Professional Documents
Culture Documents
Entertainment Industry
Group Members
Rutu Shah
Priyanka Iyer
Industry Structure
Entertainment
Industry
The Walt
Disney
Company
Studio
Entertainment
Media Networks Resorts & Parks Consumer
- Walt Disney Products
- ABC Television - Disneyland Park
Pictures
Group - Disney Cruise - Disney Consumer
- Walt Disney Products
- ESPN Line
Studios Motion
- Walt Disney Internet - Disneyland Pictures -Disney Publishing
Group Resorts Worldwide
- Walt Disney
Records
Demand Drivers
Purchasing power of consumers
Consumer tastes and preferences
Timing of product introduction
Patent and copyright laws
Innovation and technology
Porter`s Five Forces
Consumer Products Studio Media Networks Resorts & Parks
Entertainment
Bargaining Medium Low to Medium Medium to high Medium
Power of -Switching cost low -Long term contracts - Govt. provides - Switching cost not
Suppliers - Employees innovative with artists licenses too high
• Net Loss due to the high interest payments for CBS and TWX
(more leveraged than DIS and NWS)
• Liquidity is measured by the quick ratio
• Current ratio of all the firms are in the same range except TWX
which has a current ratio of 1.56.
Future Outlook
Global entertainment industry will see a 6.4% CAGR
to hit $2 trillion in 2011
Entertainment is a dynamic and diversified business
Constant Innovation of products and technology
required
Exploring other/new business segments
◦ Gaming
Internet and Mobile
Videogame and interactive entertainment industry (USA) revenue
to reach USD 57 billion in 2009 – High growth prospects
◦ Music
Global Music Download is worth USD2.9billion
◦ Print Media- Magazines, etc.
Print Media – Books (USA) - USD- 58.1 Billion