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Remember to
Physics Hai
I advise you to start preparing
for a test on Chapter 1.
This lesson
• Sketching and interpreting motion graphs
• Distance and displacement
• Speed and velocity
• Acceleration
Describing motion (in 1D)
0 1 2 3 4
Distance against time graphs
distance
time
Constant speed?
distance
time
Constant speed
distance
time
Constant speed
distance
time
Constant speed
How would the
distance graph look
different for a
faster constant
speed?
time
fast
Constant speed
distance
time
fast
Constant speed
How would the
distance graph look
different for a
slower constant
speed?
time
fast
Constant speed
distance
slow
time
Getting faster? (accelerating)
distance
time
Getting faster (accelerating)
distance
time
Examples
distance
time
A car accelerating from rest and
then hitting a wall
distance
time
A car accelerating from stop and
then hitting a wall
distance
time
Displacement
• Displacement the distance moved in a
stated direction (the distance and direction
from the starting point). A VECTOR
Displacement/time graphs
• Usually in 1 dimension (+ = forward and - =
backwards)
Faster constant
speed backwards
Displacement/
m
Time/s
Constant speed
forwards
Displacement/time graphs
• Gradient gives the VELOCITY
Negative
Displacement/
m
Time/s
Positive
Speed against time graphs
speed
time
No movement?
speed
time
No movement
speed
time
Constant speed?
speed
time
Constant speed
speed
time
Constant speed
How would the
speed graph look
different for a
faster constant
speed?
time
Constant speed
speed
fast
time
Constant speed
How would the
speed graph look
different for a
fast
slower constant
speed?
time
Constant speed
speed
fast
slow
time
Getting faster? (accelerating)
speed
time
Getting faster? (accelerating)
speed
Constant acceleration
time
Getting faster? (accelerating)
speed
time
Getting faster? (accelerating)
v
The gradient of this
speed graph gives the
acceleration
a=v–u
t
u
time
Getting faster? (accelerating)
speed
time
Example:
speed
time
An object falling from a tall
building (no air resistance)
speed
time
An object falling from a tall
building (no air resistance)
speed
time
An object falling from a tall
building (no air resistance)
speed
time
Motion sensors
• Matching motion graphs
Time/s
Velocity/time graphs
Area = displacement
velocity/m.s-1
Time/s
Velocity/time graphs
Gradient = acceleration
If falling, magnitude of
velocity/m.s-1
gradient = 9.8 m.s-2
Time/s
Acceleration?
Acceleration?
• Acceleration is the rate of change of
velocity. Also a VECTOR
An interesting example
Think of a fly orbiting the earth with constant
speed (in a circle).
An interesting example
At this point, what is its velocity?
velocity?
An interesting example
velocity
An interesting example
What is its velocity here?
velocity?
An interesting example
As you can see the velocity has changed
as it is now going in another direction.
velocity
An interesting example
We have constant speed but changing
velocity.
velocity
An interesting example
We have constant speed but changing
velocity.
Of course a changing
velocity means it must
be accelerating!
velocity
Acceleration/time graphs
• Usually in 1 dimension (+ = up and - =
down)
accel/m.s-2
Time/s
Projectiles
• Usually in 1 dimension (+ = up and - =
down)
Acceleration = constant = -9.81
m.s-2
accel/m.s-2
Time/s
Note!
The area under an
acceleration acceleration/time graph gives
the change in velocity
time
Be careful! Constant speed
speed
distance
time
Gradient = speed
Area = distance
travelled
time
Be careful! Constant
acceleration
speed
Gradient =
acceleration
a = (v-u)/t
distance
time
Area = distance
travelled
time
Average speed/velocity?
• Average speed/velocity is change in
distance/displacement divided by time taken
over a period of time.
Instantaneous speed/velocity?
• Instantaneous speed/velocity is the change
in distance/displacement divided by time at
one particular time.
This lesson
• Equations of motion for uniform
acceleration
The equations of motion
• The equations of motion can be used when
an object has constant acceleration.
