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Virtual Reality

By
History

• 1963 : Morton Heilig « SENSORAMA » (100% visual


field, stereo sound)
• 1965 : Sutherland « Sword of Damocles » first
stereoscopic visualization system
• 1973 : Evans & Sutherland, visualization of 400
polygons at 20 framse per second.
• 1980 : DataGlove, the first sensitive glove.
• 1981 : NASA : « VIVED » first head mounted
display.
• 1988 : Fisher & Wensel: first 3D sound edition
system.
Virtual Reality HardWare

 Data Glove
Binocular Omni-Orientation Monitor (BOOM)
 Head-Mounted
–Control
Outfitted
Head-coupledDevices
with sensors Display (HMD)
on the fingers
stereoscopic as welldevice.
display as an overall
 Aposition/orientation
– Uses
Helmet
ControlCRT
or a to
face
virtual tracking
provide
mask in
objects equipment.the visual
high-resolution
3 dimensions. display.
providing and auditory
– displays.
Enables natural interaction
Convenient to use. with virtual objects by hand gesture
recognition.
 Use Fast
LCD and accurate
or CRT built-in
to display tracking.
stereo images.
 May include built-in head-tracker and stereo headphones
Virtual Reality Software

 Software packages available in market


– Multiverse (Freeware)
– Virtual Reality Studio ($100)
– Sense8 World Tool Kit (WTK) (over $1000)
– Autodesk Cyberspace Development kit (over $1000)
Architecture of Virtual Reality System
 Input Processor, Simulation Processor,
Rendering Processor and World
Database.
visual,
auditory,
Position & haptic,
Orientation touch…

Input Rendering
Process Processor
or
Simulation
Processor

World Database
References

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