a document outlining how ideas can be visualized and converted into multi-media content. Here it is explained with specific application to Dvaita school of thought
a document outlining how ideas can be visualized and converted into multi-media content. Here it is explained with specific application to Dvaita school of thought
a document outlining how ideas can be visualized and converted into multi-media content. Here it is explained with specific application to Dvaita school of thought
A LIFE TIME PROJECT WITH NLP, AI, VISUAL ARTS, MYSTICISM AND DVAITA PHILOSOPHY AND MYSTICISM AIM • Given a sketch of idea, concept, story, incident, description of anything related to Dvaita Philosophy, it should be possible to generate rich interactive multimedia content • Comics strips, full comics, animations, cartoon movies • PPT, Lecture slide and other educational materials • Posters, Pamplets and other prachara • Textual stories containing occasional diagrams • QA-Systems, Bots etc., Help-System, Bibliography builder • Games • Virtual World Approach • Tools for creating content for Indian Mythology particularly Dvaita. Key is to think that these are all tools to create content. Content creation is separate thing. – Interactive Graphics Editor – Interactive Animations Editor – Interactive Music Composer – Interactive Audio-Video Generator – Interactive Game Generator – Interactive Virtual World Generator – Interactive Documentary Generator Knowledge that need to be formalized
• Try to visualize small regular objects
– Irregular objects – Create a object composition language – Create a library of Dvaita Mythical characters – Including concepts, places, maps, personalities and other things Approach-2 • Emotions should be generated • Study Extensively existing Graphics and Animation Packages – Director – Studio-3D Max – Open Source ( Depend on totally open source materials ) • Should learn Indian Mythology, Arts and Aesthetics • Very strongly understand Indian Fine arts – Painting, Music, Sculptures, Dance and Drama Approach-3 • Phase-1: Ability to generate images based on description – Rama – Krishna – Hanumanta etc • It should be possible to add postures to any character – Rama + Sit – Hanuman + Fly etc., • One project would be to generate 24 forms of Vishnu like Aniruddha, Sankarshana, Vasudeva etc., Now if you say Aniruddha + Sit appropriate picture should be generated Approach-4 • Scenario Composition – Sitting under Tree – Flying on Garuda • Mix of verbal and pictorial – Like comics – But nested worlds should be possible • Reasonably decent figures. • Ability to generate different types of faces- personalities Approach-5 • Literatures to be attempted – Dashavatara – Small Subhashitas – Manku Timmana Kagga – Ramayana – Mahabharata – Bhagavata – Harikathamruta Saara – Puranas – Biographies of Saints etc., – Sanskrit Kavyas?? – Bhava Geete?? Disciplines Involved • Content – Dvaita, Hindu, World – Philosophies and Mythologies • Languages – Sanskrit, Kannada, English • Fine Arts – Painting, Music, Prose, Poetry, Sculpture, Photography, Dance, Drama, Other Documentary and Fictional Stories • Computer Science – Languages, Modeling and Simulation, Animation, Graphics, Virtual Reality, Artificial Intelligence, Natural Language Processing, Visualization, Sensor Fusion (What aspect in which medium) • Cognition, Psychology – What is Good? • Biology – Aesthetic Experience Generation Deliverables-1 • Digital Content Studio – Image – Slide Show ( MS-PPT – Object Model) – Animation (Animated GIF??? + More) – Basic Audio Synthesis – Reading out Text – Recording and Replay – Video – Multimedia – Interactivity-Games – Audio – Video Synchronization – Story-Concept Visualizer – The Comic Generator – Animation Movie Generator – Canvas: Theme to Paintings Generator : Free lance drawing Deliverables - 2 – Fractal and Other Digital Arts – Virtual Worlds (2D-3D) – Immersive Environment – Scriptures Search Tool – Scriptures Text/Linguistics Analysis – Bibliography -Builder – Self-Paced Tutorials and Computer Aided Education and Training Material Generation Tools – Dvaita Expert System, Knowledge Base and Domain Model Deliverables-3 • NLP based Tools – Translators – QA System/Help System – Chat-Bots – Anvaya / Bhaavaartha – Grammar Engine – Shabdartha – Samasa Chakra – Dictionary – Amarakosha – Other things Deliverables - 4
• Content using above tool – In image, slide-show, comic,
