Racing, Driving T
Wanted against police
Half-Life First-Person shooting M

Resident Evil 4 Third-Person Shooting M

God of War Against God, murder, Mature


revenge
Crime Life: Gang War Street fighting, harsh M
language, crime action
Sexy Beach Sex with several AO (Adult Only)
different girls in
different position and
angle.
GTA: Player Age Distribution
<16 16-20 20-30 30+

5%
15%

30%

50%
Most R rated games contains violence, aggressive
language, sexuality and racism, and therefore, games will
have negative effects on teenagers social development.
Craig A. Anderson testified this statement by the meta-
analysis. His meta-analysis has shown five effects:
Increasing aggressive behavior, thoughts and affect;
increased physiological arousal; and decreased pro-social
(helping) behavior. Therefore, video games in some
scales help teenagers develop negative social behavior in
the long term.
http://en.wikipedia.org/wiki/Resident_Evil_4
http://www.gamespot.com/news/6140463.html
http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted
http://en.wikipedia.org/wiki/Grand_Theft_Auto_(video_game)
http://media.bestofmicro.com/After-the-scandalous-Hot-Coffee-mod-for-Grand-Theft-Auto-San-Andreas-sexual-
content-in-video-games-became-a-bigger-issue,D-4-93784-13.jpg
http://cache.gawker.com/assets/images/9/2006/09/gtavc_sex_scene.jpg
http://en.wikipedia.org/wiki/Half-Life_(video_game)
http://en.wikipedia.org/wiki/God_of_War_(video_game)
http://en.wikipedia.org/wiki/Crime_Life:_Gang_Wars
http://www.gamespot.com/news/6140463.html
http://i-eclectica.org/wordpress/wp-content/my%20images/Political/video%20game%20violence%20II.jpg
http://msnbcmedia.msn.com/j/msnbc/Components/Photos/040702/stg_hz_videoGameViolence_hmed_6p.hmediu
m.jpg
http://static.howstuffworks.com/gif/video-game-violence-2.jpg
http://www.gamethink.net/IMG/jpg/pc_gta_san_andreas_explosion.jpg
http://www.fortunespawn.com/wp-content/uploads/2007/10/blood_spatter.jpg
http://kezins.com/wp-content/uploads/2008/04/gta_iv_official_guide_final_cover.jpg
http://gta.neoseeker.com/w/i/gta/thumb/c/c9/GrandTheftAutoIV-CoverArtwork.jpg/300px-GrandTheftAutoIV-
CoverArtwork.jpg

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