• There are four equations relating five
quantities
u initial velocity, v final velocity,
s displacement, a acceleration, t time
SUVAT equations
The four equations
1 v = u + at This is a re-arrangement of
v-u
a=
t
-55 cm
Topic 2: Mechanics
2.1 – Motion
Determining the
acceleration of free-fall
experimentally
0 cm
Suppose we know that the
time between images is -9 cm
0.056 s.
We make a table starting -22 cm
t(s) y(cm) t y v
with the raw data columns
.000 0
of t and y.
.056To find t
FYI: -9you .056 -37-9
need to subtractcm TWO-161
We then make t's. Therefore t is
.112
FYI: Tofind
To -22
findyvtthe
youfirst
you .056
needentry
need to for
-13
todivide
subtracty TWO
-232
by
calculations columns in t, BLANK.
t.
y's.
t's.
.168By
Byconvention,
By convention,
convention,
-37 CURRENT
CURRENT
CURRENT
.056 y
-15tyMINUS
MINUS
-268
y and v. DIVIDED
FYI: SameBY
PREVIOUS
.224
t.CURRENT
thing
y.
-55
t. y.
for the first
.056 -18 -321
-55 cm
FYI: Since v = y / t, the first v entry is
also BLANK.
Topic 2: Mechanics
2.1 – Motion
Determining the t(s) y(cm) t y v
acceleration of .000 0
free-fall .056 -9 .056 -9 -161
experimentally .112 -22 .056 -13 -232
Now we plot v .168 -37 .056 -15 -268
v
vs. t on a .224 -55 .056 -18 -321
graph. TIME / sec
VELOCITY / cm sec-1
0 t/s
-50
-100
-150
-200
-250
-300
Topic 2: Mechanics
2.1 – Motion
Determining the FYI
acceleration of Finally, the acceleration is the slope
free-fall of the v vs. t graph:
experimentally
a = v = -220 cm/s = -982 cm/s2
v t 0.224 s
TIME (sec)
.000 .056 .112 .168 .224
VELOCITY (cm/sec)
0 t/s
t = 0.224 s
v = -220 cm/s
-50
-100
-150
-200
-250
-300
Topic 2: Mechanics
2.1 – Motion
Determining the acceleration of free-fall experimentally
Since this acceleration due to gravity is so important
we give it the name g.
ALL objects accelerate at -g , where
g = 980 cm s-2
in the absence of air resistance.
We can list the values for g in three ways:
g = 980 cm s-2 We usually round magnitude of
the metric value to the freefall
g = 9.80 m s-2
10: acceleration
g = 32 ft s-2 g = 10. m s-2
A
Topic 2: Mechanics
2.1 – Motion
Determine relative velocity in one and two dimensions
Consider two cars, A and B, shown below.
Suppose you are in car A which is moving at vA = +20
m s-1 and next to you is car B, moving at vB = +40 m s-1.
As far as you are concerned your velocity vAB relative
to car B is -20 m s-1 because you seem to be moving
backwards relative to B’s coordinate system.
We write
vAB = vA - vB velocity of A relative to B
A
Topic 2: Mechanics
2.1 – Motion
B
Determine relative velocity in one and two
dimensions
The equation works even in two dimensions.
Suppose you are in car A which is moving at vA
= +40 m s-1 and approaching you at right angles y
is a car B is moving at vB = -20 m s-1 as shown.
Since A and B are moving perpendicular to one
another, use a vector diagram to find vAB. The
solution is on the next slide.
x
A
Topic 2: Mechanics
2.1 – Motion
B
Determine relative velocity in one and two
dimensions
Draw in the vectors and use vAB = vA - vB.
A
2.1 Measuring “g” investigation
This lesson
• Projectile motion
Topic 2: Mechanics
2.1 – Motion
Projectile motion
A projectile is an object that has been given an initial
velocity by some sort of short-lived force, and then
moves through the air under the influence of gravity.