animation, game, virtual reality, immersive environment – Ramayana, Bharata, Bhagavata – Puranas – Darshanas – Upanishads – Dasa Sahitya – Life and Works of Great Persons – Kavyas – Other Literature Components Miscellaneous Notes • Seeta Parityaga – Science Making Theory Consistent with Experimental Observations – Similarly in religions new thinking should be reconciled with old values – Growth will occur from intense analysis and thought process that will happen while trying to make things happen. Biographies • Chanakya • Rama Sita • Krishna • Abraham Lincoln • Einstein • Gandhi • Abdul Kalaam • Droupadi • Bheeshma Miscellaneous Ideas • Anekantavaada – Playing the same game with different roles • Strategy Games – Chanakya versus Amatya incorporating various Game Theory Concepts • Development of Personality through Games, Quizzes, Essays, Story, Music, Songs and Dramas, Jnana, Raja, Bhakti and Karma MN-2 • Think of involving Madhvesh • Movie Composer • Film Strip/Editing • CODECs and Other Standards’ InDepth knowledge • DSP,MMX and other Technologies • Projection and other Technologies • HDTV, Gaming Console, LCD TV, BLURAY • Surround Sound Side Note • Read “Unquiet Mind” about Bipolar Disorder MN-3 • Quizzer • Debate-Vakyartha • Games – One Player • Match the following ( weapons with warrior, make warrior ready) • Other simple games based on TATA-SKY – Two Player – Multi Player all competing against each other – Two Teams – Multi Teams • Study extensively about Gaming Technology MN-4 • Content Types – Slide Show – Lecture – Demo – Labs – Projects – Workshops – Experiences MN-5 • Contents – Pancha Tantra – Hitopadesha – Vikram and Betala – Battees Putaliya – Katha Saritsaagara – Bruhutkatha Manjari MN-6 • Iterative Development – Spring Model • With each iteration, Depth increases but breadth remains same . • Mixing Stories – If two stories are connected somehow, understanding the bigger context resulting from two stories MN-7 • Sanskrit Dramas • Grammar Tutor • Using Translator Extensively • Multimedia Studio • Game Traveling in Space as Well as time – Narada Traveling in different Lokas and Yugas • Describing Lokas MN-8 • Board Games – Will Change Character based on your position on board and values – Garuda Marga and Shesha Marga – Uttarayana returning back and something similar • ShatDarshanas • Logic, Meemansa, Sankhya etc., • MultiMedia Content Comparer, Merger, New Operations based on old contents MN-9 • Scenario Composition – Buddha + Tree + Cow • Educational Notes for Defense : Will it be feasible? • Education – Examples – Review Helper – Evaluators – Developers – Projects – Labs MN-10 • Parallel Thread – Teaching • Elementary Programming – Primary School – High School – Intermediate School – For Non CS/Engg Streams • BTech Computer Science • Mathematics • BSc Physics • Btech Electronics • Avionics, Space, Defense MN-11 • Game – Setting up Vyuha and other breaking • Anubhava Mantapa • Website – Text, Image, Audio, Video • Wikipedia, Social Nets and other networking • 180 degree screen • 360 degree screen • Immersive Environment • Other senses Fragrance, Taste and Touch • Heat up/down Through AC control • Beyond VR • Reality mixes with digital world (Things That Think) MN-12 • CONTROL CREATION IS THE GOAL • TOOLS-STUDIO ARE MEANS • THREE GURUS – BHUJANGACHARYA (LIFE AND WORKS) – DR. N. CHANDRASHEKHAR – SHIVARAMU(LIFE AND WORKS) • KAAMADAHANA – PARVATI/PARASHIVA • FOLK ARTS – YAKSHA GAANA etc., MN-13 • ADVERTISEMENTS AS CULTURAL ATTACKS – COMPARE AND CONTRAST • MADHVA PHILOSOPHY IN TIT BITS – Personized Quote of the day – SMS – One min, 15 min, 1 hour, 24 hours, 21 days – Quarter, Semester, Year and so on • DVAITA ADVERTISEMENTS MN-14 • NLP Tools – Translator – Chat Bot – Lingustic Analysis of Sanskrit Texts • Painting – Different forms anicent to Modern – Abstract Art – Mystic Art • BIOLOGICAL SENSOR – FEED BACK – BP, PULSE RATE ETC • AESTHETICS – PLEASURE ENGINEERING THROUGH MUSIC RAGAS etc • PSYCHOLOGY – CONTINOUS ASSESSMENT FOR MOVING FORWARD IN COURSE MN-15 • Hardware (Projector, DirectX, Monitors, Low level routines Game Engine) • 4. Gaming Technology • 5.Accessibility featues • 6.Challenged People • a. Physically ( Blind, Deaf and Dumb) • b. Psychologically - Retarted, Slow learning etc., • c. People with Traumas etc., • d. Cope up with Tragedies and Shocks • 7. How? • a. Logo Therapy of Victor S. Frankl • Man in the search of meaning • Suffering hurts not because of its own thing, but because he sees no meaning in it. Religion helps in that meaning ALL THE BEST YOU WILL DO IT