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TECHNOLOGY

WHEREWEAREHEADED

A Presentation by 4square Logic


INTRODUCTION

T E C H ·N O
L ·O ·G Y

is the collection of techniques, skills,


methods and processes usedin the
production of goods or services or in
the accomplishmentof objectives,
such as scientific investigation.
S T U D EN T S ' P ERC EP T I O N OF T
EC H N OLOGY AFFECTS OU R FUTU RE

Their fu tu re is right in th eir hands .

The human species' use of technology began with the conversion of


natural resources into simple tools. The prehistoric discovery of how
to control fire and the later Neolithic Revolution increased the
available sources of food and the invention of the wheel helped
humans to travel in and control their environment.
A B OUT
TECH N ICIS M

It is a reliance or confidence in technology


as a benefactor of society. Taken to
extreme, technicism is the belief that
humanity will ultimately be able to control
the entirety of existence using technology.

OPTIM IS M

Optimistic assumptions are made by


proponents of ideologies such as
transhumanism and singularitarianism,
which view technological development as
generally having beneficial effects for the
society and the human condition.
91% 80 % 47 %
LA P T O P U S A G E M OB ILE USAGE TA B L ET U S A G E

Laptop usage has beensignificantly Time spent of users using mobile media Users like tablets because of its nature
higher than mobileusage. and applications. allowing wide screenviewing.
STATISTICS

H OW M AN Y W EB S ITE V IS ITS ARE ON


M OB ILE V S D ES K TOP D EV IC ES ?

We need to be carefu l with inte rpret i ng data on


hours spent.

70

56

42

28

14

0
Entertainment Automotive Hospitality
STATISTICS

H OW M U C H TIM E D O CON S U M ERS


S P EN D U S I N G M O B I L E M ED IA ?

LA P T O P M OB ILE TA B L ET

Mary Smith's annual The latest data shows Mobile digitalmedia time
spring updates on mobile that we are now well past in the US is now
are a must-read if you the tipping point significantly higher at
follow consumeradoption mentioned at the top of 5 1 % compared to

of technologyplatforms. this post. desktop (42%).


"REACH YOUR
AUDIENCE
THROUGH
MOBILE
SEARCH OR
DISPLAY."
S M ART TV S M ARTW ATC H CON S OLE

It's important when This is a mobile device They are played on a


designing using a with a touchscreen device speciallymade for
responsive web design display, designed to be game play called a video
that the desktop worn on the wrist. It is game console. Theplayer
experience isn't degraded portable andwearable. uses acontroller.
THANK YOU
PRESENTEDBY 4 SQUARE LOGIC

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