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NEUROLOGICAL REHABILITATION
PRESENTED BY:-
DR. NIDHI SHARMA (PT)
ASSOCIATE PROFESSOR
MMDU, MULLANA, AMBALA
With the passage of time & technological progress made computer
earphones
tracking systems
VR AND BRAIN
VR has value for studying processes such as neuronal connectivity,
developmental dynamics, neuromuscular output and perhaps even the
initiation of molecular cascades.
Goal is to foster brain and behavioural responses in the virtual world that are
analogous to those that occur in the real world.
VR systems may provide limited but compelling haptic (tactile) feedback that
simulates the feel of forces, surfaces and textures as users interact with
virtual objects.
This kind of control is beneficial for
objects.
Virtual environments can present combinations of stimuli that are not
found in the natural world and researchers can execute changes in the
environment that would not be possible physically.
VR simulations can be highly engaging, which provides crucial motivation for rehabilitative
applications that require consistent, repetitive practice.
Furthermore, the tracking systems used in VR provide an excellent tool for recording and
following minute changes and improvements over time.
Indeed, immersive multimodal VRs that link head, hand and body movement to changes in
visual and auditory stimuli have proven useful for the recovery of motor function and postural
stability
Therapeutic Applications contd…
Pain remediation- Virtual environments provide perceptual
representations of one’s body and the world that can shift the
pain.
damage
Clinical Evidence of Virtual Reality
Cognitive aspects
Motivation
(Riva 1998)
Learning
VR environments stimulates neuroplastic change and
enhances learning effects
Upper Extremity
Lower Extremity
The Use of Virtual Reality Technologies during Physiotherapy of the Paretic Upper Limb in Patients after Ischemic Stroke – Stryla W and
Banas -2015
VR training set-up
GlenM.Doniger et.al-2016
VR training tasks
Sustained attention selective attention
GlenM.Doniger et.al-2016
Advantages of VR in assessment &
rehabilitation applications
More naturalistic or “real life” environments
Control of stimulus presentation and response measurement
Safe assessment of hazardous situations
Increased generalization of learning
Increased standardization of rehabilitation protocols
Increased user participation
Provides an interactive, motivating atmosphere where intensity & positive feedback can be
controlled while retraining the movement
Allows the patient to participate in experiences that are both pleasing and rewarding
Patient and therapist are able to interact with a multisensory and dimensional environment that is
explored in real time.
THANK YOU