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Cloud server for online games

By: Anusha, Shannon, Sashi & Vikram


Traditional Gaming
Consoles

PC
We propose…. igamespace!
Cloud Concept
Business Concept
Is the Market Ready?

• Video gaming industry experienced a


75% decline in revenue for 2009 as
compared to 2004 figures
• Online gaming industry grew 25% in 2008
Business Strategic Plan
Mission Statement

“iGameSpace Inc. is committed to ensuring


its client success in their online gaming
ventures by providing them with the most
modern and industry adaptive cloud server
technology“
Corporate Values

- iGameSpace Inc. operates in accordance with the


highest standards in all relationships with customers,
gamers, environment and the community.

- iGameSpace Inc. is dedicated to provide world-class


service to its customers with minimum outages.
Strategic Initiatives

1. Launch a web portal with the company and contact


information

2. Establish a development center with all the


necessary equipment.

3. Recruit workforce specialized in cloud computing


and virtualization
Strategic Initiatives

4. Design and develop a highly scalable and robust


cloud space

5. Provide an alternate cloud space for disaster


recovery

6. Create a Start-up budget plan with all the estimated


expenses for the next 3 years.
Keys to our success
Innovative Value Chain is critical to our long term suc

• Porter’s Value chain illustrates


the chain of activities that add
value to a raw goods move
through the organization and
become a product
• IT businesses rely on innovation
as source of raw goods from
which products or services are
Keys to our success
Within each phase of our value chain we should focus

• Collaboration
• Internal & External
sourcing of ideas
• Successful method for
selecting best ideas
• Continually refining
the process of turning
ideas into products
Resource Plan
Resource Plan

• Financial resources
Investors, Partners , Loans and Revenue.
• Non-Labor resources
office space, console assembly line, Servers and Office
supplies.
• Human Resources
Managerial Staff, Marketing team, Developers,
Testers, DBA team
and Customer Support team.
• Resource Assumptions

• Resource Risks
Human Resource load Chart

Resource Type Design Development Testing Phase Production


Phase Phase Phase

Marketing staff 1 1 1 8

Administrative 4 4 4 4
staff
Production staff 2 2 4 5

System support 3 3 3 4
staff
Customer support 0 0 4 10
staff
Project Manager 1 2 1 1

Trainer 1 2 2 3

Programmer 3 5 5 3

Analyst 5 4 3 1

Tester 2 2 5 2

Total 22 25 31 41
Implementation Plan
Service as a Subscription
Marketing Strategy
• Players who use consoles (or PC’s) and buy games online or
from the stores are our primary focus area.
• We advertise heavily in all forms on the online game purchasing
sites, social community networks like Facebook, twitter.
• We also plan to release a beta service much prior to the release
by selecting gamers from different places around the world and
user their reviews or blogs to reach out further through word of
mouth publicity and transparency.
• We also provide a place for user suggestions/feedback on our
website to promote innovation.
• By making special promotions through the Internet Service
Providers.
Thank You!

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