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By Bradley Quinton

Overview
 My game will have the working title “Forgetting”, It
has 2 different types of gameplay, In the first level you
will be gathering up “motivation” to go and get a job
in the field that you did the best in but negative
thoughts are trying to stop you and every time they hit
you, motivation is lost and when you hit 0 motivation
you will loose. In the second level you are on the way
to the job office, this level is to try and reach the office
before It closes.
Level 1 – collect the cubes to Level 2 – Finish off
increase your motivation and unlocking your potential
“Unlock Your Potential“ by heading to the jobs
office to get a job in your
best field
Gameplay – top down level
 The player is represented by a human character. The
player controls the character by using either W(forward)
AD(Left, Right) and W(Backwards) the player also has a
“Bad Thought eliminator” which is what you use by
clicking/holding the left mouse button. There is a limited
amount of ammo before needing to reload. There is also an
Ability which has limited use and is activated by pressing
the left shift and this slows down all enemies.
 The enemies are represented by Square objects on the
screen. If your “bullet” hits the enemy 3 times the enemy
is destroyed/”eliminated”.
Gameplay- Platformer level
 In this level the controls are W(jump) A, D(Left, Right)
 There is a special ability, which allows the player to
float/jump for longer to get over obstacles.
 This level is timed.
 The enemies are represented by square objects
Basic features
 The player character
 Ability to fire “bad thought eliminators”
 Enemies that appear on the screen
 If motivation reaches 0 the player looses
 Enemies take away motivation upon Collison with
player.
 The players motivation, ability and ammo are shown
on the screen and should change depending on events
in game
Advanced features
 New level starts when all objectives are complete.
 An Ability with a limited time limit, display a bar on
screen which depletes over time
 The layout resets after the player clicks restart/retry
 Sound effects
 animations
Objects
 Player Char
 This object represents player on screen
 Variables
 X and y coordinate and velocity
 Amount of ability, ammo and motivation left
 Rotation
 Functions
 Collison- with enemy
 Destroy- when motivation hits 0 the player char is destroyed
 Create – show object on screen
Objects- cont.
 Bullet
 What the player fires once created the bullet moves by
its self
 Variables
 X and y coordinates and velocity
 Functions
 Create - show object on screen
 Bullet behaviour – move bullet on screen
Objects – cont.

 Enemy
 The enemy that moves towards you
 Variables
 X and y coordinates and velocity
 Rotation
 Function
 Create- make object on screen
 Move to player X,Y- moves the enemy towards the player
 Collision- with player
Technical constraints
 Can only have 100 events and 4 layers also cant use
“families”(families make a group of objects share
events)
 Can only make 2d games
 Can't Support Scripting within IDE
 No Tile sets supported
Target audience
 My target audience is 19-24 year old NEETS as the
main character is similar to them with the fact that he
is also a NEET however thanks to an ad on
“Instagram” by V.I.B.E he has decided to try and get a
job, although he had a tough time in field in school.

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