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Interaction Devices

Human Computer Interaction


IV CSE I Semester
Human Interaction Devices
 The study of interaction between people (users) and computers

 Often regarded as the intersection of computer science, behavioral


sciences and design and other fields of study

 Because human-computer interaction studies a human and a


machine in conjunction, it draws from supporting knowledge on both
the machine and the human side. On the machine side, techniques
in computer graphics, operating systems, programming languages,
and development environments are relevant. On the human side,
communication theory, graphic and industrial design disciplines,
linguistics, social sciences, cognitive psychology, and human
performance are relevant.
Types of Interaction Devices
 Mouse
 Video Games
 Cell Phones
 Keyboards
 Voice Recognition
 Microphones
 Others
Development of the Mouse
 The Mouse: The mouse was developed at Stanford Research
Laboratory (now SRI) in 1965 as part of the NLS project (funding
from ARPA, NASA, and Rome ADC) to be a cheap replacement for
light-pens, which had been used at least since 1954
 Many of the current uses of the mouse were demonstrated by Doug
Engelbart as part of NLS in a movie created in 1968.
 The mouse was then made famous as a practical input device by
Xerox PARC in the 1970's.
 It first appeared commercially as part of the Xerox Star (1981), the
Three Rivers Computer Company's PERQ (1981), the Apple Lisa
(1982), and Apple Macintosh (1984).
Mouse (con’t)
Unlike the modern mouse, which uses either a ball or light to move the
pointer in any direction, Douglas Engelbart’s mouse had two wheels
perpendicular to each-other, meaning that the mouse was limited to a
single movement along an axis.
Video Games
 A video game is an electronic game that involves interaction with a user
interface to generate visual feedback on a video device.
 The three largest producers of and markets for computer and video games
(in order) are North America (US and Canada), Japan and the United
Kingdom.
 The NPD Group(formerly National Purchase Diary) tracks computer and
video game sales in the United States. It reported that:
 Console and portable software sales: $6.2 billion, up 8% from 2003
 Console and portable hardware and accessory sales: $3.7 billion, down
35% from 2003
 PC game sales: $1.1 billion, down 15% from 2006
Cell phones
 Cell phones may be new devices, but they originated in the 1920’s. Radios
were used since 1921. Features were put into these radios in the 1940’s,
and they were used by police. The concept of the cellular phone was
developed in 1947 which originated from the mobile car phone. The concept
of the cellular phone was produced by Bell Laboratories.

 The first actual cell phone was made in 1973 by Martin Cooper of Motorola
and other assisting inventors who used the idea of the car phone and
applied the technology necessary to make a portable cell phone possible.
Cell phones were first made available to the public in 1984. Back then, they
were very large, expensive instruments.
Cell phones (con’t)
 A mobile phone or mobile (also called cell phone and hand
phone, as well as cell phone, cellular phone, cell, wireless
phone, cellular telephone, mobile telephone or cell telephone) is
a long-range, electronic device used for mobile voice or data
communication over a network of specialized base stations known
as cell sites.

 Services and accessories such as SMS for text messaging, email,


packet switching for access to the Internet, gaming, Bluetooth,
infrared, camera with video recorder and MMS for sending and
receiving photos and video, MP3 player, radio and GPS.

 In 2008 there were 4,100 million mobile cellular subscriptions in the


world.
Evolution of Cell phones
Future Interaction Devices
Future Interaction Devices
(con’t)

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