Emotions play a central role in the human ability
to understand and learn about the world. Emotional design are used to create products that deal with appropriate emotions, in order to create a positive experience for the user. Designers consider the connections that can form between users and the objects they use, and the emotions that can arise from them. LEVELS OF EMOTIONS
Visceral
Behavioral
Reflective VISCERAL EMOTIONAL DESIGN
Visceral emotional design appeals to our first
reactions when we encounter a product. It mainly deals with aesthetics and the perceived quality from mere look and feel, and the engagement of the senses. Here, we examine what inner or “gut” reactions tell us about an item. BEHAVIORAL EMOTIONAL DESIGN
Behavioral emotional design refers to the
usability of the product, our assessment of how well it performs the desired functions, and how easily we can learn how to use it. By this stage, we will have formed a more justified opinion of the item REFLECTIVE EMOTIONAL DESIGN
Reflective emotional design is concerned with our
ability to project the product’s impact on our lives after we have used it
Eg., how it makes us feel when not holding it, or
what values we find ourselves attaching to the product. PLUTCHIK’S WHEEL OF EMOTIONS
Designs which tap into the user’s emotions are
considered to do more than just respond to their stated needs and provide a greater level of user experience.
This will help to provide the better experiences
to users. PLUTCHIK’S WHEEL OF EMOTIONS(CONTD)
The corner stone of emotional design is the idea
that if you can elicit strong emotions in your users – you can use those emotions to either create loyalty or to drive a customer to take action. PLUTCHIK’S PSYCHO-EVOLUTIONARY THEORY OF EMOTION
Robert Plutchik devised the psycho-evolutionary
theory of emotion and this helps categorize emotions into primary emotions and the responses to them.
He argued that the primary emotions are an
evolutionary development and that the response to each such emotion is the one that is likely to deliver the highest level of survival possibility. Emotions are found at all evolutionary levels of species. They are equally applicable to all animals as they are to human beings. Emotions evolved differently in different species and may be expressed differently between those species. The purpose of emotions is an evolutionary survival response enabling the organism to survive when confronted by environmental challenges. While emotions can be displayed and evoked through different mechanisms in different organisms there are common elements to emotions that can be identified across all emotional animals. There are 8 basic, primary emotions. Other emotions are simply a combination of these 8 basic emotions or are derived from one (or more) of these basic emotions. Primary emotions are “idealized” and their properties must be inferred from evidence but cannot be accurately stated in full. Each primary emotion is paired with another and is a polar opposite of that pair. Emotions can and do vary in degrees of similarity to each other. Emotions exist in varying degrees of intensity. BASIC EMOTIONS Anger Disgust
Fear
Sadness
Anticipation
Joy
Surprise
Trust BASIC EMOTIONAL PAIRS
Joy and Sadness
Trust and Disgust Fear and Anger Surprise and Anticipation EMOTIONS ON PLUTCHIK’S WHEEL Anticipation + Joy = Optimism (with its opposite being disapproval) Joy + Trust = Love (with its opposite being remorse) Trust + Fear = Submission (with its opposite being contempt) Fear + Surprise = Awe (with its opposite being aggression) Surprise + Sadness = Disapproval (with its opposite being optimism) Sadness + Disgust = Remorse (with its opposite being love) Disgust + Anger = Contempt (with its opposite being submission) Anger + Anticipation = Aggressiveness (with its opposite being awe) CRITICISMS OF PLUTCHIK’S MODEL
The biggest criticism of this model is its failure to
take into account the pairing of Pride and Shame.
For example, gamification efforts may attempt to
tap into a user’s pride through leaderboards or badges.
It is generally agreed that the Wheel of Emotion
is a good starting point when considering what emotions a design may elicit. It does not prevent the UX designer from looking for additional tools to aid in emotional design.
Universal Principles of Design, Revised and Updated: 125 Ways To Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design - William Lidwell