Baseballs, stones, or bullets are all examples of
projectiles executing projectile motion.
You know that all objects moving through air feel an air
resistance (recall sticking your hand out of the window
of a moving car).
FYI
We will ignore air
resistance in the
discussion that
follows…
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
Regardless of the air resistance, the vertical and the
horizontal components of velocity of an object in
projectile motion are independent.
Slowing down in +y dir.
Speeding up in -y dir.
ay = -g
ay = -g
Pre-peak distance
more than post-
peak.
SKETCH POINTS
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
Recall the kinematic equations:
s = ut + (1/2)at 2 Displacement kinematic
v = u + at Velocity equations 1D
a is constant
Since we worked only in 1D at the time, we didn’t have
to distinguish between x and y in these equations.
Now we appropriately modify the above to meet our
new requirements of simultaneous equations:
∆x = uxt + (1/2)axt 2 kinematic
vx = ux + axt equations 2D
∆y = uyt + (1/2)ayt 2 ax and ay are
vy = uy + ayt constant
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
0
∆x = uxt + (1/2)axt 2 kinematic
0 equations 2D
vx = ux + axt
∆y = uyt + (1/2)ayt 2 ax and ay are
vy = uy + ayt constant
SOLUTION:
ax = 0 in the absence of air resistance.
ay = -10 in the absence of air resistance.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = uxt ∆y = uyt - 5t 2 reduced equations of
vx = ux vy = uy - 10t projectile motion
EXAMPLE: Use the reduced equations above to prove
that projectile motion is parabolic in nature.
SOLUTION: Just solve for t in the first equation and
substitute it into the second equation.
∆x = uxt becomes t = x / ux so that t 2 = x2 / ux2.
Then since y = uyt - 5t 2, we have
y = (uy / ux)x – (5 / ux2)x2.
FYI
The equation of a parabola is y = Ax + Bx2.
In this case, A = uy / ux and B = -5 / ux2.
Amazing facts!
If a gun is fired horizontally, and at the
same time a bullet is dropped from the same
height, which bullet hits the ground first?
Amazing facts!
Amazing facts!
Amazing facts!
They both hit the ground at the same time!
Amazing facts!
Why?
Vertical and horizontal
Their vertical motion can be considered
separate from their horizontal motion.
Explanation of projectile motion
Vertical and horizontal
Vertically, they both have zero initial velocity
and accelerate downwards at 9.8 m.s-2. The
time to fall the same vertical distance is
therefore the same. We assume constant
horizontal speed
Mythbusters tried this!
Dropped bullet versus fired bullet
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = uxt ∆y = uyt - 5t 2 reduced equations of
vx = ux vy = uy - 10t projectile motion
PRACTICE: A cannon fires a projectile with a muzzle
velocity of 56 ms-1 at an angle of inclination of 15º.
(a) What are ux and uy?
SOLUTION: Make a velocity triangle.
uy = u sin
= 15º uy = 56 sin 15º
ux = u cos uy = 15 m s-1.
ux = 56 cos 15º
ux = 54 m s-1
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = uxt ∆y = uyt - 5t 2 reduced equations of
vx = ux vy = uy - 10t projectile motion
PRACTICE: A cannon fires a projectile with a muzzle
velocity of 56 ms-1 at an angle of inclination of 15º.
(b) What are the tailored equations of motion?
(c) When will the ball reach its maximum height?
SOLUTION: (b) Just substitute ux = 54 and uy = 15:
∆x = 54t ∆y = 15t - 5t2 tailored equations for
vx = 54 vy = 15 - 10t this particular projectile
(c) At the maximum height, vy = 0. Why? Thus
vy = 15 - 10t becomes 0 = 15 - 10t so that
10t = 15 or t = 1.5 s.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = 54t ∆y = 15t - 5t 2 tailored equations for
vx = 54 vy = 15 - 10t this particular projectile
PRACTICE: A cannon fires a projectile with a muzzle
velocity of 56 ms-1 at an angle of inclination of 15º.
