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Rasyid Isa S.

UCMU
2017
Example Game Notation (Indonesian Notation)
1. e4 c5
whites first move is a pawn push from e2 to e4. Then, black replies by moving his c7 pawn to
c5. We dont need to include a letter representing a pawn symbol for pawn moves.
2. Kc3
Then white move his knight (Kuda) from b1 to c3 square. Theres only one knight that able to
move to c3, so no need to write anything related with its initial square (b1). Please note that
for non-pawn pieces, we have to write a symbol for representing what piece thats moved.
2. e6
Blacks second move is a pawn move from e7 to e6. we dont need to write whites second
move twice, so we replace it with symbol, expressing that the whites second move has
been written already.
3. Kge2 d5
White moves his knight from c3 to e2. please note that the knight which is standing on c3 can
also move to e2, so we have to make it clear which knight that was moved, by placing the g
letter after the word K. If the both knights originated from the same line (from g1 and g3,
for example) then we have to write its original rank rather than its line, for example we write
K1e2 or K3e2 rather than Kge2. Black then replies by moving a pawn to d5.
4. exd5 exd5
White capture the d5 pawn with the e4 pawn. Please note that we use the x symbols for
every capture move. Black then recapture the d5 pawn with his e6 pawn. Please also note
that for pawn captures, we need to write its original square (exd
Notation in Different Languages
Indonesian : Kuda(K), Gajah(G), Benteng(B), Menteri(M), Raja(R).
English : Knight(N), Bishop(B), Rook(R), Queen(Q),King(K)
German : Springer(S), Lufer(L), Turm(T), Dame(D), Knig(K)
French : cavalier(C), fou(F), tour(T), dame(D), roi(R)
Language
Indonesian Kuda(K) Gajah(G) Benteng(B) Menteri(M) Raja(R).
English Knight(N) Bishop(B) Rook(R) Queen(Q) King(K)
German Springer(S) Lufer(L) Turm(T) Dame(D) Knig(K)
French cavalier(C) fou(F) tour(T) dame(D) roi(R)
Special Move: Promotion
Special Move: Castling
What is castling?
Castling is a special type of chess move.
When castling, you simultaneously move
your king, and one of your rooks. The king
moves two squares towards a rook, and
that rook moves to the square at the other
side of the king.
When are you not allowed
to castle?
There are a number of cases when castling
is not permitted.
Your king has been moved earlier in the game.
The rook that castles has been moved earlier in
the game.
There are pieces standing between your king and
rook.
The king is in check.
The king moves through a square that is attacked
by a piece of the opponent.
The king would be in check after castling.
Special Move: Castling
Can you castle, if your king has been put in check in an earlier move but
is not currently in check, and the king has not been moved?
Yes. Having been in check earlier in the game does not prevent you from
castling, as long as the conditions mentioned above are fulfilled. The player can
still castle in this situation. The rules of chess state that castling is illegal, when
the king or rook has moved earlier, and when in or through check. Having been
in check which was removed by interposing another piece, or by taking (not
with king or rook that is involved in the castling, of course) the checking piece
does not prevent the player from castling later.
Is it allowed to castle which a rook that is attacked or goes through
check?
While castling (on the queen side) , The rook can pass check, or better worded,
through an attacked square. I.e., when all conditions that allow castling are met
(rook and king have not moved, squares between rook and king are empty,
king does not castle from, through, or to check), then castling is allowed, and it
is of no importance whether the rook is attacked or goes via an attacked square.
So, when white castles long, a black attack to a1 or to b1 does not make that
castling is no longer allowed.
Chess Notation

Notations :
Castling (short) : 0-0
Castling (long) : 0-0-0
Four Basic Chess Principles
(Yasser Seirawan, in Play Winning Chess)
Force / Material
Time
Space
Pawn Structure
Principle
Definition :
1 : Material
The strength of the existing pieces, either individually or in groups

Material if one side has more overall strength of the existing pieces,
either individually or in groups, over the board.
Advantage

Two Types of Material Advantage:


If you have more pieces overall
If you have more pieces in a particular area of the board
Numerical value of pieces
Queen : 9 points
Rook : 5 points
Bishop : 3 Points
Knight : 3 Points
Pawn : 1 Points
Having more material is generally an advantage. But
sometimes you can throw off materials for a better
advantage
Principle 2 : Time
IT IS NOT RELATED with THE CLOCK!
Its related with how many turns you need to bring up
your forces to certain area for certain purpose (attack,
or defence, or simply development)
Time advantage is a situation where you can bring your
pieces to a particular part of the board faster than your
opponent can
Principle 3 : Space
Space : Space is defined by the area - or territory - on
the Chess Board, controlled by each player. The more
space your army has to 'safely' operate, the less space
your opponent has to operate ... thus, you have a Space
Advantage.
It is often counted by counting controlled squares in
enemy territory
Principle 4 : Pawn Structure
Phases in a Chess Game
Opening
Middlegame
Ending
Opening Strategy
Get your pieces out into the centre quickly.
The opening is a race to see who can get their pieces out first while keeping at least a share of control of the centre.
This is the main point to remember; all the other rules are just footnotes to this one. Sortez les pieces!

Get a firm foothold in the centre - a pawn on one of the 'little centre' squares e4/e5/d5/d4 - and don't give it up without
good reason Move your king to safety at the side by castling Complete your development before moving a piece twice
or starting an attack. By move 12, you should have connected your Rooks, or be about to do so. More detail on winning
the race: move pieces not pawns, and
move them to their best squares in one move if you can, and also
try to gain time if you can by aggressive moves.
Move your minor pieces out early on generally move Knights before Bishops, and generally straightaway to f3/c3 or
f6/c6 (but probably not both, as White) Don't move out your major pieces (Q+RR) where they will get chased around
by the little guys and possibly trapped.
Don't grab pawns or attack if you haven't completed developmen; especially, don't charge around with your Queen
trying to hoover up pawns. If one side gets ahead in development:
If you are ahead in development, start something going and open up lines for your better pieces
If you are behind in development, don't start anything and keep things closed until you have caught up. This is
especially true if you have not castled!
Rooks are the hardest piece to develop: "openings should be judged on the prospects they offer to ambitious young
Rooks" - PURDY. To develop your Rooks, open a file; to open a file, bring pawns into a position to swap them off; so
after 1.e4, plan to play d2-d4 or f2-f4 soon.
In fact, you have to attack the opponent's centre with pawns to get much chance of an advantage as White (The Four
Knights' Game is next to Old Stodge in drawishness), so d2-d4 makes sense for more than one reason.

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