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Tutorial 15

©2017 by
Ngu Jiung Wei
Jee Chu Her
Teo Wei kiong
Shear

 Shear is a transform that effectively


rotates one axis so that the axes are no
longer perpendicular.
 Under shear, a rectangle becomes
a parallelogram, and a circle becomes
an ellipse.
 Even if lines parallel to the axes stay the
same length, others do not. As a mapping
of the plane, it lies in the class of equi-
areal mappings.
 http://www.willamette.edu/~gorr/classes/G
eneralGraphics/Transforms/transforms2d.
htm
Affine Transformation

An affine transformation is any transformation that can be expressed in the form of a


matrix multiplication followed by a vector addition.
Affine transformation can be applied: – when we have multiple images that we know to
be slightly different views of same object, we might want to compute the actual
transforms that relate the different view.
Affine transformation can convert rectangles to parallelograms.

They can squash the shape but must keep the sides parallel; they can rotate it and/or
scale it.

2 by 3 map matrix is used for the affine transformation.

Warping (make or become bent or twisted out of shape) within the affine transformation
used interpolation to produce smooth and natural outputs.
Map matrix keep the affine transform computed from source image point to destination
image point.
Affine Transformation
Glid Reflection

 A glide reflection is a combination of a translation and a reflection.


 The vector of translation v and the axis of reflection m must be parallel to
each other.

The translation is applied first,


moving triangle ABC to
the intermediate position
A*B*C*. The reflection is then
applied to A*B*C* giving the
final position A’B’C’.
Properties of Glid reflection

 A guide reflection has no fixed points.


 A guide reflection is an improper rigid motion.
 A guide reflection is completely determined by two point-image pairs P,
P´and Q,Q´.
 When a guide reflection with vector v and axis of reflection l is followed
with a translation with vector –v and the same axis of reflection ,we get to
the identity motion.
Types Of Transformation

#ITSLASTTUTORIAL #Timetoparty
Question 1

Solve the
question with the
hep of GSP.

X=15

(4,1)

(0,0)
Journal

 Samuel Mashingaidze(2012).The Teaching of Geometric (Isometric)


Transformations at Secondary School Level: What Approach to Use and
Why
http://ir.msu.ac.zw:8080/jspui/bitstream/11408/1605/1/the%20teaching.pdf
 https://en.wikipedia.org/wiki/Geometric_transformation

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