(d) How far from the muzzle will the ball be when it
reaches the height of the muzzle at the end of its
trajectory?
SOLUTION:
From symmetry tup = tdown = 1.5 s so t = 3.0 s.
Thus
∆x = 54t
∆x = 54(3.0)
∆x = 160 m.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = 54t ∆y = 15t - 5t 2 tailored equations for
vx = 54 vy = 15 - 10t this particular projectile
PRACTICE: A cannon fires a projectile with a muzzle
velocity of 56 ms-1 at an angle of inclination of 15º.
(e) Sketch the following graphs:
a vs. t, vx vs. t, vy vs. t:
SOLUTION: The only acceleration ay
is g in the –y-direction. -10 t
vx
vx = 54, a constant. Thus it does 54
not change over time. t
vy = 15 - 10t Thus it is linear with vy
a negative gradient and it crosses 15
1.5 t
the time axis at 1.5 s.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
ax = 0.
ay = -10 ms-2.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆y = uyt - 5t 2
-33 = 0t - 5t 2
-33 = -5t 2
(33/5) = t 2
t = 2.6 s.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = uxt
∆x = 18(2.6)
tan = 26/18
= tan-1(26/18) = 55º.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆EK + ∆EP = 0
∆EK = -∆EP
∆EK = -mg∆h
EKo = (1/2)mu2
v = 29 ms-1.
(1/2)mvf2 - (1/2)mv2 = -∆EP
Topic 2: Mechanics mvf2 = mv2 + -2mg(0-H)
2 = v2 + 2gH
2.1 – Motion v f
uy = u sin
uy = 28 sin 30º
ux = u cos
ux = 28 cos 30º
ux = 24 m s-1.
uy = 14 m s-1.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
∆x = uxt
16 = 24t
t = 16 / 24 = 0.67
The time to the wall is found from ∆x…
∆y = uyt – 5t 2
∆y = 14t – 5t 2
∆y = 14(0.67) – 5(0.67)2 = 7.1 m.
Topic 2: Mechanics
2.1 – Motion
Analysing projectile motion
0.5s
0.0s
4m
0.5s
11 m
0.0s
4m
1.0
30 m
0.5s
11 m
0.0s = tan-1(30/24) = 51º
4m 24 m
Pre-peak
greater
than post-
peak.
Let’s try some questions.
2.1 Projectile motion
p.47-48
Can you find your projectile
motion questions?
Let’s try some harder questions.
2.1 Projectile motion
Worked examples p50-52
This lesson
• Fluid resistance and terminal speed
Falling without air resistance
Falling without air resistance
Falling without air resistance
This time there is only one force acting in the
ball - gravity
gravity
Falling without air resistance
The ball falls faster….
gravity
Falling without air resistance
The ball falls faster and faster…….
gravity
Falling without air resistance
The ball falls faster and faster and faster…….
gravity
Falling without air resistance?
distance
time
Falling without air resistance?
distance
time
Falling without air resistance?
speed
time
Falling without air resistance?
speed
time
Falling without air resistance?
speed
time
Velocity/time graphs
Taking upwards are the positive direction
Time/s
Falling with air resistance?
distance
time
Falling with air resistance?
distance
time
Falling with air resistance?
velocity
time
Falling with air resistance?
Terminal speed
velocity
time
Projectiles and air resistance
2.1 Projectile motion investigation
Make your own investigation
• Film a projectile motion of your choice or
download it from the internet.
• Use the video tracker to investigate its
motion.
• Establish your objectives before you start.
(What are you trying to find out? Initial
speed, finding g, max height, is it really
parabolic, be creative)
Assessment criteria?
• Personal engagement - 2 marks (8%)
• Exploration – 6 marks (25%)
• Analysis – 6 marks (25%)
• Evaluation – 6 marks (25%)
• Communication – 4 marks (17%)